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“This stunning Princess shoots flaming arrows from long range. If you're feeling warm feelings towards her, it's probably because you're on fire.”

The Princess is a Legendary card that is unlocked from the Electro Valley (Arena 11). It spawns an area-damage, air-targeting, very long-ranged, ground troop with low hitpoints and moderate damage. A Princess card costs 3 Elixir to deploy.

Strategy[]

For Battle Decks with this card, click here

  • Due to her splash damage and long range, Princess is a strong support or siege unit. However, she does moderate damage which coupled with her very slow attack rate makes her a weak solo counter to anything but swarms. Zap is an excellent synergy with Princess as together they can instantly take out Minion Hordes and Goblins.
  • A good method of getting some early chip damage on the opponent's Crown Tower is to deploy her at the bridge at the start of the match if she appears in the player's starting hand, since her first attack is faster than the others after it. This is extremely hard to react to and will often catch their opponent off guard.
    • The defender should be aware of when the opponent has a Princess in their hand and cycle their cards in the center of the Arena to increase their odds of catching a Princess' sight as it is deployed.
    • Skeletons are the cheapest counter to a distracted Princess at the bridge. They can be removed with a spell on reaction before she even gets hit once, allowing the Princess to provide more value, but almost any response to the Skeletons will be a negative Elixir trade since they cost just 1 Elixir, in addition to the Princess' 3 Elixir cost. This can give the player a decent Elixir advantage at the cost of some Tower damage, and also potentially bait a spell out of the opponent.
  • Despite her low DPS, she does deal moderate damage and has an extremely long range. This means that she will easily affect the outcome of duels, and since she has such a long range, she will safely engage from behind cover. It is valuable to protect her with cheap troops such as Knight or Goblins, as even if all the other supporting troops are defeated, she will begin dealing chip damage to the opposing Crown Towers. However, many spells can defeat her regardless of how well she is protected.
    • She can be placed on the opposite side of your enemy's push to force out a response from the opponent.
  • Miner is a decent counter to a defending Princess, as it will two-shot her and can be deployed anywhere around her. The defender can use swarms to reduce the likelihood that the Miner locks onto her. However, if the opponent also has Poison, they may decide to fake the player out and deploy the Miner on the Crown Tower, while the Poison is placed on the Princess. If the player uses a swarm to protect her, this will give the opponent spell value and chip damage.
    • If the Miner response is placed in a poorly position, you can use Tornado to send the Miner toward the King Tower, activating him early while also saving your Princess.
  • Despite being a negative Elixir trade, a Mini P.E.K.K.A can counter the Princess and be able to set up for a counter push. Wait for the Princess to reach the bridge, then place the Mini P.E.K.K.A in front to OHKO her, while he survives the first attack. The Mini P.E.K.K.A will still have most of his health remaining, forcing the opponent to spend more Elixir to defeat him.
  • The Magic Archer is good when used against a Princess at the bridge. Whether he distracts the Princess or not, he will deal damage to her as well as chip at the Crown Tower, and then counterattack, forcing the opponent to spend additional Elixir on him.
  • Even though the Princess deals moderate damage per shot, it is not wise to leave her shooting a Tower for too long, as she can rack up major amounts of damage. If the player allows her to stay on the Arena for long enough, she will have not only dealt enormous chip damage, but the opponent may have another Princess available right after the last one is destroyed.
  • Area damage spells are the most effective counters to the Princess as it is impossible to defend her from them. The Log, Arrows, Fireball, and Poison are the most reliable counters to a defending Princess, in addition to the fact that they can clip the Crown Towers for extra damage. The defender should be aware of when their opponent's spells are in hand to maximize the time their Princess stays on the map.
    • The Log can one-shot a Princess up to 1 Level higher than it. Arrows can fully defeat a Princess up to 3 Levels higher. However, The Log is usually the better counter since it costs 1 less Elixir than the Princess at the cost of being unable to handle aerial swarms. The Log is also useful in the sense that it has an area denial effect; waiting until the Princess is at the bridge to use it can allow the player to hit other troops that may be played to protect the Princess. Arrows are most recommended over The Log when the Princess is deep within enemy territory, such as behind the Crown Tower.
    • The player can intentionally use other spell vulnerable troops with the Princess to help spread their opponent's counters to her thin. For example, an opponent may use The Log to counter her, on principle that it is a good Elixir trade, only to be left vulnerable to an offensive swarm card such as the Goblin Barrel.
    • The Barbarian Barrel can also counter the Princess. Place the Barbarian Barrel in such a way that the Barbarian will spawn right next to her, so that it lands the finishing blow as fast as possible. However, this is not a reliable counter as the opponent can be ready to react to this and play another card to distract the Barbarian, leaving the Princess alive but crippled. Note that a Barbarian Barrel that is 1 Level can defeat the Princess without the Barbarian's help.
  • If the player doesn't have spells to counter her, they can use other cheap cards instead. Dart Goblin is an excellent counter to Princess since the Dart Goblin can survive 1 attack from the Princess and after defeating her, will chip damage the opponent's Tower. The player can also use Goblins, Bomber, Minions and Archers, but they should be wary of predictive defending units or spells.
    • More fragile units like Bats and Spear Goblins cannot defeat her alone due to her being able to one-shot those units. When using these units, wait for her to target a different unit instead like a Crown Tower or a Giant, then drop those units separated from the tank to defeat her.
  • The Princess can deny all other damage from a Skeleton Barrel besides its Death Damage. Deploy the Princess behind the King's Tower staggered towards the lane of the Skeleton Barrel, and time it so that she spawns when the Skeleton Barrel's shadow is one and a half tiles from the Crown Tower. If done correctly, she will shoot her volley of arrows at the Skeleton Barrel right as it pops, and the area damage will immediately defeat all the Skeletons that spawn.
  • You can trick your enemy by placing your Princess near the bridge when there is a push, wasting a spell.
  • In Princess versus Princess duels, it is a good idea to use Zap on the enemy Princess so that your Princess can defeat her while not taking any damage in return. Alternatively, you can use Tornado to pull the enemy Princess next to their Crown Tower, defeating her in the process, while yours survives the first attack.
  • Starting out a match, you have two options. The first is to place the Princess behind the King Tower. With her long range, she will have a defensive presence in both lanes, deterring opponents from attacking either Crown Tower. The second option is to play her at the bridge instead. This will force a response from the opponent, which could give an idea of what deck they might be using while also dealing chip damage to the opposing Crown Tower.
  • If one of the opposing Crown Towers has been destroyed, you can place her on the center of the opposing side on the first tile from the river. She will target the next Crown Tower quicker than if she was placed at the bridge. However, she is vulnerable to be defeated by enemy defensive cards, so only place her there if you are desperate for damage.
  • Stacking multiple Princesses on the map is a great way to control the Arena. With their great range and slow movement speed, a Princess can easily protect another Princess from swarms and it can also discourage the opponent from attacking. However, make sure that the Princesses are far away from each other to prevent the opponent from gaining major spell value.
  • If an Inferno Tower survives a push with decent health to spare, you can place a Princess at the bridge for an immediate attack. The opponent will most likely respond with a troop, which will then proceed to attack the Inferno Tower, only to be melted by it. This allows the Inferno Tower to make better use of its 30 second lifetime, and can otherwise negate the Elixir deficit the player would have from attacking.
  • It is possible to push the Princess at the bridge into the range of the Crown Towers, with a perfect placement and timing Giant Snowball. To do it, wait for the Princess to walk as far as she can into the river and use the Giant Snowball on the Princess to knock it forward, making it in range of the Crown Towers.

