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The date above is when am I writing this blog I have no idea when the next update is coming 

Okay so I am going to write my OPINIONS on how balanced are the cards right now in clash royale tell me if I Buff or Nerf a troop too much

Knight

Damage Increase by 20% and Health Increased by 13.7% or 18.3 %

Why: The Knight is outclassed by other mini tanks like Valkyrie, Mini P.E.K.K.A, Miner, etc. So giving him a Hp and damage boost will help him

Bomber

Decrease the Bomber's hit speed decrease from 1.9 sec to 1.8 sec range increase to 5 from 4.5

Why: He is good but not good enough to compete with the other splash card and his sluggish hit speed means against barbarians 1 on 1 the barbarians still might have a chance to land a hit on the bomber.

Balloon

Increase health by 4.8% 

Why: This might not be a big buff but there have been so many clutch moments that a balloon is about to attack but then he dies

Giant Skeleton

Increase Giant skeleton's Health by 20% or 15%, damage by 16% or 8% and death damage by 5.6%

Why: Because the Giant Skeleton cannot one hit kill goblins in tournament standards, for a walking melee tank it's health is too low and finally a minor death damage buff can kill the future executioner card in one blast. (Even these huge buff will give the Giant skeleton less health and damage of a giant)

Archers

Increase the Archer's damage by 5% and range to 5.5 tiles from 5 tiles

Why: So the Archers can one hit kill fire spirits 

Tesla

Increase Tesla damage by 25% or 18%, health by 11.2% or 15.6% and range by 0.2 tiles

Why: So the Tesla can be a stronger counter to the Royal Giant

Mortar

damage decrease by 2% but lifetime increased to 35 sec, health increase by 10% and hit speed decrease to 4sec

Why: The Mortar's needs a buff and it is significantly weaker than an x-bow

Goblins

Damage Increase by 10% or 20%

Why: So it can one shot spear goblins plus there are not a lot of goblins in the higher arenas :(

Musketeer and Three Musketeers

Damage Increase by 15% or 10%

Why: So the Musketeer can one shot Minions

Wizard

Damage increase by 4% or 8% and Heath increase by 6% or 9%

Why: A Minor buff but now the Wizard can one shot minions 4 levels higher and survive a fireball one level higher

Golem 

Damage and death damage increase by 23.5% or 21% and Health increase by 3.15%

Why: The Golem's dps comparing to the Giant is too low and I don't see a lot of golem users

Golemites

Damage and Death Damage increase by 20% or 10% and Health increase by 1.5%

Why: Because the Golemites's stats should be divided by 5 from the golem's stats

Miner

Damage decrease by 6%, tunneling speed decreased by 10% and deploy time increase to 1.1sec (from 1 sec)

Why: So the Miner can do less chip damage and you have more time to plant your troops to defend against the miner

Bowler

Hit Speed decrease to 2.4 sec or 2.3 sec

Why: So the bowler can compete with the executioner

Lighting

Elixir cost decrease from 6 to 5 and damage decrease by 7.6%

Why: Too expensive 

Rocket

Damage increase by 14.3% damage to crown towers decrease to 30% from 40%

Why: So the Rocket can destroy an X-bow and less hut and rocket spamming

Ice Wizard

Damage increase by 12% Health decrease by 5.2% or 2.2%

Why: So the Ice Wizard can one shot skeletons but it has too much health still for 3 elixir

Tombstone

Health Increase by 25% or 17%

Why: So it can survive chip damage

Mega Minion

Health Decrease by 5%, damage increase by 5% but increase hit speed to 1.5sec

Why: Just to make the Mega Minion more manageable

Baby Dragon

Hit Speed Decrease to 1.4sec or 1.5sec, damage increase by 5% and health increase by 6.3%

Why: Flying push over needs a buff

Guards

Damage and Health increase by 6.5%

Why: So at tournament standards, they have exactly 90 Hp and 90 damage

Prince

Health Increase by 4.6% and damage increase by 6.2%

Why: Prince should one shot Witches with a charged strike

Dark Prince

Damage increase by 3.5% or 14% and Health increase by 2.9%

Why: So the Dark Prince can take out the Guard's shield in one normal hit 

P.E.K.K.A

Damage increase by 9.9% or 14.9%, health increase by 3.85% or 7.7% and deploy time decrease to 2sec

Why: P.E.K.K.A is not very strong in the meta

Valkyrie

Damage increase by 4.5%

Why: So The Valkyrie can defeat barbarians in 3 swings

Bomb Tower

Hit speed decrease to either 1.4 sec or 1.3sec

Why: So this card can kill swarms and elite barbarians faster

Fire Spirits

Health decreased by 2%

Why: So the crown tower can one shot them

Furnace

Either the cost increase to 5 elixir or decrease the life time to 40sec (from 50sec)

Why: I just hate this card more then Elite barbarians

Tornado

Damage increase by 15%

Why: Minions should get killed by a tornado

Skeletons

Troop count increased to 4 again

Why: Ice Spirit is such a popular card for 1 elixir and Ledoot needs to come back to make the skeletons great again

Arrows

Damage increase by 4.5% and travel speed increase by 20 or 30%

Why: Because in the higher arena with log, zap and tornado arrows is becoming weaker

Freeze

Cost decrease to 3 elixir, duration decreased to 3 sec at lv 1. Leveling up the Freeze spell will increase it's duration by 0.4sec instead of 0.3sec 

Why: So Freeze spells can be more versatile 

Elite Barbarians

Damage decrease by 4%, health decrease by 4%, 8% or 10% and hit speed increase to 1.5sec (from 1.4 sec)

Why: Meta that's it

Dart Goblin

Damage increase by 6% and health increase by 10% or 14%

Why: Needs to kill minions in 2 hits

Sparky

AOE increase to radius of a fireball or Freeze and hit speed decrease to 4.5 sec (from 5 sec)

Why: This card is too easy to kill

That is pretty much my OPINIONS for buffs and nerfs. Before you comment just think will you hurt someone's feelings writing this comment?