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So we all know that Jan 13th comes the update of the 4 new cards and a new arena. Although the stats are not confirmed I will be reviewing and explaining on the 4 new cards based on their stats and limited gameplay I can find.

All of these pictures are from Orange Juice Gaming on this video 

Dart Goblin

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So by the stats alone he has the health of a princess, the range of a royal giant, the hit speed of a lumberjack and the speed of goblins. His long range means he is good at sniping defensive buildings that are at least 3 tiles away from the bridge on enemy territory. His fast attack speed means he can take care of small to medium swarms. As usual, his long range means he can be supported with a tank in front. But his low health means arrows and log can shred him easily. Although I am not sure how good he will be in the game but I do know that he will be used in chip cycle decks or as a cheap defense destroyer as his dps is significantly higher than a princess. But by his stats alone he might be balanced or an underpowered card but if he is underpowered some buffs should include a 6% damage buff and a 10% health buff.



Executioner

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So the Executioner by his description and stats is a medium health troops which has a boomerang mechanic. So this means his linear attack will be similar to a bowler that can attack air but deals no knockback. So the Executioner should be able to take out glass cannons that are behind a tank like the giant. His decent HP means he can survive most damaging spells except for the rocket. This means he can be a substitute for the bowler as he has a linear attack like the bowler. He makes short work of many swarm cards and even takes down minions with ease. Although judging by his stats he is a very strong card he might be a bit too strong as his damage per hit can kill archers and not even the wizard can do that. This card might also cause a decrease in the Wizard and Witch card. Also this means that he can be paired with the Bowler and Giant and cause a lot of problems as there are not many options for taking down this combo except for 2 things elite barbarians and Rocket. If I were going to suggest a nerf to this card I could either increase his attack speed to 2.8 sec or decrease his damage by 10%

Battle Ram

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(To be added later)










Goblin Gang

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(To be added later)