Fandom

Clash Royale Wikia

Version History

266pages on
this wiki
Add New Page
Comments27 Share

Throughout the course of time, Supercell has introduced updates to Clash Royale that fix bugs, balance battles and/or introduce new Cards or features.

Version 1.8.1

Balance Changes (19/4/17)

Minor Update (16/3/17)

  • Bug fixes

Version 1.8.0

March 2017 Update (13/3/17)

Leagues

  • Enter the first League at 4000 Trophies
  • Climb through 9 Leagues all the way up to Ultimate Champion League!
  • Collect a monthly season reward based on the highest League reached
  • Leagues : Challenger I (4000 Trophies) , Challenger II (4300 Trophies) , Challenger III (4600 Trophies) , Master I (4900 Trophies) , Master II (5200 Trophies) , Master III (5500 Trophies) , Champion (5800 Trophies) , Grand Champion (6100 Trophies) , Ultimate Champion (6400 Trophies)

New Features

New Cards

New Arena

  • Legendary Arena has been moved up to 3800 Trophies and is now Arena 11
  • Old Arena 10 is renamed to Hog Mountain

Improvements

Card Balance

  • Executioner: Axe hit radius increased by 10%
  • The Log: Damage decreased by 4%.
  • Arrows: Projectile speed increased by 33%
  • Clone: No longer resets charging troops (Princes, Sparky, etc.)
  • Lumberjack: Rage Duration increased by 1.5sec and increased by 0.5sec per level
  • Bomb Tower: Projectile speed increased by 66%
  • Electro Wizard: No longer permanently stuns
  • Tornado: Can be placed on top of buildings

Version 1.7.0

Clan Chest Changes (10/3/17)

  • Starts every Friday and ends on Monday (previously started on Monday and ended on Thursday)

Balance Changes (13/2/17)

  • Executioner: Damage decreased by 6%, range decreased by 0.5 tiles, axe hit radius decreased by 10%.
  • Poison: Duration decreased to 8 sec (from 10 sec), damage per second increased by 24%.
  • Witch: Damage increased by 6%.
  • P.E.K.K.A.: Deploy time decreased to 1 sec (from 3 sec).
  • Dark Prince: Hitpoints increased by 5%.
  • Baby Dragon: Range increased by 0.5 tiles.
  • Skeletons: Skeleton count increased to 4 (from 3).
  • Skeleton Army: Skeleton count decreased to 15 (from 16).

Balance Changes (23/1/17)

  • Elite Barbarians: Hitpoints decreased by 4.4%, damage decreased by 4%, hit speed decreased to 1.5 sec (from 1.4 sec).
  • Zap: Damage decreased by 6%.
  • Electro Wizard: Hitpoints increased by 9%, spawn damage decreased by 6%.
  • Mega Minion: Damage decreased by 4%, hit speed decreased to 1.5 sec (from 1.4 sec).
  • Archers: Hitpoints decreased by 4%.
  • The Log: Damage decreased by 4%, knockback effect reduced.
  • Ice Golem: Hitpoints decreased by 5%, death damage radius and slow duration reduced.
  • Ice Spirit: Damage decreased by 10%.
  • Wizard: Range increased by 0.5 tiles.

Clan Chest Changes (13/1/17)

  • Starts every Monday (from every other Monday)
  • Lasts 3 days (from 7 days)
  • Requires 1600 Crowns to achieve the Tier 10 chest (from 3250 Crowns)
  • Tier 10 chest contains 270 cards (from 525 cards)
  • Tier 10 chest contains 1620 Gold (from 3150 Gold)

December 2016 Update (15/12/16)

New Cards

New Arena

  • Jungle Arena (unlocks at 2600 Trophy, released on 13/1/17)

New Features

  • Clan Chest events
  • Request and donate Epic cards on Sundays.
  • Epic cards cost less in the shop.
  • Epic Chests now scale with the player's Arena.

Card Balance

  • Elite Barbarians: Hitpoints increased by 19%, damage increased by 14%, Hit Speed increased to 1.4 sec (from 1.5 sec).
  • Tornado: Radius increased by 10%, pulling power increased.
  • Inferno Dragon: Hitpoints increased by 5%, retargets 0.4 sec quicker.
  • Balloon: Death Damage increased by 105%, Death Damage explosion radius increased by 50%.
  • Wizard: Hit Speed increased to 1.4 sec (from 1.6 sec), initial attack 0.2 sec slower.
  • Giant Skeleton: Damage increased by 8%.
  • Lumberjack: Hitpoints increased by 6%.
  • Bomber: Damage increased by 4%.
  • Mortar: Area Damage radius increased by 11%.

