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The date above is when am I writing this blog I have no idea when the next update is coming 

Okay so I am going to write my OPINIONS on how balanced are the cards right now in clash royale tell me if I Buff or Nerf a troop too much

Knight

Damage Increase by 20% and Health Increased by 13.7%

Why: The Knight is outclassed by other mini tanks like Valkyrie, Mini P.E.K.K.A, Miner, etc. So giving him a Hp and damage boost will help him defeat a valkyrie 1 on 1.

Bomber

Increase the Bomber's Damage by 2% and it's hit speed decrease from 1.9 sec to 1.8 sec range increase to 5 from 4.5

Why: One Shot Archers, please

Balloon

Increase balloon's damage, death damage by 5%, health increase by 4.8% and have an area damage as big as the bomber on its normal attack

Why: So the Balloon can get an extra attack in the tower and plus do you find it weird that the Balloon's bomb does not do area damage for its normal attack 

Giant Skeleton

Increase Giant skeleton's Health by 20% and damage by 17%

Why: Because the Giant Skeleton cannot one hit kill goblins in tournament standards and for a walking melee tank it's health is too low. (Even these huge buff will give the Giant skeleton less health and damage of a giant)

Tesla

Increase Tesla damage by 25% and health by 11.2%

Why: So the Tesla can one shot goblins

Mortar

damage Increase by 12% but lifetime increase to 40 sec and health increase by 10%

Why: The Mortar's needs a buff and it is significantly weaker than an x-bow

Goblins

Damage Increase by 10% or 20%

Why: So it can one shot spear goblins plus there are not alot of goblins in the higher arenas :(

Musketeer and Three Musketeers

Damage Increase by 10% Health decrease by 2.9%

Why: So the Musketeer can one shot Minions

Wizard

Damage increase by 4%, Heath increase by 6%, Hit speed decrease to 1.5 sec and range increase to 5.5

Why: A Minor buff but now the Wizard can one shot minions 4 levels higher and survive a fireball one level higher

Golem 

Damage and death damage increase by 23.5% and Health increase by 3.15%

Why: The Golem's dps comparing to the Giant is too low and I don't see alot of golem users

Golemites

Damage and Death Damage increase by 20% and Health increase by 1.5%

Why: Because the Golemites's stats should be divided by 5 from the golem's stats

Giant

Hit Speed Increased to 1.7 Damage increased by 5% 

Why: Giant combos are very strong and I think the Giant's hit speed should be slower

Miner

Damage decrease by 6% and tunneling speed decreased by 15% Increase health by 8%

Why: So the Miner can do less chip damage and you have more time to plant your troops to defend against the miner

Bowler

Hit Speed decrease to 2.4 and range increase to 5.5 tiles

Why: I dunno

Lighting

Elixir cost decrease from 6 to 5 and damage decrease by 7.6%

Why: Too expensive 

Rocket

Damage increase by 14.3% damage to crown towers decrease to 30% from 40%

Why: So the Rocket can destroy an X-bow and less hut spamming

Ice Wizard

Damage increase by 12% Health decrease by 5.2%

Why: So the Ice Wizard can one shot skeletons but it has too much health still for 3 elixir

Tombstone

Health Increase by 25%

Why: So it can survive chip damage

Princess

Damage decrease by 5.6% and health increase by 2% range decreased to 8 from 9

Why: She has been appearing more often and she still will be to target the crown tower without being targeted

Mega Minion

Health Decrease by 5%

Why: Just to make the Mega Minion more manageable

The Log

Damage increase by 2%

Why: One shot archers

Baby Dragon

Hit Speed Decrease to 1.4sec damage increase by 5%

Why: Flying push over needs a buff

Mini P.E.K.K.A

Damage decrease by 4.5%

Why: Damage ratio to Knight is too much

Guards

Damage and Health increase by 6.5%

Why: So at tournament standards, they have exactly 90 Hp and 90 damage

Prince

Health Increase by 4.6% and damage increase by 4.4%

Why: Prince should one shot Witches with a charged strike

Dark Prince

Damage increase by 3.5% Shield health increased by 25%

Why: So the Dark Prince can take out the Guard's shield in one normal hit 

P.E.K.K.A

Damage increase by 9.9% and health increase by 7.7%

Why: P.E.K.K.A is not very strong in the meta

Valkyrie

Damage increase by 4.5%

Why: So The Valkyrie can defeat barbarians in 3 swings

Bomb Tower

Damage increase by 25% and health increase by 5.3%

Why: This card is not in the Meta

Fire Spirits

Damage decrease by 20% Health decrease by 20% Troop count increase to 4

Why: The Furnace is so annoying and out of 4 at least 1 fire spirits should reach the crown tower

Furnace

Furnace will now spawn 3 fire spirts than 2 per wave

Why: So the Fire Spirits cannot chip the crown but will be more powerful on defense

Tornado

Damage increase by 15%

Why: Minions should get killed by a tornado

Royal Giant

Damage Decrease by 20% Hit Speed Decrease to 1.5 sec 

Why: Royal Giant needs a nerf because of the new meta

X-Bow

Damage increase by 20% and lifetime increased to 50sec deploy time increase to 5 sec

Why: The X-Bow is starting to get popular again and it needs more time for reaction

Skeletons

Troop count increased to 4 again

Why: Ice Spirit is such a popular card for 1 elixir and Ledoot needs to come back to make the skeletons great again

Ice Golem

Health Increase by 20%

Why: So an Ice Golem can survive a sparky blast

Arrows

Damage increase by 4.5% and travel speed increase by 50%

Why: Because in the higher arena with log, zap and tornado arrows is becoming weaker

Freeze

Cost decrease to 3 elixir, duration decreased to 3 sec at lv 1 .Leveling up the Freeze spell will increase it's duration by 0.4sec instead of 0.3sec 

Why: So Freeze spells can be more versatile 

Elite Barbarians

Cost decrease to 5 elixir damage decrease by 4% Health decrease by 4.7%

Why: Too Expensive 

That is pretty much my OPINIONS for buffs and nerfs. Before you comment just think will you hurt someone's feelings writing this comment?