Clash Royale Wikia

Version History

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Throughout the course of time, Supercell has introduced updates to Clash Royale that fix bugs, balance battles and/or introduce new Cards or features.

Version 1.8.1

Balance Changes (19/4/17)

Minor Update (16/3/17)

  • Bug fixes

Version 1.8.0

March 2017 Update (13/3/17)


  • Enter the first League at 4000 Trophies
  • Climb through 9 Leagues all the way up to Ultimate Champion League!
  • Collect a monthly season reward based on the highest League reached
  • Leagues : Challenger I (4000 Trophies) , Challenger II (4300 Trophies) , Challenger III (4600 Trophies) , Master I (4900 Trophies) , Master II (5200 Trophies) , Master III (5500 Trophies) , Champion (5800 Trophies) , Grand Champion (6100 Trophies) , Ultimate Champion (6400 Trophies)

New Features

New Cards

New Arena

  • Legendary Arena has been moved up to 3800 Trophies and is now Arena 11
  • Old Arena 10 is renamed to Hog Mountain


Card Balance

  • Executioner: Axe hit radius increased by 10%
  • The Log: Damage decreased by 4%.
  • Arrows: Projectile speed increased by 33%
  • Clone: No longer resets charging troops (Princes, Sparky, etc.)
  • Lumberjack: Rage Duration increased by 1.5sec and increased by 0.5sec per level
  • Bomb Tower: Projectile speed increased by 66%
  • Electro Wizard: No longer permanently stuns
  • Tornado: Can be placed on top of buildings

Version 1.7.0

Clan Chest Changes (10/3/17)

  • Starts every Friday and ends on Monday (previously started on Monday and ended on Thursday)

Balance Changes (13/2/17)

  • Executioner: Damage decreased by 6%, range decreased by 0.5 tiles, axe hit radius decreased by 10%.
  • Poison: Duration decreased to 8 sec (from 10 sec), damage per second increased by 24%.
  • Witch: Damage increased by 6%.
  • P.E.K.K.A.: Deploy time decreased to 1 sec (from 3 sec).
  • Dark Prince: Hitpoints increased by 5%.
  • Baby Dragon: Range increased by 0.5 tiles.
  • Skeletons: Skeleton count increased to 4 (from 3).
  • Skeleton Army: Skeleton count decreased to 15 (from 16).

Balance Changes (23/1/17)

  • Elite Barbarians: Hitpoints decreased by 4.4%, damage decreased by 4%, hit speed decreased to 1.5 sec (from 1.4 sec).
  • Zap: Damage decreased by 6%.
  • Electro Wizard: Hitpoints increased by 9%, spawn damage decreased by 6%.
  • Mega Minion: Damage decreased by 4%, hit speed decreased to 1.5 sec (from 1.4 sec).
  • Archers: Hitpoints decreased by 4%.
  • The Log: Damage decreased by 4%, knockback effect reduced.
  • Ice Golem: Hitpoints decreased by 5%, death damage radius and slow duration reduced.
  • Ice Spirit: Damage decreased by 10%.
  • Wizard: Range increased by 0.5 tiles.

Clan Chest Changes (13/1/17)

  • Starts every Monday (from every other Monday)
  • Lasts 3 days (from 7 days)
  • Requires 1600 Crowns to achieve the Tier 10 chest (from 3250 Crowns)
  • Tier 10 chest contains 270 cards (from 525 cards)
  • Tier 10 chest contains 1620 Gold (from 3150 Gold)

December 2016 Update (15/12/16)

New Cards

New Arena

  • Jungle Arena (unlocks at 2600 Trophy, released on 13/1/17)

New Features

  • Clan Chest events
  • Request and donate Epic cards on Sundays.
  • Epic cards cost less in the shop.
  • Epic Chests now scale with the player's Arena.

Card Balance

  • Elite Barbarians: Hitpoints increased by 19%, damage increased by 14%, Hit Speed increased to 1.4 sec (from 1.5 sec).
  • Tornado: Radius increased by 10%, pulling power increased.
  • Inferno Dragon: Hitpoints increased by 5%, retargets 0.4 sec quicker.
  • Balloon: Death Damage increased by 105%, Death Damage explosion radius increased by 50%.
  • Wizard: Hit Speed increased to 1.4 sec (from 1.6 sec), initial attack 0.2 sec slower.
  • Giant Skeleton: Damage increased by 8%.
  • Lumberjack: Hitpoints increased by 6%.
  • Bomber: Damage increased by 4%.
  • Mortar: Area Damage radius increased by 11%.