Other Changes

  • Special Event Challenges can be played in Friendly Battles
  • Legendary jingle will be played when purchasing a Legendary card from the shop
  • Chest contents will be summarized after opening
  • Inbox now rebranded as "News Royale"
  • Achievements now moved to the Battle Record section

Version 1.6.0

Balance Changes (30/11/16)

  • Mega Minion: Damage decreased by 6%, Hit Speed decreased to 1.4sec (from 1.3sec).
  • Elixir CollectorProduction Speed increased to 8.5sec (from 9.8sec), Lifetime decreased to 70sec (from 80sec).
  • Poison: Damage increased by 10%.
  • TombstoneSpawn Speed decreased to 2.9sec (from 2.5sec).
  • Lava HoundLava Pup Hitpoints decreased by 1%.

November 2016 Update (1/11/16)

New Cards

New Features

Card Balance

  • Ice Spirit: Freeze duration decreased to 1.5sec (from 2sec).
  • Ice GolemDeath Damage increased by 74%.
  • Rage: Boost effect increased to 35% (from 30%).
  • LumberjackRage effect increased to 35% (from 30%).
  • Inferno TowerHitpoints decreased by 6%.

Other Changes

  • During a Friendly Battle, both players' cards are leveled up (or down) to the "Tournament Rules" for an even playing field
  • Request cards from your Clan every 7h (from 8h)
  • Clan Trophy requirements can be set to 4000
  • When spectating a friend, the opponent's Elixir bar is hidden
  • Added 3 new achievements.
  • Overtime sound changed.
  • Bowler sounds deeper pitched.
  • Giant Skeleton sounds changed.
  • Removed keyhole from Super Magical Chest

Version 1.5.0

Balance Changes (20/10/16)

  • Giant: Hitpoints decreased by 5%.
  • PoisonWill no longer slow movement and attack speed.
  • Elixir Collector: Elixir cost increased to 6 (from 5), Elixir gain increased to 8 (from 7), Lifetime increased by 10sec.
  • The LogRolls faster and further, Damage increased by 9%.
  • Skeleton ArmyElixir cost decreased to 3 (from 4). Skeleton count decreased to 16 (from 21), Skeleton level increased by 5.
  • Ice Golem: Death Damage will also damage flying troops. 
  • GolemDeath Damage will also damage flying troops. 

September 2016 Update (19/9/16)

New Cards

New Features

  • Players will be able to mute opponent's emotes
  • New Tournament mode: Challenge Mode
  • New Chests: Legendary & Epic Chests

Card Balance

  • Giant: Damage decreased by 5%.
  • Rage: Elixir cost decreased to 2 (from 3), effect decreased to 30% (from 40%), duration decreased by 2sec.
  • Lumberjack: Rage effect decreased to 30% (from 40%), Rage duration decreased by 2sec.
  • Mirror: Mirrors cards 1 level higher than its own level.
  • Lightning: Stuns targets for 0.5sec.
  • The Log: Knocks back all ground troops.
  • Bomber: Hitpoints decreased by 2%, Damage increased by 2%.

Other Changes

  • Crown Chest Crowns now carry over to other Crown Chests
  • Special Arena Pack offers are now available in the Shop upon reaching a new Arena, only available once
  • Was available to buy x100 cards of the Mega Minion and the Ice Golem for 150 Gems after they were released for a certain period of time.
  • Changed result screen after battle, crowns now sit on a cushion
  • Clan icon changed

Version 1.4.1

Minor Update (29/8/16)

  • Seasonal Trophy reset increased to 4000 (from 3000)

Balance Changes (24/8/16)

Card Balance

  • Royal Giant: Hit Speed decreased to 1.7sec (from 1.5sec).
  • Zap: Stun Duration decreased to 0.5sec (from 1sec).
  • Princess: Area Damage radius decreased by 25%.
  • Ice Wizard: Hit Points decreased by 5%.
  • Miner: Deploy Time increased to 1sec (from 0.7sec), Hitpoints decreased by 6%.
  • Baby Dragon: Hit Speed increased to 1.6sec (from 1.8sec).
  • Dark Prince: Damage increased by 7.5%.
  • Bowler: Elixir cost decreased to 5 (from 6), Hitpoints decreased by 7%, Damage decreased by 10%.
  • Lumberjack: Speed increased to Very Fast (from Fast), Hit Speed increased to 0.7sec (from 1.1sec), Damage decreased by 23%.
  • The Log: Cast time decreased by 66%, travel speed increased by 20%.
  • Golem: Hit and Death Damage increased by 5%, Hitpoints increased by 1% and Golemite Hit and Death Damage increased by 8%, Hitpoints increased by 3.2%.
  • P.E.K.K.A: Damage increased by 5%.
  • Tombstone: Spawn Speed increased to 2.5sec (from 2.9sec).
  • Archers: Damage increased by 2%.
  • Prince: Damage increased by 2%.

