These are More balance change ideas
Sparky: has a 35% chance to resist retarget
if sparky got lucky, she will be immune to stuns , but not always .
Barbarian hut: lifetime - 15seconds, HP -6%, elixir cost -1
A cheaper cost will make it more enticing to use
Baby Dragon: Damage +5%, HP -5%
Baby dragon has strength and weakness: HP is husband strength while Damage is his weakness, converting some strength to his weakness will make him more better.
Skeleton army: skeleton +1
Graveyard: skeleton -1, duration-0.5 seconds
Graveyard is better than skeleton army in tournaments, giving a skeleton to the army will balance it
Night Witch: HP- 10%
Allows PEKKA to 1 shot her
Miner: digs slower when underground
Miner is one of the best legendary in the game, a slower digging will allow opponents to react faster
Musketeer and Wizard: HP +5% A bit to fragile, a HP boost will allow it to survive fireball 1 level higher
Musketeer: damage-5%
To avoid I think to be OP, as she's very strong even without the buff
Clone: Will be removed from the game
Say goodbye to the clone spell, it's too bad to work anywhere, as rage is safer and cheaper, multiple buffs do nothing
X bow: deploy time -1 second, damage -5%
This allows the X bow to be easier to use, but not too OP
PEKKA, Giant Larry: harder to distract
Whenever you see your PEKKA or Giant Larry being distracted by an Ice Golem to the other side of the map, you must think it's very painful to watch, this will let them harder to distract and focus on the tower