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I like balancing cards often and wanted to add more to a blog, so in this post, I will release 10 balances.

Prince- Charge Timer speed increased by 20%

The Prince is pretty slow at starting his charge. I myself am a Prince user and my only real complaint is he can be countered by any swarm and his charge timer is slow. Since I can't fix his swarm-dealing problem, I'll stick with the charge timer buff. It usually takes about (estimately) 2.5sec for him to get charging. This buff should make that only 2sec, allowing him to possibly deal more damage.

Lumberjack- Hitpoints increased by 6%, Hit Speed decreased to 0.8sec

I always thought the Lumberjack could never get a good buff, but I think this should do him well.

Balloon- Intial Attack 0.3sec slower

The Balloon is annoying as hell. It sucks because the Balloon is only OP behind a Lava Hound or other tank.

Miner- Damage increased by 10%

Miner is the chip damage master, but, to me, he's weak. So his chip damage should at least be 70 on towers at lvl 1.

Royal Giant- Elixir Cost increased to 7, Damage increased by 6%, Hitpoints increased by 7%

Royal Giant is op because of how much support he can get behind him. If we increase the cost, it will be harder to put support behind him.

Flying Machine- Hitpoints increased by 10%, Hit Speed decreased to 1.1sec from 1sec

Yes, it still won't survive an equal-leveled Fireball, but it will survive if it's one level higher. I also want it to be more like an air musketeer, so I decreased it's hit speed to the same as the musketeer's.

Minions- Hit Speed decreased to 1.1sec from 1sec

Minions shouldn't have the same hit speed as Skeletons. This also separates their similarities with Bats (which I will get to later). This nerf also affects Minion Horde.

Bats- Damage and Hitpoints increased by 5%, Count decreased to 4 from 5

This increases the Bats damage and Hitpoints by very little, but may soon become effective through leveling. The Bats provide too much on defense, so I took away one bat.

Skeletons- Damage and Hitpoints increased by 5%

Just to compensate with Bats.

Executioner- Hitpoints decreased by 10.9%, Damage increased by 14%

Am I the only one who thinks Executioner isn't OP. He's actually underpowered imo.

Of course to keep from witch and ice wiz from being trash, obviously i will buff those too to compensate.

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