Minor Update (15/8/16)

  • Trophy infusion level increased to 2000 (from 1000)

Tournament Size Changes (7/7/16)

  • 500 Gem Tournament: Capacity increased to 100 players (from 50) and Top 40 win a Tournament Chest (from 20).
  • 1,000 Gem Tournament: Capacity increased to 150 players (from 80) and Top 70 win a Tournament Chest (from 40).
  • 2,000 Gem Tournament: Capacity increased to 200 players (from 120) and Top 90 win a Tournament Chest (from 60).
  • 5,000 Gem Tournament: Capacity increased to 250 players (from 200).

Other Changes

  • Reduced the chest timers for 4-12 Card Tournament Chests - down to 3 hours (from 4).

Minor Update (6/7/16)

Version 1.4.0

Tournaments Update (4/7/16)

New Game Mode

New Arena

4 New Cards

Card Balance

  • Skeleton Army: Skeleton count increased to 21 (from 20).
  • Goblin Barrel: Elixir cost decreased to 3 (from 4), Goblin deploy time increased to 1.2sec (from 1sec), removed impact damage.
  • Giant Skeleton: Damage increased by 20% (doesn’t affect Death Damage).
  • Dark Prince: Damage increased by 8%.
  • Bomber: Damage increased by 9%.
  • Wizard: Attack speed increased to 1.6sec (from 1.7sec).
  • Inferno Tower: Hitpoints increased by 6%.
  • Elixir Collector: Now affected by slowing and speed up effects (Poison, Freeze, Zap, Rage, Ice Wizard).
  • Tombstone: Hitpoints increased by 9%.
  • Bomb Tower: Hitpoints increased by 6%.

Other Changes

  • New tournament-related achievements.
  • The Legendary Arena channel features top players more often, like it used to.
  • TV Royale was moved over to the middle tab, replacing Training Camp.
  • Training Camp was moved to the Cards tab, next to your Battle Deck.
  • You can choose which Arena to fight in during Friendly Battles, up to and including the one you're in.
  • You can sort your Card Collection by Arena, Elixir cost, or rarity.
  • The last deck you used (not the one you have selected right now) shows in the Player Profile.
  • Some new icons were added, most notably the tab icons which now are more realistic and shiny.
  • The "Elixir overcharge" was removed, as it was too hidden, and cards no longer deselect when double Elixir time begins, plus many more bug fixes.

Version 1.3.2

Balance Changes (21/6/16)

Card Balance

  • Hog Rider: Damage decreased by 6%.
  • Prince: Damage increased by 9%.
  • P.E.K.K.A: Damage increased by 8%.
  • Goblin Barrel: Goblin spawn time decreased to 1sec (from 1.2sec).
  • X-Bow: Deploy time decreased to 4sec (from 5sec), hitpoints increased by 18%.
  • Mortar: Deploy time decreased to 4sec (from 5sec).
  • Furnace: Lifetime increased to 50sec (from 40sec).
  • Guards: Removed pushback effect when their shields break.
  • Witch: Damage increased by 17%.
  • Lava Hound: Damage increased by 28%.
  • Skeletons: Spawns 3 (from 4).
  • Cannon: Hitpoints decreased by 8%.
  • Tesla: Hitpoints increased by 8%.

Balance Changes (18/5/16)

Card Balance

  • Royal Giant: Damage decreased by 4%.
  • Freeze: Duration decreased by 1 sec.
  • Furnace: Elixir cost decreased to 4 (from 5), hitpoints decreased by 14% and lifetime decreased to 40 sec (from 50 sec).
  • Fire Spirits: Area Damage radius increased by 25%.
  • Guards: Hitpoints and damage increased by 8%.
  • Miner: Hitpoints increased by 6%.
  • Lava Hound: Hitpoints increased by 3% and Lava Pups Hitpoints increased by 9%.
  • Elixir Collector: Hitpoints decreased by 9%.
  • Knight: Hitpoints increased by 10%.
  • Bomber: Damage increased by 10%.
  • Cannon: Hitpoints decreased by 5%.
  • Tesla: Hitpoints increased by 5%.
  • Golem & Golemite: Hitpoints increased by 5%.
  • Witch: Damage increased by 10%.
  • Skeletons: (affects Tombstone, Skeleton Army, Witch, Skeletons) Hitpoints and damage increased by 5%.
  • Tombstone: Hitpoints increased by 10%.

