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Quests are a feature in Clash Royale in which players complete in-game tasks to receive rewards.

About Quests

  • Each player gets a maximum of three quests at a time. Once they have been completed, new ones will be available within 24 hours.
    • At very low Experience levels, players will have a lower maximum number of quests at one time. The second quest slot unlocks at Experience level 2, and the third quest slot unlocks at Experience level 3.
  • Players can replace a Quest with a new one if they so desire. Every day, each player can replace one Quest for free; after that, players need to pay 10 gems to replace a Quest.
  • Quests generally award 20 Quest Points towards opening the larger chest available, except for the Free Gifts Quests, which give 5 upon claiming each gift.
  • If completing a Quest causes the Quest Points required for the current Quest Chest to overflow, the excess Quest Points will be carried to the next Quest Chest. For example, if one is at 40/50 Quest Points to open a Golden Chest and completes a Quest that awards 20 Quest Points, after the player opens the Golden Chest, the remaining 10 Quest Points will count towards the next Quest Chest.
  • If the current Quest Chest is ready to open, players cannot claim any Quest rewards before opening the Quest Chest. Therefore, Quest Chests cannot stack indefinitely.
  • Quests cover all sorts of tasks. Their tasks include, but are not limited to, the following:
    • Playing Cards: The following Quests task the player with playing a certain category of cards a certain number of times and only in 1v1 Arena Battles, regardless of the Battle's outcome (win, draw or loss). Also note that using the Mirror counts both as using the Mirror Card and as using the mirrored Card.
      • Play (Rarity): Play cards belonging to a particular rarity (Common, Rare, Epic or Legendary).
      • Play (Type): Play cards belonging to a particular type (troop, spell or building).
      • Play Cheap: Play cards that cost 2 Elixir or less.
      • Play Expensive: Play cards that cost 6 Elixir or more.
      • Play (Card): Play a specific card. Gives twice the reward.
    • Win Battles: The following Quests task the player with winning a certain number of battles of a certain type or under certain conditions.
      • Win Arena Battles: Win battles in 1v1 Arena Battles.
      • Win 2v2 Battles: Win battles in 2v2 Battles.
      • Battle Winner: Win any type of battle (1v1, 2v2, Clan War battles, Challenges) a certain number of times.
      • Combo Quest: Win a certain number of 1v1 Arena Battles using two specific cards in your Battle Deck. Gives twice the reward.
    • Free Gifts: These Quests do not task the player but instead offer free rewards. Each gift that is claimed yields 5 Quest Points. Players gain 3 Free rewards in these Quests, containing Gold, Rare or Epic Cards, and Free Chests. The second and third rewards can be claimed after a 4-hour wait since claiming the previous reward. This type of Quest does not count toward the usual Quest limit, but it cannot be replaced.
    • Miscellaneous: The following Quests have a unique nature.
      • Let's Battle!: Play 1v1 Arena Battles, regardless of outcome.
      • Open those Chests: Open a certain number of Chests. Curiously, the War Bounty counts as a Chest.
      • Request a Card: Request Cards from your Clan a certain number of times.
      • Card Collector: Collect a certain number of Cards. Overflown Cards that are converted to Gold still count. Trading does not count as collecting Cards.
      • Donate Cards: Donate a certain number of Cards of a specific rarity.
    • (Event or Holiday Quests): When an Event or a Special Event Challenge takes place, or during certain holidays, a Quest with a limited period will sometimes appear, and will expire if you don't complete it before the timer ends. This type of Quest does not count toward the usual Quest limit, but it cannot be replaced. These Quests usually contain:
      • (Playing Battles): Play a certain number of Battles in a certain game mode, regardless of outcome.
      • (Winning Battles): Win a certain number of Battles in a certain game mode.
      • (Gaining Crowns): Gaining a certain number of Crowns in a certain game mode.
      • (Dealing Damage): Dealing a certain amount of damage with a certain troop type. If played in 2v2, all the damage dealt by one team counts for both players. Note that unlike the "Play (Card)" and "Combo Quest", you only have to deal damage with the required troop type, not the exact Card name. For example, if the troop type is Skeletons, any damage dealt with Skeletons, Skeleton Army, Skeletons spawned by the Witch, Tombstone, Graveyard, and Skeleton Barrel, and their Mirrored and Cloned versions count.
      • (Destroying Troops): Destroying a certain amount of a certain troop type. Again, all the troops deployed by the opponents' team, when destroyed, count for both players of your team in 2v2, and you only have to destroy the required troop type.
      • (Collecting Gold): Collecting a certain amount of Gold from Chests or Victory Gold.

Rewards

  • Upon completing a Quest, the player will receive a reward as well as Quest Points. This reward can be any of the following: Common, Rare, or Epic Cards, Gold, Gems, or a Free Chest.

Chest Sequences

  • When Quests were originally added to the game, there were 10 Quest Chest sequences, all of which were the same 12 Chests in different orders: 5 Golden, 2 Giant, 2 Magical, 1 Epic, 1 Legendary and 1 Super Magical. Each player was randomly assigned a sequence.
  • The December 2018 Update replaced Super Magical Chests with Mega Lightning Chests.
  • When a player opens all Chests in his sequence, he is randomly re-assigned a sequence.
  • The December 2017 update added the Lightning Chest and Legendary King's Chest to be available through Quests. While keeping all player's positions in the sequences, the new Chests are inserted into the original sequences as follows:
    • One Lightning Chest is inserted for every 12 Chests opened in the original sequences.
    • When a player reaches Arena 7, one Legendary King's Chest is inserted for every 18 Chests opened in the original sequences. Even if the player then drops to Arena 6 or below, the Arena 7 Legendary King's Chest remains obtainable.
    • Therefore, for every 41 Quest Chests, there are 15 Golden, 6 Giant, 6 Magical, 3 Epic, 3 Legendary, 3 Mega Lightning, 3 Lightning and 2 Legendary King's Chests, requiring a total of 9,850 Quest Points.

History

  • Quests were added in the October 2017 update.
  • The December 2017 update reworked the Free Gifts Quest, they become available every day and can no longer be replaced. It also added three types of Chests, of which the Lightning Chest and the Legendary King's Chests were added to be available through Quests.

Statistics

Chest Type Quest Points Required to Open
Golden 50
Lightning 250
Giant 300
Magical 300
Epic 350
Legendary 400
Mega Lightning 500
Legendary King's 500