Okay So after seeing the balance updates it's time for me to write my opinion about the balance change

Mega Minion: Damage decreased by 6%, Hit Speed decreased to 1.4sec (from 1.3sec)

To Be Honest I prefer a 5% health decrease because I think its damage is fine but it has too much health for a flying 3 elixir unit. Also, this means that it will now that 6 shots to kill a balloon rather than 5

Elixir Collector: Production Speed increased to 8.5sec (from 9.8sec), Lifetime decreased to 70sec (from 80sec)

At a overall standpoint I like this balance change because it means now heavy decks can shine better but personally, I hate this balance change because I don't have high damage spells on my deck

Poison: Damage increased by 10%

Eh I am fine with this but please buff the Freeze spell so it will cost 3 elixir but at lv 1 it will only freeze for 3 seconds

Tombstone: Spawn Speed decreased to 2.9sec (from 2.5sec)

I prefer 2.7 spawn speed also Increase its health by 25% so it has 300 health at lv 1

Lava Hound: Lava Pup Hitpoints decreased by 1%

At least lv 12 players don't have to worry about this

What I want next for Future Balancing