Other Changes

  • Epic and Legendary Cards XP fixed.

May 2016 Update (3/5/16)

New Levels

  • Legendary level cap: 5 (from 6).
  • Rare level cap: 11 (from 10).
  • Common level cap: 13 (from 12).
  • King level cap: 13 (from 12).

Rewards

  • Gold: Receive Gold for each win, even when your chest slots are full.
  • Crown Chest: Contains twice as much!
  • Super Magical Chest: Chance to drop doubled!
  • Giant and Magical Chests: Chance to drop increased!
  • Donations/Requests: Increases as you reach higher Arenas.
  • Card Shop: Legendary Cards can appear once you've reached the Legendary Arena (Arena 8).

6 New Cards

Card Balance

  • Mortar: Deployment time increased to 5 sec (from 3 sec), damage decreased by 10%.
  • Bomb Tower: Lifetime decreased to 40 sec (from 60 sec).
  • Elixir Collector: Hitpoints decreased by 20%.
  • Cannon: Hitpoints decreased by 11%.
  • Royal Giant: Range increased by 1.
  • Mirror: Common and Rare Cards mirrored 1 level higher.
  • Valkyrie: Will be affected by pushback (e.g. when hit by Fireball).
  • Mini P.E.K.K.A: Will be affected by pushback.

Other Changes

  • Reduced the amount of Epic Cards needed to upgrade from level 7 to level 8 to 200 cards (from 300).
  • You can now live spectating Friendly Battles.
  • You can now view replays from any arena in TV Royale. The replays are separated into many channels, one for each arena
  • Gold cap increased to 1,000,000 (from 500,000).
  • Range values (all units and buildings) fixed. Looks like that their range was decreased by 0.5 but their effective range is the same.
  • Info screens for some cards changed.
  • The Card Shop interface has been changed. Now cards are placed on a wooden shelf, with a goblin on top holding a watch. The watch may be the "countdown" for the card change.

Version 1.2.2

Balance Changes (23/3/16)

Card Balance

  • X-Bow: Range decreased to 12 (from 13).
  • Tesla: Hit speed decreased to 0.8 sec (from 0.7 sec) and lifetime decreased to 40 sec (from 60 sec).
  • Cannon: Lifetime decreased to 30 sec (from 40 sec).
  • Princess: Hitpoints decreased by 10%.
  • Ice Wizard: Damage increased by 5%.
  • Prince: Charge speed decreased by 13%.
  • Dark Prince: Charge speed decreased by 13%.
  • Valkyrie: Hitpoints and damage increased by 10%.
  • Royal Giant: Damage increased by 20%.
  • Giant: Damage increased by 5%.
  • Rage: Gives 40% movement and attack speed boost (from 35%), duration decreased by 20%.
  • Poison: Damage increased by 5%.
  • Mirror: Legendary Cards mirrored 1 level lower.
  • Three Musketeers: Cost decreased to 9 (from 10).
  • Archers: Quicker initial attack (like Spear Goblins).
  • Balloon: Hitpoints increased by 5%.
  • Witch: Damage increased by 5%.

Minor Update (3/3/16)

  • Bug fixes

Version 1.2.1

Clash Royale Global launch for iOS and Android Update (2/3/16)

  • Bug fixes

Version 1.2.0

New Cards, New Arena and Multiple Battle Decks Update (29/2/16)

6 New Cards

New Arena, Chests & More

  • Arena: Builder's Workshop (unlocks at 1700 Trophies, moving the Royal Arena to 2000).
  • Chests: Giant Chest and Super Magical Chest.
  • Deck Slots: Save multiple Battle Decks.

Even More New Stuff

  • Training Camp: Opponents scale up to 3500 Trophies.
  • Localization: 14 new in-game languages (French, German, Spanish, Italian, Dutch, Norwegian, Portuguese, Russian, Turkish, Traditional Chinese, Simplified Chinese, Japanese, Korean, Arabic).
  • (iOS) 3D Touch: Gives quick card info.

Balance & Other Changes

  • Zap: Now stuns target for 1 second, damage reduced by 6%.
  • Giant Skeleton: Hitpoints increased by 11%, bomb timer increased to 3 seconds (from 1 second).
  • Tesla: Hitpoints decreased by 5%.
  • Rage: Effect falls off after 2 seconds, when affected troops leave the Rage area.
  • Combat Mechanics: Troops will be harder to distract.
    • Troops won't be pulled from their lane as easily by buildings; buildings will need to be positioned a bit closer.
    • Troops won't target and move towards units that attack them from far away.
  • Card Donation: Rare Cards give 10 experience (from 5 experience).
  • Replay Controls: Show and hide replay controls by tapping the screen.
  • Area Damage: Troops and buildings that deal area damage won't stop their attack if their target dies during the attack animation.
  • Mirror: Fixed to correctly cost your previous card +1 Elixir.