Statistics

Cost
Elixir
Hit Speed
Damage Speed
Speed
Speed
Deploy Time
Deploy Time
Range
Range
Splash Radius
Radius
Target
Targets
Count
Troop Count
Transport
Transport
Type
Type
Rarity
Rarity
3 3 sec Medium (60) 1 sec 9 2 Air & Ground x1 Ground Troop Legendary
Level
Level
Hitpoints
Hitpoint
Area Damage
Area Damage
Damage per second
DPS
9 216 140 46
10 237 154 51
11 261 169 56
12 287 186 62
13 315 204 68
14 345 224 74
15 380 246 82

Card Mastery

Type Level/Tier Objective Reward
Damage Dealer
Damage Dealer
1 Deal a total of 160,000 damage to enemy Troops or buildings 2 Princess cards
100 XP
2 Deal a total of 485,000 Damage to enemy Troops or buildings 8,000 Gold
100 XP
3 Deal a total of 810,000 Damage to enemy Troops or buildings 150 Gem
100 XP
Tower Tapper
Tower Tapper
1 Hit enemy Crown Towers a total of 420 times 12,000 Gold
150 XP
2 Hit enemy Crown Towers a total of 1,200 times 2 Legendary Wild Card
150 XP
3 Hit enemy Crown Towers a total of 2,100 times 18,000 Gold
150 XP
Efficient Attacker
Efficient Attacker
1 Land 7 attacks with a single deploy a total of 80 times! 100 Banner Token
200 XP
2 Land 7 attacks with a single deploy a total of 240 times! 125 Banner Token
200 XP
3 Land 7 attacks with a single deploy a total of 480 times! 150 Banner Token
200 XP

History[]

2016

  • The Princess card was added to the game on 29/2/2016, in the March 2016 Update.
  • On 23/3/2016, a Balance Update, decreased the Princess' hitpoints by 10%.
  • On 3/5/2016, the May 2016 Update, decreased the Legendary card Level cap to 5 (from 6) and fixed the "range bug" and decreased the Princess' range to 9 tiles (from 9.5 tiles), but her effective range is unchanged. The same update also changed her card description. Prior to this update, it read "Shoots a volley of flaming arrows halfway across the Arena. The Princess is afraid of germs, so keep the rabble away from her!"
  • On 24/8/2016, a Balance Update, decreased the Princess' area radius to 2 tiles (from 2.5 tiles).
  • On 29/8/2016, a Minor Update, increased the Princess' projectile speed to 450 (from 400).

2018

2019

  • On 6/5/2019, a Balance Update, increased the Princess' projectile speed to 600 (from 450).

2020

  • On 7/4/2020, a Balance Update, added a card render to the Princess' card info screen.

2021

  • On 7/6/2021, the Summer 2021 Update, moved the Arena to unlock the Princess from Royal Arena to Spell Valley.
  • On 27/10/2021, the Champions Update, increased the Level cap of all cards to 14 (from 13).

2022

2023

Gallery[]

Trivia[]

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