Okay So after seeing the balance updates it's time for me to write my opinion about the balance change

Executioner: Axe hit radius +10% (All bugs from him like hitting troops behind will be removed)

Well I all have to say is the Executioner can finally be surrounded and the extra axe hit radius means that he can hit all 3 goblins in a goblin barrel if placed behind an arena tower.

The Log: Damage -4%, Range to 11.1 (from 11.6)

Well I hope this nerf won't kick the log out of the Meta but I prefer a 2% damage nerf. On the bright side, it means that it is a slight indirect buff to swarms.

Arrows: Projectile speed +33%

Yes I again predicted the travel speed buff but I taught it was going to be 25% or 30% well I was close.

Clone: No longer resets charging troops (Princes, Sparky, etc.)

I think what you should do is that the clone should also copy the exact stage of that troop so for example if a Prince is charging and when you clone it the Cloned Prince should also be charging that we can unleash more surprise attacks with the clone spell.

Lumberjack: Rage Duration +1.5sec and +0.5sec per level

I was going to say give him a 5% damage buff but meh

Bomb Tower: Projectile speed +66%

Well now very fast troops will not escape the bomb but I think the Bomb Tower needs a hit speed buff maybe a hit speed of 1.3sec or 1.4sec

'Electro Wizard': No longer permanently stuns

Okay if you are going to do that then can you at least give him a 1.6sec attack speed and a 5.5 tile radius because first, the Wizard's attack speed is 1.4, the Ice Wizard's attack speed is 1.5 then why can't the Electro Wizard have a 1.6 attack speed. For the range buff it is because he is a wizard; The Wizard and Ice Wizard has a 5.5 tile range so the Electro Wizard should have it too.

Tornado: Can be placed on top of buildings

Well more flexibility but I prefer the extra 1sec buff so the Tornado can kill minions


Overall I agree with these balance changed except why no Knight buff or Furnace nerf :( oh well you gotta do somthing about them one day

What I want next for Future Balancing (The Most)

-Knight: Damage Increase by 14% and Health Increased by 16% or 18.3%

-Giant Skeleton: Increase Health by 20% or 15%, damage by 8% or 12% and death damage increase by 7% (death damage increase will allow the executioner to die in one bomb)

-Lighting: Elixir cost decrease from 6 to 5 and damage decrease by 7.6%

-Dart Goblin: Damage increase by 6% and health increase by 10% or 14%

-Bomb Tower: Hit speed decrease to either 1.4 sec or 1.3sec

-Freeze: Cost decreased to 3 elixir, duration decreased to 3 sec.

-Fire Spirits:  Damage decrease by 6% (deals the damage as zap)

-Furnace: Lifetime reduce to 40sec

-Tesla: Health increased by 10% damage increase by 10% range increase to 5.7 from 5.5.

-Guards: Damage and health increase by 7% hit speed decrease to 1sec.

-Bomber Hit Speed reduce to 1.8sec from 1.9sec (because sometimes a barbarian might land a hit on the Bomber)

-Goblin Barrel deploy time increase from 1.2sec to 1.5sec