Other Changes

  • Special Event Challenges can be played in Friendly Battles
  • Legendary jingle will be played when purchasing a Legendary card from the shop
  • Chest contents will be summarized after opening
  • Inbox now rebranded as "News Royale"
  • Achievements now moved to the Battle Record section

Version 1.6.0

Balance Changes (30/11/16)

  • Mega Minion: Damage decreased by 6%, Hit Speed decreased to 1.4sec (from 1.3sec).
  • Elixir CollectorProduction Speed increased to 8.5sec (from 9.8sec), Lifetime decreased to 70sec (from 80sec).
  • Poison: Damage increased by 10%.
  • TombstoneSpawn Speed decreased to 2.9sec (from 2.5sec).
  • Lava HoundLava Pup Hitpoints decreased by 1%.

November 2016 Update (1/11/16)

New Cards

New Features

Card Balance

  • Ice Spirit: Freeze duration decreased to 1.5sec (from 2sec).
  • Ice GolemDeath Damage increased by 74%.
  • Rage: Boost effect increased to 35% (from 30%).
  • LumberjackRage effect increased to 35% (from 30%).
  • Inferno TowerHitpoints decreased by 6%.

Other Changes

  • During a Friendly Battle, both players' cards are leveled up (or down) to the "Tournament Rules" for an even playing field
  • Request cards from your Clan every 7h (from 8h)
  • Clan Trophy requirements can be set to 4000
  • When spectating a friend, the opponent's Elixir bar is hidden
  • Added 3 new achievements.
  • Overtime sound changed.
  • Bowler sounds deeper pitched.
  • Giant Skeleton sounds changed.
  • Removed keyhole from Super Magical Chest

Version 1.5.0

Balance Changes (20/10/16)

  • Giant: Hitpoints decreased by 5%.
  • PoisonWill no longer slow movement and attack speed.
  • Elixir Collector: Elixir cost increased to 6 (from 5), Elixir gain increased to 8 (from 7), Lifetime increased by 10sec.
  • The LogRolls faster and further, Damage increased by 9%.
  • Skeleton ArmyElixir cost decreased to 3 (from 4). Skeleton count decreased to 16 (from 21), Skeleton level increased by 5.
  • Ice Golem: Death Damage will also damage flying troops. 
  • GolemDeath Damage will also damage flying troops. 

September 2016 Update (19/9/16)

New Cards

New Features

  • Players will be able to mute opponent's emotes
  • New Tournament mode: Challenge Mode
  • New Chests: Legendary & Epic Chests

Card Balance

  • Giant: Damage decreased by 5%.
  • Rage: Elixir cost decreased to 2 (from 3), effect decreased to 30% (from 40%), duration decreased by 2sec.
  • Lumberjack: Rage effect decreased to 30% (from 40%), Rage duration decreased by 2sec.
  • Mirror: Mirrors cards 1 level higher than its own level.
  • Lightning: Stuns targets for 0.5sec.
  • The Log: Knocks back all ground troops.
  • Bomber: Hitpoints decreased by 2%, Damage increased by 2%.

Other Changes

  • Crown Chest Crowns now carry over to other Crown Chests
  • Special Arena Pack offers are now available in the Shop upon reaching a new Arena, only available once
  • Was available to buy x100 cards of the Mega Minion and the Ice Golem for 150 Gems after they were released for a certain period of time.
  • Changed result screen after battle, crowns now sit on a cushion
  • Clan icon changed

Version 1.4.1

Minor Update (29/8/16)

  • Seasonal Trophy reset increased to 4000 (from 3000)

Balance Changes (24/8/16)

Card Balance

  • Royal Giant: Hit Speed decreased to 1.7sec (from 1.5sec).
  • Zap: Stun Duration decreased to 0.5sec (from 1sec).
  • Princess: Area Damage radius decreased by 25%.
  • Ice Wizard: Hit Points decreased by 5%.
  • Miner: Deploy Time increased to 1sec (from 0.7sec), Hitpoints decreased by 6%.
  • Baby Dragon: Hit Speed increased to 1.6sec (from 1.8sec).
  • Dark Prince: Damage increased by 7.5%.
  • Bowler: Elixir cost decreased to 5 (from 6), Hitpoints decreased by 7%, Damage decreased by 10%.
  • Lumberjack: Speed increased to Very Fast (from Fast), Hit Speed increased to 0.7sec (from 1.1sec), Damage decreased by 23%.
  • The Log: Cast time decreased by 66%, travel speed increased by 20%.
  • Golem: Hit and Death Damage increased by 5%, Hitpoints increased by 1% and Golemite Hit and Death Damage increased by 8%, Hitpoints increased by 3.2%.
  • P.E.K.K.A: Damage increased by 5%.
  • Tombstone: Spawn Speed increased to 2.5sec (from 2.9sec).
  • Archers: Damage increased by 2%.
  • Prince: Damage increased by 2%.

