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First balance change of the year. Yay or nay?

So these will be my opinions for the upcoming balance changes (I suck in writing intros, but who cares) and please take note that these are my opinions and do not get triggered or offended by them. Oh yeah, don't write anything offensive.


Elite Barbarians: Hitpoints -4%, Damage -4%, Hitspeed to 1.5 sec (from 1.4 sec)

The nerf I have been waiting for the past one month. For this one month, I have to use Lava Hound in precaution that they will send in those elite barbs on the other lane. And I can't use my Valkyrie and Ice Spirit at times when there are no elite barbs (since those are my only counters to the barbs). And enduring the BM's by elite barb users. Those are truly annoying asf.


Zap: Damage -6%

One of the most controversial nerfs right now. But I have never used this card at all. Not at all. #ARROWS4DAWIN


Electro Wizard: Hitpoints +9%, Spawn Damage -6%

One of the cards I have discussed in my weekly poll blogs. No surprise that his health's gettin buffed.


Mega Minion: Damage -4%, Hitspeed to 1.5 sec (from 1.4 sec)

A nerf which is completely unnecessary. It is already balanced IMO.


Archers: Hitpoints -4%

I don't use this card, so...


The Log: Damage -4%, Knockback effect reduced

I don't use this card again...


Ice Golem: Hitpoints -5%, Death Damage radius and slow duration reduced

This card is overused in the game, so no surprise seeing it nerfed.


Ice Spirit: Damage -10%

After this change, the ice spirit will not be able to counter a full horde of minions for a positive elixir trade. But it brings too much value for 1 elixir, so yet again no surprise.


Wizard: Range +0.5

This card is balanced but underused. Though it can shut down my push relatively easily.


These are my opinions, and as you can see these changes may not affect me really badly. But, I can foresee that a new Zap-bait deck is coming, so get your arrows ready. (??)

Bye.