I'm Lucas, and today I wanted to talk about the future balance updates.
11/01 Balance Updates
- Ice Spirit: Freeze duration decreased to 1.5 sec (from 2 sec)
The ice spirit provides good value for 1 elixir, and despite this nerf many players will still be using this card. One good change to this card I can think of is changing its elixir cost to 2.
- Ice Golem: Death Damage increased by 74%
The ice golem is only good as a semi-tank, but it cannot kill skellies before the nerf. But still, the nerf isn't that significant as the damage it deal is still low.
- Rage: Effect increased to 35% (from 30%)
In my opinion, this spell would still remain unpopular, and only players good in spells would benefit from it.
- Lumberjack: Rage effect increased to 35% (from 30%)
Even as for the consistency with the rage spell, this card doesn't deserve any buffs as it brings too much value for 4 elixir. I would like to see a nerf in this card IMO.
- Inferno Tower: Hitpoints decreased by 6%
I hate this nerf (with a passion). Even it can melt through the big guys, it can be easily stopped. You can use the Zap, Miner on it, or swarm the tanks with high-number troops. If you can come up with a strong push with the big guys, this tower will not be able to resist it. This nerf would only result in more people using hard-to-defeat tanks.
This is it, and in my next post, I will be addressing some of the cards in the game.