Minor Update (15/8/16)

  • Trophy infusion level increased to 2000 (from 1000)

Tournament Size Changes (7/7/16)

  • 500 Gem Tournament: Capacity increased to 100 players (from 50) and Top 40 win a Tournament Chest (from 20).
  • 1,000 Gem Tournament: Capacity increased to 150 players (from 80) and Top 70 win a Tournament Chest (from 40).
  • 2,000 Gem Tournament: Capacity increased to 200 players (from 120) and Top 90 win a Tournament Chest (from 60).
  • 5,000 Gem Tournament: Capacity increased to 250 players (from 200).

Other Changes

  • Reduced the chest timers for 4-12 Card Tournament Chests - down to 3 hours (from 4).

Minor Update (6/7/16)

Version 1.4.0

Tournaments Update (4/7/16)

New Game Mode

New Arena

4 New Cards

Card Balance

  • Skeleton Army: Skeleton count increased to 21 (from 20).
  • Goblin Barrel: Elixir cost decreased to 3 (from 4), Goblin deploy time increased to 1.2sec (from 1sec), removed impact damage.
  • Giant Skeleton: Damage increased by 20% (doesn’t affect Death Damage).
  • Dark Prince: Damage increased by 8%.
  • Bomber: Damage increased by 9%.
  • Wizard: Attack speed increased to 1.6sec (from 1.7sec).
  • Inferno Tower: Hitpoints increased by 6%.
  • Elixir Collector: Now affected by slowing and speed up effects (Poison, Freeze, Zap, Rage, Ice Wizard).
  • Tombstone: Hitpoints increased by 9%.
  • Bomb Tower: Hitpoints increased by 6%.

Other Changes

  • New tournament-related achievements.
  • The Legendary Arena channel features top players more often, like it used to.
  • TV Royale was moved over to the middle tab, replacing Training Camp.
  • Training Camp was moved to the Cards tab, next to your Battle Deck.
  • You can choose which Arena to fight in during Friendly Battles, up to and including the one you're in.
  • You can sort your Card Collection by Arena, Elixir cost, or rarity.
  • The last deck you used (not the one you have selected right now) shows in the Player Profile.
  • Some new icons were added, most notably the tab icons which now are more realistic and shiny.
  • The "Elixir overcharge" was removed, as it was too hidden, and cards no longer deselect when double Elixir time begins, plus many more bug fixes.

Version 1.3.2

Balance Changes (21/6/16)

Card Balance

  • Hog Rider: Damage decreased by 6%.
  • Prince: Damage increased by 9%.
  • P.E.K.K.A: Damage increased by 8%.
  • Goblin Barrel: Goblin spawn time decreased to 1sec (from 1.2sec).
  • X-Bow: Deploy time decreased to 4sec (from 5sec), hitpoints increased by 18%.
  • Mortar: Deploy time decreased to 4sec (from 5sec).
  • Furnace: Lifetime increased to 50sec (from 40sec).
  • Guards: Removed pushback effect when their shields break.
  • Witch: Damage increased by 17%.
  • Lava Hound: Damage increased by 28%.
  • Skeletons: Spawns 3 (from 4).
  • Cannon: Hitpoints decreased by 8%.
  • Tesla: Hitpoints increased by 8%.

Balance Changes (18/5/16)

Card Balance

  • Royal Giant: Damage decreased by 4%.
  • Freeze: Duration decreased by 1 sec.
  • Furnace: Elixir cost decreased to 4 (from 5), hitpoints decreased by 14% and lifetime decreased to 40 sec (from 50 sec).
  • Fire Spirits: Area Damage radius increased by 25%.
  • Guards: Hitpoints and damage increased by 8%.
  • Miner: Hitpoints increased by 6%.
  • Lava Hound: Hitpoints increased by 3% and Lava Pups Hitpoints increased by 9%.
  • Elixir Collector: Hitpoints decreased by 9%.
  • Knight: Hitpoints increased by 10%.
  • Bomber: Damage increased by 10%.
  • Cannon: Hitpoints decreased by 5%.
  • Tesla: Hitpoints increased by 5%.
  • Golem & Golemite: Hitpoints increased by 5%.
  • Witch: Damage increased by 10%.
  • Skeletons: (affects Tombstone, Skeleton Army, Witch, Skeletons) Hitpoints and damage increased by 5%.
  • Tombstone: Hitpoints increased by 10%.

