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Hi guys, I'm Lucas. I am writing this blogpost to show my opinions towards the upcoming balance changes.


Elite Barbarians: Hitpoints +19%, Damage +14%, Hit Speed to 1.4 sec (from 1.5 sec)

TBH I hardly counter any elite barbs as a Frozen Peak player before the balance changes. A little buff should do some work, but I feel that this buff was a little too extreme, and I don't want people start spamming and overleveling this card everywhere.


Tornado: Radius +10%, stronger pulling power

I hardly ever see this card being used against me, and such buffs might help though.


Inferno Dragon: Hitpoints +5%, re-targets 0.4 sec quicker

As an inferno dragon user, this buff would surely benefit me. It was always a pain to watch the inferno dragon retargets the swarm troops and not get any damage damage on the tower. This buff should increase the chances of the flying inferno to reach the tower.


Balloon: Death Damage +105%, Death Damage explosion radius +50%

Buff unnecessary. What Supercell can do is just increase its death damage up to 50%.


Wizard: Hit Speed to 1.4 sec (from 1.6 sec), initial attack comes 0.2 sec slower.

This buff doesn't really affect me since I don't use swarm troops. But it is good to see that underused cards are gaining some (or maybe a little?) popularity.


Giant Skeleton: Damage +8%

I wished for this buff in another blogpost.


Lumberjack: Hitpoints +6%

Increasing his hitpoints is fine, but his attack speed is way too fast.


Bomber: Damage +4%

Like I said, this buff doesn't affect me.


Mortar: Boulder explosion radius +11%

Many people hate mortars... Will this buff receive more hate? Maybe.


Mirror: Level 8 Mirrors will create max level +1 cards.

Nobody has max levels cards at my range, but if I see some (very unlikely), I'll cross the bridge.


And Supercell, where are your nerfs?