Clash Royale Wiki
Register
Advertisement

Clash of Clans Logo Small


“Summons Skeletons, shoots destructo beams, has glowing pink eyes that unfortunately don't shoot lasers.”

The Witch is an Epic card that is unlocked from the P.E.K.K.A's Playhouse (Arena 6). It spawns an area-damage, air-targeting, medium-ranged, ground troop with moderate hitpoints and moderate damage. Every 7 seconds, the Witch will passively summon a group of four Skeletons surrounding her. However, her first wave of Skeletons will spawn 1 second after she is deployed. A Witch card costs 5 Elixir to deploy.

Strategy[]

For Battle Decks with this card, click here

  • Since the Witch has a low health to Elixir ratio and a low damage output, she should be placed far behind high hitpoint troops such as the Golem and Giant so that she can have more time to summon her Skeletons and provide offensive support. To defend a push like this, it is best to destroy the Witch first with a spell or area damage troop, leaving the tank with no support and making it easier.
  • Although the Witch deals significantly less damage than the Wizard, she is generally more reliable on defense as a lone unit due to her Skeleton spawns and higher hitpoints. This allows her to effectively distract and counter single targeting units with slow attack speeds like the Prince and Inferno Dragon, while the Wizard cannot. However, her Skeletons are often ineffective versus most air units.
  • Her first Skeleton spawn has a notable delay. This means that against fast moving troops, like the Mini P.E.K.K.A, the Skeletons may not spawn in time to protect her on reaction.
  • The Witch is very vulnerable without her Skeletons, due to her health and damage being very low for her cost. Thus, it is recommended to place the Witch at a distance when countering any troop, so that she has more time to spawn Skeletons and can utilize her range advantage to counter the troop.
  • Placing the Witch behind the King Tower will have 1 of the Skeletons spawn in the other lane. This can discourage the opponent from attacking that lane due to the single Skeleton's defensive presence.
  • The Witch works well with the Skeleton Army because she can help spawn more Skeletons to help out.
  • When the Witch is cloned, her clone will also spawn cloned Skeletons. If the opponent lacks a spell or proper area damage unit, this will often overwhelm them and destroy their Crown Tower in seconds.
  • Area damage units are the most reliable counters to the Witch, as they will make quick work of the Witch and her spawns and be able to counterattack afterwards.
    • Valkyrie costs 1 less Elixir than the Witch, and is reliable to use against a larger push with more support units, thanks to her health pool and 360° area attack.
    • Area denial units like the Bowler will be able to immediately defeat the spawned Skeletons as they are spawned and continue to attack the Witch with little issue.
    • The Electro Dragon may not be able to deal area damage but its chain attack is very effective at dealing damage to the Witch while also defeating her Skeletons. It will also stun her, delaying her from spawning additional Skeletons. The Electro Spirit works in a similar way for only 1 Elixir, but remember that it will only do that once.
    • The Electro Wizard has a similar effect, since his spawn damage will defeat all the Skeletons around him while quickly defeating the Witch due to his higher damage.
  • While a Mother Witch does not deal area damage, she will immediately defeat each Skeleton in one hit, spawning Cursed Hogs from them. These Cursed Hogs will distract the Witch and any remaining Skeletons for a long time, allowing the Mother Witch to curse the Witch, eventually defeating her and spawning a Cursed Hog out of her.
  • By far the cheapest way to counter the Witch is using the Barbarian Barrel, considering that the Barbarian Barrel itself can destroy all Skeletons in front of it and the Barbarian will directly target the Witch afterwards. This is especially useful when there is a meatshield in front of the Witch, such as an Ice Golem, as the Crown Tower would be unable to defeat her on its own with other spells that have a similar cost to the Barbarian Barrel. The Royal Delivery works in a similar way.
  • It is not recommended to spawn the Witch next to the player's Crown Tower if the opponent has cards like the Rocket or Lightning since they can take out the Witch and damage the Crown Tower at the same time, dealing a good amount of Tower damage for just 1 extra Elixir. A Fireball at least 3 levels higher or Poison 2 levels higher than a Witch can take her out completely, and otherwise leaves her with a sliver of health, which is still valuable as these spells cost 4 Elixir.
    • To work around this, the player can play the Witch in the other lane to split their overall spell damage, or they can play her closer to the river and deny their opponent of any opportunity for spell damage on their tower.
    • Fireball or Poison combined with any other 2 Elixir spell will take out the Witch as well. If she is beside other troops or a Crown Tower, the negative Elixir trade will be made up for in splash value or chip damage respectively.
  • The Witch is powerful in countering a lone Mini P.E.K.K.A or P.E.K.K.A. The Witch can summon Skeletons fast enough to distract them indefinitely, and will be left undamaged for a possible counterattack. However, beware that opponents may use a cheap spell on the spawned Skeletons to nullify the Witch’s distracting potential, so players might wish to have a cheap troop or spell ready for immediate defensive placement.
  • Even a low-health Witch can be threatening to a Crown Tower thanks to her Skeleton spawns being able to distract and damage the tower continuously while she pellets the tower with damaging beams.
    • The Witch pairs well with the Miner, as he can tank for her and her Skeletons, allowing her to spawn them more safely and cause a considerable damage to a Crown Tower, being more useful if the opponent has low Elixir. The combo, however, is still weak to swarms or spells, due to the fact that since Witch targets the Tower will ignore every enemy surrounding her.
  • Underneath the effect of a Rage spell, the Witch will not only move and attack faster, but she will also spawn Skeletons slightly faster. Those Skeletons will also benefit from the Rage spell, making her a more valuable troop to use Rage on and more likely to result in a snowball effect on a counterattack.
  • The Witch is a good counter to a lone Sparky. She should be placed far enough back that her first wave of Skeletons spawn right as the Sparky rolls in range. This will be able to distract the Sparky multiple times with her Skeletons, allowing herself and/or other troops to destroy the Sparky. However, the defending player should be very mindful of the timing of the Witch's deployment. If done incorrectly, the Witch will be defeated in one swift shot without spawning anything, and the opponent will have a healthy Sparky on the Arena while leaving the defending player with a massive Elixir deficit. Their opponent could also clear the Skeletons out with a spell right before the Sparky attacks, allowing their Sparky to take out the Witch instantly.
  • Tornado can be used to soft counter a Witch, being able to one-shot her Skeletons and nullify her range advantage at the same time. This can allow high-damage, slow attackers like P.E.K.K.A. to instanly defeat her and fast attackers like the Phoenix to defeat her with little damage taken back.
    • Alternatively, the Tornado spell can also be used to pull a defending Witch away. This can be useful if the Tornado player has a swarm or big push coming in the same lane as the Witch.
    • Similarly, the Tornado spell can also be used in conjunction with the Witch to clump up enemy troops, allowing the Witch’s spells to hit them all. It can also be used to pull other troops further away from the Witch, to allow her to spawn more Skeletons in time.
  • The Witch is very effective at baiting spells from the opponent. She can either bait weaker spells like Zap and The Log that are used against her Skeletons or she can bait stronger spells like Lightning and Poison that are used to directly target her. This allows the user to deploy other cards that are weak to those spells such as Dart Goblin and Flying Machine respectively.

