Hello there, Mini P.E.K.K.A here. Today I will be talking about my thoughts on the new buffs.
Elite Barbarians: Damage Increased by 14%, Hitpoints Increased by 19%, Hit Speed increased to 1.4 seconds.
-For a 6 Elixir Card, this buff will make them more dangerous to deal with, and hopefully used by more.
Tornado: Radius increased by 10%, stronger pulling power.
-I'm perfectly fine with this.
Inferno Dragon: Hitpoints Increased by 5%, retargets 0.4 seconds faster.
-This will make it so you can't just kill him with 2 fireballs, and since I have him, I like this. The thing about retargeting, YESSSSSSSSSS ~Time Skip~ SSSSSSSSSSSS!!!!!!
Balloon: Death Damage Increased by 105%, Death Damage radius 50% larger.
-*spits out water from glass* 105%???. The most I've ever seen is 74% for the Ice Golem. This means the death damage was DOUBLED. And the radius being 3/2 as large is also massive. This will make the death damage WAY more significant, and will hopefully put the Balloon back in action!
Wizard: Hit Speed Increased to 1.4 seconds, initial attack comes 0.2 seconds slower.
-I feel this buff is not enough for our fiery friend. I feel he needs this, 6% damage increase, 15% HP increase, and Elixir Cost decrease to 4.
Giant Skeleton: Damage Increased by 8%.
-I feel that this is a necessary buff for our explosive LeDoot. He can't even 1 shot a Goblin at tournament standards, not to mention it's hard to even get him there. But he also has too little life for a tank, so he should get an HP increase too. Anyways, Supercell is finally making smart balance changes.
Lumberjack: Hitpoints +6%
-I'm personally okay with this, but Lumberjack doesn't really need a buff. He's good as of now.
Bomber: Damage +4%
-Great. Appreciated. But they should also buff his HP a little, if you ask me. A The Log 7 levels below him can kill him. (I think)
Mortar: Damage radius increased by 11%
-Honestly, the Mortar is a cheap and lame card. I feel it needs more buffs like this one. A buff that will make Mortar good would be HP +11%, Damage +16%, Hit Speed 3 seconds, Lifetime 40 seconds. Surprisingly, I'm not a Mortar fan.
Mirror: Level 8 Mirror will make max level +1 cards again.
-Reasonable, because right now, it's like a Level 7 Mirror.
That's all folks.
Wishes for future updates.
Knight: Damage 10%, HP 6%
Bomber: HP by 5%
Giant: HP reduced by 6%
Baby Dragon: Damage increased by 28%
Skeleton Army: Elixir Cost increased to 4.
Valkyrie: Hit Speed increased to 1.2 seconds.
Lightning: Damage reduced by 6%
Skeletons: Returned to 4.
Giant Skeleton: HP increased by 10%
Barbarians: Damage reduced by 10%
Cannon: HP increased by 15%
Rocket: Damage decreased by 35%, Elixir Cost decreased to 5.
Inferno Tower: No longer reset by Zap.
P.E.K.K.A: Damage increased by 14%, HP by 6%
Zap: Radius decreased by 25%
Wizard: Elixir Cost decreased to 4
Poison: Slow effect returned
Ice Wizard: HP decrease by 20% Damage increase by 15%
Graveyard: Spawns only 14 Skeletons
Mortar: HP +11%, Damage +16%, Hit Speed 3 seconds, Lifetime 40 seconds
Miner: Elixir Cost increase to 4
Royal Giant: Range decrease to the range of an Inferno Tower
Dark Prince: HP and Shield HP by 16%
Princess: HP decrease by 17%
Dart Goblin: No idea
Goblin Gang: No idea
Executioner: No idea
Battle Ram: No idea