Damage Increase by 20% and Health Increased by 13.7% .
Why: The Knight is outclassed by other mini tanks like Valkyrie, Mini P.E.K.K.A, Miner, etc. So giving him a Hp and damage boost will help him defeat a valkyrie 1 on 1.
- I agree , it will also one shot goblins and archers in equal level .
Increase the Bomber's Damage by 2% and it's hit speed decrease from 1.9 sec to 1.8 sec range increase to 5 from 4.5 .
Why: One Shot Archers, please .
- You hate archers user ? ( sorry if hurts ) Btw , nice buff , I like it .
Increase balloon's damage, death damage by 5%, health increase by 4.8% and have an area damage as big as the bomber on it's normal attack .
Why: So the Balloon can get an extra attack in the tower and plus do you find it weird that the Balloon's bomb does not do area damage for it's normal attack .
- i . No , I don't find it weird .
ii . There is a more weird thing , balloon's death damage deals area damage although it is the same bomb .
Increase Giant skeleton's Health by 18% and damage by 17% .
Why: Because the Giant Skeleton cannot one hit kill goblins in tourament standards and for a walking melee tank it's health is too low. (Even these huge buff will give the Giant skeleton less health and damage of a giant) .
- Even Skeletons 10 level higher can't be one shot by Giant Skeletons ! So , a buff of damage is a must .
Increase Tesla damage by 25% and health by 11.2% .
Why: So the Tesla can one shot goblins .
- Nice , I am also a minor Tesla user so this is a nice buff .
Damage Increase by 12% but lifetime increase to 40 sec and health increase by 10% .
Why: The Mortar's needs a buff and it is significantly weaker than an x-box .
- What ? An X - box ?
Damage Increase by 10% or 20% .
Why: So it can one shot spear goblins plus there are not alot of goblins in the higher arenas :( .
- Hey ... So it is also OK to increase Spear Goblins Damage to one shot Goblins back .
Musketeer and Three Musketeers
Damage Increase by 10% Health decrease by 2.9% .
Why: So the Musketeer can one shot Minions .
For my opinion , if increase damage so can one shot minions , then the usage of minions and minions horde will decrease . That is not a " Balance Update " .
Damage increase by 4% and Heath increase by 6% .
Why: Very Minor buff but now the Wizard can one shot minions 4 levels higher and survive a fireball one level higher .
- Yah , I also hope SUPERCELL will buff the Wizard so that he at least survive a fireball ( like barbarians ) .
Damage and death damage increase by 23.5% and Health increase by 3.15% .
Why: The Golem's dps comparing to the Giant is too low .
Damage and Death Damage increase by 20% and Health increase by 1.5% .
Why: Because the Golemites's stats should be divided by 5 from the golem's stats .
- Honestly for the Golem and the Golemites I have nothing to say because I use it rarely .
Hit Speed Increased to 1.7 Damage increased by 5% .
Why: Giant combos are very strong and I think the Giant's hit speed should be slower .
- Why ? You should buff the Giant ( because I am a Giant user , don't get triggered if you are a Giant haters ) instead of neffing it ( although it is very OP ) .
Damage decrease by 6% and tunneling speed decreased by 15% Increase health by 8% .
Why: So the Miner can do less chip damage and you have more time to plant your troops to defend against the miner .
- Agree .
Hit Speed decrease to 2.4 and range increase to 5.5 tiles .
Why: I dunno .
Elixir cost decrease from 6 to 5 and damage decrease by 7.6% .
Why: Too expensive .
- Then just decreased the Elixir cost to 4 !
Damage increase by 14.3% damage to crown towers decrease to 30% from 40% .
Why: So the Rocket can destroy an X-bow and less hut spamming .
- i . Less spawner deck !
ii . Less "end game rocket" (throw rocket to towers to win )!
Damage increase by 12% Health decrease by 5.2% .
Why: So the Ice Wizard can one shot skeletons but it has too much health still for 3 elixir .
- Make it like a normal Wizard !
Health Increase by 25% .
Why: So it can survive chip damage .
- 15% is enough , don't make it similar Hitpoints to Furnace .
Damage decrease by 5.6% and health increase by 2% range decreased to 8 from 9 hit speed decrease to 2.8 from 3sec .
Why: She has been appearing more often and she still will be to target the crown tower without being targeted .