Statistics

Witch Attributes

Cost
Elixir
Hit Speed
Damage Speed
Speed
Speed
Deploy Time
Deploy Time
Spawn Speed
Time
Range
Range
Splash Radius
Radius
Target
Targets
Count
Troop Count
Transport
Transport
Type
Type
Rarity
Rarity
5 1.1 sec Medium (60) 1 sec 7 sec 5.5 1 Air & Ground x1 Ground Troop Epic

Skeleton Attributes

Hit Speed
Damage Speed
Speed
Speed
Range
Range
Target
Targets
Transport
Transport
Type
Type
1 sec Fast (90) Melee: Short (0.5) Ground Ground Troop

Card Statistics

Level
Level
Hitpoints
Hitpoint
Area Damage
Area Damage
Damage per second
DPS
Skeleton Hitpoints
Hitpoint
Skeleton Damage
Damage
Skeleton Damage per second
DPS
6 524 84 76 51 51 51
7 576 92 83 56 56 56
8 634 101 91 61 61 61
9 696 111 100 67 67 67
10 765 122 110 74 74 74
11 838 134 121 81 81 81
12 922 147 133 89 89 89
13 1,011 162 147 98 98 98
14 1,110 178 161 108 108 108
15 1,220 195 177 119 119 119

Card Mastery

Type Level/Tier Objective Reward
Damage Dealer
Damage Dealer
1 Deal a total of 220,000 Damage to enemy Troops or buildings 20 Witch Cards
75 XP
2 Deal a total of 650,000 Damage to enemy Troops or buildings 6,000 Gold
75 XP
3 Deal a total of 1,100,000 Damage to enemy Troops or buildings 150 Gem
75 XP
Spawner
Spawner
1 Spawn a total of 2,800 Troops 9,000 Gold
125 XP
2 Spawn a total of 8,000 Troops 20 Epic Wild Card
125 XP
3 Spawn a total of 14,000 Troops 15,000 Gold
125 XP

History[]