Other Changes

  • Epic and Legendary Cards XP fixed.

May 2016 Update (3/5/16)

New Levels

  • Legendary level cap: 5 (from 6).
  • Rare level cap: 11 (from 10).
  • Common level cap: 13 (from 12).
  • King level cap: 13 (from 12).


  • Gold: Receive Gold for each win, even when your chest slots are full.
  • Crown Chest: Contains twice as much!
  • Super Magical Chest: Chance to drop doubled!
  • Giant and Magical Chests: Chance to drop increased!
  • Donations/Requests: Increases as you reach higher Arenas.
  • Card Shop: Legendary Cards can appear once you've reached the Legendary Arena (Arena 8).

6 New Cards

Card Balance

  • Mortar: Deployment time increased to 5 sec (from 3 sec), damage decreased by 10%.
  • Bomb Tower: Lifetime decreased to 40 sec (from 60 sec).
  • Elixir Collector: Hitpoints decreased by 20%.
  • Cannon: Hitpoints decreased by 11%.
  • Royal Giant: Range increased by 1.
  • Mirror: Common and Rare Cards mirrored 1 level higher.
  • Valkyrie: Will be affected by pushback (e.g. when hit by Fireball).
  • Mini P.E.K.K.A: Will be affected by pushback.

Other Changes

  • Reduced the amount of Epic Cards needed to upgrade from level 7 to level 8 to 200 cards (from 300).
  • You can now live spectating Friendly Battles.
  • You can now view replays from any arena in TV Royale. The replays are separated into many channels, one for each arena
  • Gold cap increased to 1,000,000 (from 500,000).
  • Range values (all units and buildings) fixed. Looks like that their range was decreased by 0.5 but their effective range is the same.
  • Info screens for some cards changed.
  • The Card Shop interface has been changed. Now cards are placed on a wooden shelf, with a goblin on top holding a watch. The watch may be the "countdown" for the card change.

Version 1.2.2

Balance Changes (23/3/16)

Card Balance

  • X-Bow: Range decreased to 12 (from 13).
  • Tesla: Hit speed decreased to 0.8 sec (from 0.7 sec) and lifetime decreased to 40 sec (from 60 sec).
  • Cannon: Lifetime decreased to 30 sec (from 40 sec).
  • Princess: Hitpoints decreased by 10%.
  • Ice Wizard: Damage increased by 5%.
  • Prince: Charge speed decreased by 13%.
  • Dark Prince: Charge speed decreased by 13%.
  • Valkyrie: Hitpoints and damage increased by 10%.
  • Royal Giant: Damage increased by 20%.
  • Giant: Damage increased by 5%.
  • Rage: Gives 40% movement and attack speed boost (from 35%), duration decreased by 20%.
  • Poison: Damage increased by 5%.
  • Mirror: Legendary Cards mirrored 1 level lower.
  • Three Musketeers: Cost decreased to 9 (from 10).
  • Archers: Quicker initial attack (like Spear Goblins).
  • Balloon: Hitpoints increased by 5%.
  • Witch: Damage increased by 5%.

Minor Update (3/3/16)

  • Bug fixes

Version 1.2.1

Clash Royale Global launch for iOS and Android Update (2/3/16)

  • Bug fixes

Version 1.2.0

New Cards, New Arena and Multiple Battle Decks Update (29/2/16)

6 New Cards

New Arena, Chests & More

  • Arena: Builder's Workshop (unlocks at 1700 Trophies, moving the Royal Arena to 2000).
  • Chests: Giant Chest and Super Magical Chest.
  • Deck Slots: Save multiple Battle Decks.

Even More New Stuff

  • Training Camp: Opponents scale up to 3500 Trophies.
  • Localization: 14 new in-game languages (French, German, Spanish, Italian, Dutch, Norwegian, Portuguese, Russian, Turkish, Traditional Chinese, Simplified Chinese, Japanese, Korean, Arabic).
  • (iOS) 3D Touch: Gives quick card info.

Balance & Other Changes

  • Zap: Now stuns target for 1 second, damage reduced by 6%.
  • Giant Skeleton: Hitpoints increased by 11%, bomb timer increased to 3 seconds (from 1 second).
  • Tesla: Hitpoints decreased by 5%.
  • Rage: Effect falls off after 2 seconds, when affected troops leave the Rage area.
  • Combat Mechanics: Troops will be harder to distract.
    • Troops won't be pulled from their lane as easily by buildings; buildings will need to be positioned a bit closer.
    • Troops won't target and move towards units that attack them from far away.
  • Card Donation: Rare Cards give 10 experience (from 5 experience).
  • Replay Controls: Show and hide replay controls by tapping the screen.
  • Area Damage: Troops and buildings that deal area damage won't stop their attack if their target dies during the attack animation.
  • Mirror: Fixed to correctly cost your previous card +1 Elixir.

