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Night Witch

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NightWitchCard
"Summons Bats to do her bidding, even after death! And if you get too close, she isn't afraid of pitching in with her mean-looking battle staff."

Summary

  • The Night Witch will be unlocked from Frozen Peak (Arena 8).
  • She is a single-target melee troop with moderate hitpoints and high damage.
  • She summons 2 Bats every 5 seconds, which is noticeably faster than the rate at which a regular Witch summons Skeletons, in addition to summoning four Bats upon death.
  • A Night Witch card costs 4 Elixir to deploy.

Strategy

  • She cannot perfectly counter some troops that the Witch can as the Night Witch cannot distract ground-targeting troops with her Bats. However, the Night Witch can crush nearly all cards that cost 6 elixir or below, like Sparky, Lumberjack or Wizard.
  • She can't attack air so Minions will be effective at taking her out since they can easily take out her summoned Bats. However, you will need to make sure the Minions do not target anything tanking for the Night Witch or else the Bats may take out the Minions.
  • If her Bats are allowed to build up (just 4 is enough), then they can take out most ground-only targeting troops. They are especially effective against mini-tanks and building-only targeting troops like the Balloon.
  • Pairing the Night Witch with a Miner is a good idea since when the Night Witch dies the Miner can tank hits from the arena tower while the Bats that spawn from the Night Witch's death will deal massive damage to the arena tower if left ignored.
  • She is incredibly effective in momentum decks. She can build up Bats behind the tank and they can clear swarms effectively while the Night Witch can quickly deal with glass cannons and mini-tanks. However, it is advised to pack a splash unit as the Night Witch is still susceptible to swarms without a reasonable amount of Bats.
  • A Poison is effective for taking out a Night Witch. If timed correctly, not only will the Poison do cripple the Night Witch, it will also eliminate all the spawned Bats in a single pulse. If it destroys the Night Witch then it may also destroy the Bats spawned on death.
  • The Executioner is a very effective counter against the Night Witch. Despite being one Elixir higher, the Executioner will take out the Night Witch while barely receiving return damage from the Night Witch and her summoned Bats.
  • The Witch is also a strong counter to the Night Witch as the Witch's splash damage can one shot the bats while her spawned Skeletons can distract the Night Witch.
  • Due to her Tombstone-like ability to burst into 4 Bats upon death, the Night Witch can easily wipe out melee troops that have destroyed her, such as a Mini P.E.K.K.A.

History

Trivia

  • The Night Witch has the same amount of hitpoints as a Bandit of equal level.
  • Unlike the regular Witch, her attack is melee, doesn't do area damage, and she can't attack air.
  • The Lava Hound, Golem and Night Witch are the only 3 troops to spawn troops after death.
  • When the Night Witch attacks, a shower of bright particles appear that's similar to when Sparky attacks.

Statistics

Cost
Elixir
Hit Speed
Icons stats dmg speed
Speed
Icons stats speed
Deploy Time
DeployTime
Spawn Speed
Icons stats deploy time
Range
Icons stats range
Target
Icons stats target
Count
Icons stats troop count
Transport
MovementMethodIcon
Type
CardTypeIcon
Rarity
RarityIcon
41.5 secMedium (60)1 sec5 secMeleeGroundx1GroundTroopLegendary
Level
LevelIcon
Hitpoints
Icons stats hp
Damage
Icons stats dmg
Damage per second
Icons stats dmg dps
Bat level
LevelIcon
17502851909
282531320810
390734422911
499737925212
51,09541627713