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PROblemGamer14

aka PROb or PRO

  • I live in Houston, Texas
  • I was born on October 22
  • I am Male
  • PROblemGamer14

    So I've come up with 2 spells and 2 Troops that I think will most likely be implemented from Clash of Clans to Clash Royale. Most 4-Card updates carry atleast one card that was inspired by CoC (which i think is cool). Since no buildings are likely to be added, i havent added them to this list sadly.

    NOOO HEEERRRROOOEEEESSSS! I think heroes would be cool but im not including them right now.


    Earthquake: I think the Earthquake would be an awesome card in the game. A building-targeting spell would be different and cool. If it were implemented i believe it could either be an Epic or a Legendary and most likely be cheap, and i was hoping it could be the first 1-elixir Legendary.

    Jump: Im thinking that this card would make troops jump over the river a…


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  • PROblemGamer14

    Top 81 Cards in CR

    January 5, 2018 by PROblemGamer14

    Ok, so i created a list that didnt go so well and i admit i am the one to blame. I revised it to fit everyone's perspective. I also added the 3 new cards.

    81. Skeletons

    80. Clone

    79. Heal

    78. Barbarian Hut

    77. Mirror

    76. Mortar

    75. Bomb Tower

    74. X-Bow

    73. Freeze

    72. Lightning

    71. Rocket

    70. Spear Goblins

    69. Ice Golem

    68. Cannon

    67. Zappies

    66. Three Musketeers

    65. Graveyard

    64. Skeleton Barrel

    63. Night Witch

    62. Inferno Dragon

    61. Giant Skeleton

    60. Goblins

    59. Cannon Cart

    58. Elixir Collector

    57. Bomber

    56. Poison

    55. Baby Dragon

    54. Minion Horde

    53. Sparky

    52. Lumberjack

    51. Flying Machine

    50. Mega Minion

    49. Goblin Hut

    48. Guards

    47. Battle Ram

    46. Hunter

    45. Princess

    44. Dark Prince

    43. Miner

    42. Tesla

    41. Bowler

    40. Barbarians

    39. Rage

    38. Elite Barbarians

    37. Tombstone

    36. La…

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  • PROblemGamer14

    All Cards in CR Ranked

    November 27, 2017 by PROblemGamer14

    I made an entire list of the best cards in Clash Royale from Worst to Best. I had to change it many times, so I hope this goes good.

    78. Skeletons

    77. Clone

    76. Mortar

    75. Mirror

    74. Barbarian Hut

    73. Bomb Tower

    72. X-Bow

    71. Heal

    70. Rocket

    69. Ice Golem

    68. Freeze

    67. Speae Goblins

    66. Inferno Dragon

    65. Cannon

    64. Lightning

    63. Giant Skeleton

    62. Skeleton Barrel

    61. Elixir Collector

    60. Three Musketeers

    59. Graveyard

    58. Goblin Hut

    57. Cannon Cart

    56. Goblins

    55. Poison

    54. Tesla

    53. Minion Horde

    52. Mega Minion

    51. Night Witch

    50. Battle Ram

    49. Lumberjack

    48. Baby Dragon

    47. Bomber

    46. Sparky

    45. Barbarians

    44. Guards

    43. Flying Machine

    42. Elite Barbarians

    41. Miner

    40. Bats

    39. Bowler

    38. Ice Spirit

    37. Dark Prince

    36. Lava Hound

    35. Tombstone

    34. Princess

    33. Archers

    32. Furnac…

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  • PROblemGamer14

    More Balance Changes

    November 24, 2017 by PROblemGamer14

    I like balancing cards often and wanted to add more to a blog, so in this post, I will release 10 balances.

    Prince- Charge Timer speed increased by 20%

    The Prince is pretty slow at starting his charge. I myself am a Prince user and my only real complaint is he can be countered by any swarm and his charge timer is slow. Since I can't fix his swarm-dealing problem, I'll stick with the charge timer buff. It usually takes about (estimately) 2.5sec for him to get charging. This buff should make that only 2sec, allowing him to possibly deal more damage.

    Lumberjack- Hitpoints increased by 6%, Hit Speed decreased to 0.8sec

    I always thought the Lumberjack could never get a good buff, but I think this should do him well.

    Balloon- Intial Attack 0.3sec slo…

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  • PROblemGamer14

    Hey, I have a few ideas for Balance Changes I would like to share. If you disagree, please give a reasomable explanation and don't say I'm somehow wrong about my opinion that can be backed up other opinions and actual factors.

    Here goes the first one (of 8 others):

    Knight- Hitpoints decreased by 8%, Damage increased by 3%

    This is definitely a nerf as the Knight is one of the most overused cards in the gane rn. I have seen some burfs for him, and the most common one I see is decrease hp and decrease hit speed from 1.1sec to 1sec. I don't like that hit speed buff mostly because we have enough troops with 1sec hit speeds. The average hit speed overall should be 1.5sec in the game, therefore, I want to avoid making fast hit speed cards.

    Mega Knigh…

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