2016

  • The Witch card was added with Clash Royale's game launch on 4/1/2016.
  • On 11/1/2016, the First Update, decreased the Witch's spawned Skeletons level by 1. Before this update, a Level 13 Witch would be able to spawn Level 14 Skeletons.
  • On 2/2/2016, the February 2016 Update, fixed a bug where the Witch would get stuck if placed in the corner behind a building.
  • On 19/2/2016, a Balance Update, increased her damage by 3%. In addition, the Skeletons' hitpoints and damage were increased by 11%.
  • On 29/2/2016, the March 2016 Update, changed the Witch so that it would no longer stop its attack if its target dies during the attack animation. It also decreased the Witch's and Skeletons' sight range to 5.5 tiles (from 6 tiles).
  • On 23/3/2016, a Balance Update, increased her damage by 5%.
  • On 3/5/2016, the May 2016 Update, fixed the "range bug" and decreased the Witch's range to 5 tiles (from 5.5 tiles), but her effective range is unchanged. The Skeletons' range was also decreased to 0.5 tiles (from 0.75 tiles), but their effective range was unchanged. Also, before the update, the Witch was able to summon level 13 Skeletons while the Level cap for the Skeletons card was 12. The Goblin Barrel was able to do the same with the Goblins.
  • On 18/5/2016, a Balance Update, increased the Witch's damage by 10%. In addition, the Skeletons' hitpoints and damage were increased by 5%.
  • On 21/6/2016, a Balance Update, increased the Witch's damage by 17%.

2017

  • On 13/2/2017, a Balance Update, increased the Witch's damage by 6%.
  • On 12/6/2017, the June 2017 Update, increased the Witch's hitpoints by 5%, increased her area damage radius to 1.1 tiles (from 1 tile), decreased her spawn time interval to 7 seconds (from 7.5 seconds), and added a 1 second delay in her first spawn.

2018

  • On 25/4/2018, the Clan Wars Update, fixed a bug where the Witch would switch targets if spawning Skeletons pushed her target out of range.
  • On 2/7/2018, a Balance Update, increased the Witch's hitpoints by 17%, decreased her spawn time interval to 5 seconds (from 7 seconds), and increased her attack time interval to 1 second (from 0.7 seconds).
  • On 3/9/2018, a Balance Update, decreased the Witch's hitpoints by 3.5%.
  • On 5/9/2018, the September 2018 Update, changed it so that Epic cards start at Level 6 and end at Level 13 (from 1 to 8).

2019

  • On 28/1/2019, the January 2019 Update, moved the Arena to unlock the Witch from Training Camp to Bone Pit.
  • On 1/4/2019, a Balance Update, made the Witch spawn 3 additional Skeletons upon death.
  • On 15/4/2019, the April 2019 Update, changed the Witch's card description, adding the phrase "Spawns 3 Skeletons when destroyed." to it.
  • On 7/10/2019, a Balance Update, increased the Witch's damage by 220%, decreased her area damage radius to 0.5 tiles (from 1.1 tiles), decreased her health by 12%, increased her attack time interval to 1.4 seconds (from 1 second), decreased her first attack time interval to 0.4 seconds (from 0.5 seconds), and removed the 3 Skeletons that spawned upon death. Her spawn time interval was also increased to 7 seconds (from 5 seconds), she now spawns Skeletons in a plus shape around her, and the Skeletons now all spawn immediately. Her sound effects also changed slightly.
  • On 4/11/2019, a Balance Update, removed the Witch's area damage, decreased her attack time interval to 1.7 seconds (from 1.4 seconds), increased her first attack time interval to 0.7 seconds (from 0.4 seconds), and increased the first spawn time interval to 3.5 seconds (from 1 second). Her mass was also increased to 8 (from 4). The "Spawns 3 Skeletons when destroyed." blurb from her description was also removed.
  • On 26/11/2019, the End of November 2019 Update, added area damage to the Witch's attacks, decreased her damage by 49%, decreased her attack time interval to 1.1 seconds (from 1.7 seconds), and increased her first attack time interval to 1 second (from 0.7 seconds). It also added a card render to the Witch's card info screen.

2020

  • On 4/2/2020, a Balance Update, decreased the Witch's first attack time interval to 0.7 seconds (from 1 second).
  • On 9/12/2020, a Balance Update, increased the first spawn time interval to 1 second (from 3.5 seconds).

2021

  • On 30/3/2021, the 2021 Quarter 1 Update, increased the Witch's range to 5.5 tiles (from 5 tiles).
  • On 7/6/2021, the Summer 2021 Update, moved the Arena to unlock the Witch from Bone Pit to Spell Valley.
  • On 27/10/2021, the Champions Update, increased the Level cap of all cards to 14 (from 13).

2022

  • On 3/2/2022, a Balance Update, made it so that the Ram Rider's snare ability would no longer affect the spawn speed of the Witch.
  • On 28/4/2022, a maintenance break, changed the Witch's card image and card render.
  • On 26/10/2022, the 2022 Quarter 3 Update, moved the Arena to unlock the Witch from Spell Valley to P.E.K.K.A's Playhouse.

2023

Gallery[]

Trivia[]

Advertisement