Version 1.1.0

Balance Changes (19/2/16)

Card Balance

Global Softlaunch on Android (16/2/16)

Available for Android in Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland and New Zealand.

Chest Rewards & Card Balance (9/2/16)

Card Balance

  • Mini P.E.K.K.A.: Hitpoints increased by 3%.
  • Valkyrie: Attack speed increased to 1.5 seconds (from 1.6 seconds).
  • Giant: Hitpoints increased by 5%.
  • Tombstone: Spawns 4 Skeletons when destroyed (from 6 Skeletons).
  • Mortar: Lifetime increased to 30 seconds (from 20 seconds).
  • Bomb Tower: Attack speed increased to 1.6 seconds (from 1.7 seconds).
  • Musketeer: Damage decreased by 25% and Elixir cost reduced to 4 (from 5 Elixir).
  • Tesla: Damage increased by 7%.
  • X-Bow: Deployment time increased to 5 seconds (from 3 seconds).
  • Zap: Damage increased by 6%.

Other Changes

  • Arena 3-7 Chests: Now contain more cards and Gold, cost a few more Gems, but are overall better value! (changed on 2/5).

Legendary Arena, Seasons and Tournament Rules Update (2/2/16)

Legendary Arena & Seasons

  • Legendary Arena: Unlocks at 3000 Trophies.
  • Seasons: Every two weeks, players above 3000 Trophies will be reset to 3000 and all deducted Trophies will be awarded as Legend Trophies!

Tournament Rules

  • Tournament Rules: Friendly Battles now use the all-new "Tournament Standard" level caps for truly fair-play matches! The level caps are: King & Crown Towers 8, Common Cards 8, Rares 6, Epics 3 and overtime lasts for 3 minutes. Have fun organizing your own tournaments!

Card Balance

  • Arrows: Damage decreased by 4%.
  • Freeze: Radius decreased to 3 (from 4), duration increases by 0.3 seconds per level (from 0.4 seconds).
  • Wizard: Damage decreased by 7%.
  • Barbarians: Hitpoints decreased by 4%.
  • Bomber: Attack speed increased to 1.9 seconds (from 2 seconds).
  • Golem: Hitpoints, damage and death damage increased by 43%. Golemite: Hitpoints, damage and death damage decreased by 43%.
  • P.E.K.K.A.: Hitpoints decreased by 13%, cost decreased to 7 (from 8).
  • X-Bow: Hitpoints decreased by 15%, only targets ground (from air & ground).
  • Inferno Tower: Lifetime decreased to 45 seconds (from 60 seconds), re-targeting 50% slower.
  • Cannon: Cost decreased to 3 (from 6), range to 6 (from 7), lifetime to 40 seconds (from 60 seconds) and hitpoints decreased by 55%.
  • Mortar: Cost decreased to 4 (from 6), damage decreased by 40%, lifetime to 20 seconds (from 40 seconds) and range decreased to 12 (from 13).
  • Mirror: Level of mirrored Common Cards increased by 4 and mirrored Rare Cards by 2.
  • Bomb Tower: Attack speed increased to 1.7 seconds (from 1.8 seconds).
  • Barbarian Hut Hitpoints increased by 10%.
  • Elixir CollectorProduction speed increased to 9.8 seconds (from 9.9 seconds).

Other Changes

  • Battle Cost: Removed the Gold cost for Battles and Friendly Battles.
  • Chest Gold: To keep the Gold economy intact and compensate for the free Battles, chests give slightly less Gold.
  • Death Damage: BalloonGiant Skeleton and Golem death damage is now shown on their card info screens.
  • Notifications: Classier in-game notification pop-ups.
  • Local Notifications: New card request available, Crown Chest available and second Free Chest available notifications.
  • Push Notifications: New "A Clanmate's battle is now featured in TV Royale!" notification.
  • Bugs: Stuck Witches, iMessage issues and many more fixes.

Version 1.0

Balance Changes Update (11/1/16)

Card Balance

Other Changes

  • XP required to get from level 8 to 9 increased by 25%.
  • One new replay is published to TV Royale every hour.
  • Bug fixes.

Global Softlaunch on iOS (4/1/16)

Available for iOS in Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland and New Zealand.

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