Okay So after seeing the balance updates it's time for me to write my opinion about the balance change
Executioner: Axe hit radius +10% (All bugs from him like hitting troops behind will be removed)
Well I all have to say is the Executioner can finally be surrounded and the extra axe hit radius means that he can hit all 3 goblins in a goblin barrel if placed behind an arena tower.
The Log: Damage -4%, Range to 11.1 (from 11.6)
Well I hope this nerf won't kick the log out of the Meta but I prefer a 2% damage nerf. On the bright side, it means that it is a slight indirect buff to swarms.
Arrows: Projectile speed +33%
Yes I again predicted the travel speed buff but I taught it was going to be 25% or 30% well I was close.
Clone: No longer resets charging troops (Princes, Sparky, etc.)
I think what you should do is that the clone should also copy the exact stage of that troop so for example if a Prince is charging and when you clone it the Cloned Prince should also be charging that we can unleash more surprise attacks with the clone spell.
Lumberjack: Rage Duration +1.5sec and +0.5sec per level
I was going to say give him a 5% damage buff but meh
Bomb Tower: Projectile speed +66%
Well now very fast troops will not escape the bomb but I think the Bomb Tower needs a hit speed buff maybe a hit speed of 1.3sec or 1.4sec
'Electro Wizard': No longer permanently stuns
Okay if you are going to do that then can you at least give him a 1.6sec attack speed and a 5.5 tile radius because first, the Wizard's attack speed is 1.4, the Ice Wizard's attack speed is 1.5 then why can't the Electro Wizard have a 1.6 attack speed. For the range buff it is because he is a wizard; The Wizard and Ice Wizard has a 5.5 tile range so the Electro Wizard should have it too.
Tornado: Can be placed on top of buildings
Well more flexibility but I prefer the extra 1sec buff so the Tornado can kill minions
Overall I agree with these balance changed except why no Knight buff or Furnace nerf :( oh well you gotta do somthing about them one day
What I want next for Future Balancing (The Most)
-Knight: Damage Increase by 14% and Health Increased by 16% or 18.3%
-Giant Skeleton: Increase Health by 20% or 15%, damage by 8% or 12% and death damage increase by 7% (death damage increase will allow the executioner to die in one bomb)
-Lighting: Elixir cost decrease from 6 to 5 and damage decrease by 7.6%
-Dart Goblin: Damage increase by 6% and health increase by 10% or 14%
-Bomb Tower: Hit speed decrease to either 1.4 sec or 1.3sec
-Freeze: Cost decreased to 3 elixir, duration decreased to 3 sec.
-Fire Spirits: Damage decrease by 6% (deals the damage as zap)
-Furnace: Lifetime reduce to 40sec
-Tesla: Health increased by 10% damage increase by 10% range increase to 5.7 from 5.5.
-Guards: Damage and health increase by 7% hit speed decrease to 1sec.
-Bomber Hit Speed reduce to 1.8sec from 1.9sec (because sometimes a barbarian might land a hit on the Bomber)
-Goblin Barrel deploy time increase from 1.2sec to 1.5sec