Version 1.1.0

Balance Changes (19/2/16)

Card Balance

Global Softlaunch on Android (16/2/16)

Available for Android in Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland and New Zealand.

Chest Rewards & Card Balance (9/2/16)

Card Balance

  • Mini P.E.K.K.A.: Hitpoints increased by 3%.
  • Valkyrie: Attack speed increased to 1.5 seconds (from 1.6 seconds).
  • Giant: Hitpoints increased by 5%.
  • Tombstone: Spawns 4 Skeletons when destroyed (from 6 Skeletons).
  • Mortar: Lifetime increased to 30 seconds (from 20 seconds).
  • Bomb Tower: Attack speed increased to 1.6 seconds (from 1.7 seconds).
  • Musketeer: Damage decreased by 25% and Elixir cost reduced to 4 (from 5 Elixir).
  • Tesla: Damage increased by 7%.
  • X-Bow: Deployment time increased to 5 seconds (from 3 seconds).
  • Zap: Damage increased by 6%.

Other Changes

  • Arena 3-7 Chests: Now contain more cards and Gold, cost a few more Gems, but are overall better value! (changed on 2/5).

Legendary Arena, Seasons and Tournament Rules Update (2/2/16)

Legendary Arena & Seasons

  • Legendary Arena: Unlocks at 3000 Trophies.
  • Seasons: Every two weeks, players above 3000 Trophies will be reset to 3000 and all deducted Trophies will be awarded as Legend Trophies!

Tournament Rules

  • Tournament Rules: Friendly Battles now use the all-new "Tournament Standard" level caps for truly fair-play matches! The level caps are: King & Crown Towers 8, Common Cards 8, Rares 6, Epics 3 and overtime lasts for 3 minutes. Have fun organizing your own tournaments!

Card Balance

  • Arrows: Damage decreased by 4%.
  • Freeze: Radius decreased to 3 (from 4), duration increases by 0.3 seconds per level (from 0.4 seconds).
  • Wizard: Damage decreased by 7%.
  • Barbarians: Hitpoints decreased by 4%.
  • Bomber: Attack speed increased to 1.9 seconds (from 2 seconds).
  • Golem: Hitpoints, damage and death damage increased by 43%. Golemite: Hitpoints, damage and death damage decreased by 43%.
  • P.E.K.K.A.: Hitpoints decreased by 13%, cost decreased to 7 (from 8).
  • X-Bow: Hitpoints decreased by 15%, only targets ground (from air & ground).
  • Inferno Tower: Lifetime decreased to 45 seconds (from 60 seconds), re-targeting 50% slower.
  • Cannon: Cost decreased to 3 (from 6), range to 6 (from 7), lifetime to 40 seconds (from 60 seconds) and hitpoints decreased by 55%.
  • Mortar: Cost decreased to 4 (from 6), damage decreased by 40%, lifetime to 20 seconds (from 40 seconds) and range decreased to 12 (from 13).
  • Mirror: Level of mirrored Common Cards increased by 4 and mirrored Rare Cards by 2.
  • Bomb Tower: Attack speed increased to 1.7 seconds (from 1.8 seconds).
  • Barbarian Hut Hitpoints increased by 10%.
  • Elixir CollectorProduction speed increased to 9.8 seconds (from 9.9 seconds).

Other Changes

  • Battle Cost: Removed the Gold cost for Battles and Friendly Battles.
  • Chest Gold: To keep the Gold economy intact and compensate for the free Battles, chests give slightly less Gold.
  • Death Damage: BalloonGiant Skeleton and Golem death damage is now shown on their card info screens.
  • Notifications: Classier in-game notification pop-ups.
  • Local Notifications: New card request available, Crown Chest available and second Free Chest available notifications.
  • Push Notifications: New "A Clanmate's battle is now featured in TV Royale!" notification.
  • Bugs: Stuck Witches, iMessage issues and many more fixes.

Version 1.0

Balance Changes Update (11/1/16)

Card Balance

Other Changes

  • XP required to get from level 8 to 9 increased by 25%.
  • One new replay is published to TV Royale every hour.
  • Bug fixes.

Global Softlaunch on iOS (4/1/16)

Available for iOS in Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland and New Zealand.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.