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  • Dogerium

    OUTDATED GUIDE. PLEASE VISIT MY PROFILE FOR THE NEW TIERS.

    1.  Knight (D) - Outclassed by most cards. Need a backline killer? Valkyrie. Need tank killers? Mini P.E.K.K.A. Need a mini-tank? Miner or Ice Golem.
    2. Archers (B) - Their sole purpose is killing Mega Minion, otherwise just use the Mega Minion or Minions. They're also better than Minions on defense but weaker on offense.
    3. Bomber (D) - Bad due to it's horrible HP and hitspeed, and Princess outclassing it while also being unable to target air.
    4. Arrows (C) - Too specific to be useful. Tornado is also almost a straight upgrade.
    5. Giant (S) - Most powerful and broken tank in the game. Cheap cost, high damage, high health. Just be thankful that the infamous strategy "Goison" doesn't exist anymore.
    6. Musk…
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  • Dogerium

    OUTDATED GUIDE. PLEASE VISIT MY PROFILE FOR THE TIERS OR CHECK OUT MY NEW BLOG POST.

    1.  Knight (D) - Outclassed by most cards. Need a backline killer? Valkyrie. Need tank killers? Mini P.E.K.K.A. Need a mini-tank? Miner or Ice Golem.
    2. Archers (C) - Outclassed by Spear Goblins and Musketeer. Also triggers the shit out of me, 3 elixir card that is invulnerable to arrows, zap and doesn't have positive trades with any other spell. Everytime I see this card on the battlefield I want to strangle my opponent.
    3. Bomber (D) - Bad due to it's horrible HP and hitspeed, and Princess outclassing it while also being unable to target air.
    4. Arrows (A) - Too specific to be useful. Tornado is also almost a straight upgrade.
    5. Giant (S) - Most powerful and broken tank in…
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  • Dogerium

    OUTDATED GUIDE. PLEASE VISIT MY PROFILE FOR THE TIERS OR CHECK OUT MY NEW BLOG POST.

    1.   Knight (5/10) - Good mini-tank for turning defense into offense, but Valkyrie and Barbarians outclass him.
    2. Archers (7/10) - One of the best air defenders, but not great for luring.
    3. Bomber (6/10) - Great card for taking out barbarians, skarmies, and more, but it's unused in higher arenas due to Princess taking him out almost instantly. And unable to target air and extremely weak HP.
    4. Arrows (8/10) - Great card, can take out all swarms except Barbarians, and can be combo'd with fireball to k
    5. ill pretty much every card in the game that isn't a tank.
    6. Giant (8/10) - Good for offense AND defense. Needs to be paired with something like a Wizard, Witch or just Poison. …
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