- ... Are you a Princess user ? More than half wants a nerf and you give she a buff ...
Health Decrease by 5% and Damage decrease by 1% .
Why: Just to make the Mega Minion more manageable .
- Most likeable changes in the whole entire changes . In higher arenas , the Mega Minion is very hard to counter and very OP to both attack and defend .
Damage increase by 2% .
Why: One shot archers .
- After looking the whole entire blog post , my feeling is like : " Ummm ... Smartypants264clashroyale ? You hate archers that much ? Why you keep wishing many cards to one shot archers ? "
Hit Speed Decrease to 1.4sec damage increase by 5% .
Why: Flying push over needs a buff .
- Agree , this card should be a mini tank for air . ( the Lava Hound is the main tank in air . )
Damage decrease by 4.5% .
Why: Damage ratio to Knight is too much .
- OK ... At least neff this card so its DPS is lesser than the Lumberjack and it will take more hits to a same level Hogrider ( if nothing is supporting ) .
Damage and Health increase by 6.5% .
Why: So at tournament standards, they have exactly 90 Hp .
- For damage : It is OK ; for health : Which health ? Hitpoints or Sheild Hitpoints ? Or both ?
Health Increase by 4.6% and damage increase by 4.4% .
Why: Prince should one shot Witches with a charged strike .
- And not more than four charged strike for the Valkyrie !
Damage increase by 3.5% Shield health increased by 25% .
Why: So the Dark Prince can take out the Guard's shield in one normal hit .
- In tournament levels , the Dark Prince can already take out the Guard's shield in one normal hit ...
( One random question : Did the Dark Prince's charged strike does area damage ? )
Damage increase by 9.9% and health increase by 7.7% .
Why: P.E.K.K.A is not very strong in the meta .
- i . What is a " meta ": ?
ii . Too OP for a increased of almost 10 % , 4.9 % is enough .( Because if increased THAT much , P.E.K.K.A. takes 3 shot for a tournament level crown tower instead of 4 . )
Damage increase by 4.5% .
Why: So The Valkyrie can defeat barbarians in 3 swings .
- ( As a support to you ) Yes , and one shot the Archers !
Damage increase by 25% and health increase by 5.3% .
Why: This card is not in the Meta .
- i . Seriously , whta is a meta ?
ii . I agree , this card usage seems to be very less .
Damage decrease by 20% Health decrease by 20% Troop count increase to 4 .
Why: The Furnace is so annoying and out of 4 at least 1 fire spirits should reach the crown tower .
- Half agree , half disagree .
Agree : " Furnace is so annoying " The most in the famous " Trifecta Furnace Deck " .
Disagree : " Troop count increase to 4 " In tournament levels , out of 2 in 3 can reach the crown tower with or without being damaged by the crown tower ... So why increase to 4 ...
Damage increase by 15% .
Why: Minions should get killed by a tornado .
- Archers too .
Damage Decrease by 20% Hit Speed Decrease to 1.5 sec .
Why: Royal Giant needs a nerf because of the new meta .
- Agree just because I am a Royal Giant hater ( Don't get triggered again if you are a Royal Giant lover ) .
Damage increase by 20% and lifetime increased to 50sec deploy time increase to 5sec .
Why: The X-Box is starting to get popular again and it needs more time for reaction .
- You say you want to nerf but why you buff ...
Troop count increased to 4 again .
Why: Ice Spirit is such a popular card for 1 elixir and Ledoot needs to come back to make the skeletons great again .
- So the Skarmy ( Skeleton Army ) troop count will decrease back to 15 again ? ( Just asking )
Health Increase by 20% .
Why: So an Ice Golem can survive a sparky blast .
- OK , not a over buff .
Damage increase by 4.5% and travel speed increase by 50% .
Why: Because in the higher arena with log, zap and tornado arrows is becoming weaker .
- I agree with you because this is only call the " Balance Update " .
Cost decrease to 3 elixir, duration decrease to 3 sec at lv 1 .Leveling up the Freeze spell will increase it's duration by 0.4sec instead of 0.3sec .
Why: So Freeze spells can be more versatile .
- First is Log , then is Arrows , then is Lighting , now is Freeze . You pretty like to balanced up all the spell cards !
One final word , the next time you post some blog post did you mind add a full stop after every sentence ...