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As we all know, Witch is one of the most overpowered cards in the game thanks to her massive buff. She has good HP, poor splash damage and has the ability to spawn skeletons very quickly. There’s some changes in the meta so I’m talking about them


1. Made some cards great again
BowlerCard

IT MUST BE THIS GUY

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The Witch is basically a walking tombstone, she’s deadly in beat down as her skeletons can Continuously distract units, her counters are definetely needed, which made some of the worst cards in the game good again! Bowler is a perfect example, now I used to say Bowler is hands down the worst splash damage dealer next to Bomber, but now, with Ram still being popular despite being able to be pushed back, along with the Witch spawning more frustrating skeletons, he’s now a viable option in any decks, being the one of the most versatile card on ground defence.

Ignore my words on Bowler being trash


2. Beatdown massive boost
GolemCard

Let's be real here, if the Minion Horde or skeleton army or minions locks onto the Golem then the musketeer or bomber will annilhilate them.

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Let’s admit it: Giant and Golem are 2 of the most OP cards in the game. Giant being so versatile while Golem being so dangerous. They deal loads of damage and has a lot of HP.

Supporting them is very important. Witch is already amazing in Giant decks, now she gave even more boost to them, adding herself into Golem or even PEKKA decks.

She’s also amazing in defending it, but now, she’s definetely a better option on support

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