I just have some ideas I'd like to share, feel free to do the same! If there's enough ideas I may start a new wiki.
"These wimpy little air units believe heavily in the strategy of strength in numbers. Maybe a little too much, actually."
Tiny air units that usually appear in large numbers. They aren't very special. Although, they have a range of 0.75 tiles.
65 HP, 15 Damage Per Second (10 Damage per hit, with a 0.66 second hit speed). Health and Damage increase by 10% per level.
"The Mist Elemental is the epitome of a lightweight. She flies gracefully and shields her allies with a mystical veil of fog."
Makes a veil of mist around herself (1.5 tile radius), any allies in the vacinity get targeted 50% slower while veiled. She has a maximum range of 4 tiles.
Elixir Cost: 4
450 Hp, 30 damage per second (15 damage per hit, with a 0.5 second hit speed). Health and damage increase by 10% each level.
"A plume of eggs that erupts into Swarmlings."
Spawns 5 Swarmlings over the course of 2 seconds.
Elixir Cost: 3
50 HP, with a 2 second lifetime. Health increases by 10% per level. Swarmling level is equivalent to that of the Plume.
"Building that summons minions. Don't look at it for too long, the land they come from is beyond our comprehension."
Creates 1 minion every 5.9 Seconds, and has a 60 second lifetime
Elixir Cost: 6
550 Hp and spawns level 3 minions at level 1, health increases by 10% and minion level increases by 1 per level. Eg. Level 3 gateway spawns level 5 minions.
"Massive flying unit that roasts everything. Now who's the biggest flying monster, eh?"
Deals splash in a 1 tile radius, attacks once every 2.5 seconds. It has an attack range of 5 tiles
Elixir Cost: 7
2000 Hp and 300 damage per second at level 1, health and damage increase by 10% per level
"A large, twisting creature of the sky that really likes keeping Swarmlings in its belly. To the point where one might think it's a weird thing the Wretch has going. Or maybe they're just good mutual friends with a careful understanding of eachother's kind. Who knows?"
Elixir Cost: 7
Has 600 HP, and deals 30 Damage per Second (20 damage per hit, with a 1.5 second hit speed). It has an attack range of 3 tiles. Health and Damage increase by 10% every level.
Additionally, it wil summon 2 Swarmlings that are 5 levels higher than itself once every 9 seconds.
"Rancid Wretch knows his toxic vomit is disgusting, and also corrosive. His secret? He has a special pre-game meal: warm, moldy mayonnaise. No wonder he throws up so much."
Elixir Cost: 5
Has 900 HP, and deals 30 damage per second (20 Damage per shot, with 0.33 seconds between shots in a volley, with 1 second between volleys). Additionally, adds 1 second of 10/second poison damage per shot. Poison DoT doubles once every 3 seconds. Has a range of about 4 tiles. Damage and Health increase by 10% per level, while Poison DoT increases by 20% per level.
"Nest of Dragon eggs, spawns up to 4 Baby Dragons"
Spawns a Baby Dragon once every 14.9 seconds
Elixir Cost: 9
620 Hp, 1 minute and 5 second lifetime. Health goes up by 10% per level, and the baby dragons it spawns are 3 levels higher than itself. (E.g.: Level 1 nest spawns level 4 baby dragons)