“Summons Bats to do her bidding! If you get too close, she's not afraid of pitching in with her mean-looking battle staff.”
The Night Witch is a Legendary card that is unlocked from the Serenity Peak (Arena 14). It spawns a single-target, ground-targeting, melee, ground troop with moderate hitpoints and high damage. Every 5 seconds, the Night Witch will passively summon a group of 2 Bats surrounding her. However, her first wave of Bats will spawn 1 second after she is deployed. When defeated, she will also spawn 1 Bat. A Night Witch card costs 4 Elixir to deploy.
Strategy[]
For Battle Decks with this card, click here
- She cannot perfectly counter some troops that the Witch can, as the Night Witch cannot distract ground-targeting troops with her Bats. However, the Night Witch can defeat nearly all cards that cost 6 Elixir or below, like Sparky, Lumberjack, Wizard, etc.
- The Night Witch's high damage per attack in addition to her continuous spawns make her potent at defeating high-health units, whether it be on offense or defense.
- The Night Witch cannot attack air troops, so Minions or the Baby Dragon will be effective at taking her out since they can also easily take out her summoned Bats. However, if these units are distracted with something else, the Bats may heavily damage or even defeat them.
- The Golem is great when used with the Night Witch because it can tank for the Bats spawned by her and deal massive damage to Towers.
- Ranged splash damage troops like the Executioner, Wizard, or Witch are very effective against the Night Witch since they can defeat her and her spawned Bats quickly without receiving much damage.
- Poison is the most effective spell against the Night Witch. If timed correctly, not only will the Poison cripple the Night Witch, it will also eliminate all the spawned Bats.
- Just like the regular Witch, if the Night Witch summons Bats while under Rage, her Bats are also affected. Not only that, but Rage will also allow the Night Witch to spawn more Bats faster.
- Upon deployment, the Night Witch's first wave of Bats spawns more quickly that all subsequent spawns, appearing 1 second after she is deployed. When she is placed directly behind the King's Tower, 1 Bat will fly into the other lane, which can be useful if the player wants to lightly protect the other lane.
- The Night Witch can be used to effectively counter the Graveyard since her Bats can quickly defeat the Skeletons. Conversely, it is also a great synergy with Graveyard. The Night Witch will tank for the Graveyard, while the Skeletons and Bats deal massive damage while staying relatively spread out.
- A Night Witch, even with the assistance of a Crown Tower, cannot prevent a Balloon from connecting to the Tower. Her first wave of Bats don't spawn and attack quickly enough to prevent the Balloon's first attack, even when she is placed slightly in advance.
- The Night Witch's role in a deck is fairly different compared to her counterpart, the Witch. The Night Witch does not do splash damage, only spawns two Bats at a time, is very fragile without the help of a tank (unlike how the Witch could protect herself using her spawned Skeletons), and cannot target air troops. On the other hand, the Night Witch's higher melee damage, increased health and her faster Bats make her more threatening on a counterpush.
- Troops with a chain attack, such as an Electro Dragon or an Electro Spirit are very effective at defeating the Bats spawned from the Night Witch, weakening her significantly when fighting against other units.
Statistics
Night Witch Attributes
Cost |
Hit Speed |
Speed |
Deploy Time |
Spawn Speed |
Range |
Target |
Count |
Transport |
Type |
Rarity |
---|---|---|---|---|---|---|---|---|---|---|
4 | 1.3 sec | Medium (60) | 1 sec | 5 sec | Melee: Long (1.6) | Ground | x1 | Ground | Troop | Legendary |
Bat Attributes
Hit Speed |
Speed |
Range |
Target |
Transport |
---|---|---|---|---|
1.3 sec | Very Fast (120) | Melee: Medium (1.2) | Air & Ground | Air |
Card Statistics
Level |
Night Witch Hitpoints |
Night Witch Damage |
Night Witch Damage per second |
Bat Hitpoints |
Bat Damage |
Bat Damage per second |
---|---|---|---|---|---|---|
9 | 750 | 260 | 200 | 67 | 67 | 51 |
10 | 825 | 286 | 220 | 74 | 74 | 56 |
11 | 907 | 314 | 241 | 81 | 81 | 62 |
12 | 997 | 345 | 265 | 89 | 89 | 68 |
13 | 1,095 | 379 | 291 | 98 | 98 | 75 |
14 | 1,200 | 416 | 320 | 108 | 108 | 83 |
15 | 1,320 | 457 | 351 | 119 | 119 | 91 |
Card Mastery
Type | Level/Tier | Objective | Rewards |
---|---|---|---|
Damage Dealer |
1 | Deal a total of 175,000 Damage to enemy Troops or buildings | 2 Night Witch cards 100 |
2 | Deal a total of 530,000 Damage to enemy Troops or buildings | 8,000 100 | |
3 | Deal a total of 880,000 Damage to enemy Troops or buildings | 150 100 | |
Spawner |
1 | Spawn a total of 1,400 Troops | 12,000 150 |
2 | Spawn a total of 4,000 Troops | 2 150 | |
3 | Spawn a total of 7,000 Troops | 18,000 150 |
History[]
2017
- The Night Witch was once available in the Night Witch Draft Challenge which started on 26/5/2017. In this challenge, gameplay was similar to a regular Draft Challenge, except that one of the players was able to choose who would use the Night Witch. If the player achieved 12 wins, they obtained the Night Witch early.
- The Night Witch card was generally released on 31/5/2017.
- On 12/6/2017, the June 2017 Update, decreased the Night Witch's Bats spawned upon death to 3 (from 4), increased her spawn time interval to 6 seconds (from 5 seconds), and added a 1.5 second delay in her first spawn.
- On 11/8/2017, a Balance Update, decreased the Night Witch's damage by 9%, decreased her range to 1.65 tiles (from 1.85 tiles), increased her spawn time interval to 7 seconds (from 6 seconds), and decreased the Bats spawned upon death to 2 (from 3).
2018
- On 24/1/2018, a Balance Update, decreased the first spawn time interval to 1.3 seconds (from 1.5 seconds), increased her Bats' attack time interval to 1.1 seconds (from 1 second), and increased their first attack time interval to 0.6 seconds (from 0.5 seconds).
- On 20/6/2018, the Summer 2018 Update, moved the Arena to unlock the Night Witch from Frozen Peak to Spell Valley.
- On 5/9/2018, the September 2018 Update, changed it so that Legendary cards start at Level 9 and end at Level 13 (from 1 to 5).
2019
- On 1/7/2019, the July 2019 Update, decreased the Night Witch's range to 1.6 tiles (from 1.65 tiles), now classified as Melee: Long.
- On 7/10/2019, a Balance Update, increased the Night Witch's Bats spawned upon death to 4 (from 2).
- On 26/11/2019, the End of November 2019 Update, added a card render to the Night Witch's card info screen.
2020
- On 7/1/2020, a Balance Update, increased the Night WItch's first attack time interval to 0.75 seconds (from 0.4 seconds) and increased the first spawn time interval to 3.5 seconds (from 1.3 seconds).
- On 4/8/2020, a Balance Update, increased the Bats' attack time interval to 1.3 seconds (from 1.1 seconds), and increased their first attack time interval to 0.8 seconds (from 0.6 seconds).
- On 9/12/2020, a Balance Update, decreased the Bats' first attack time interval to 0.6 seconds (from 0.8 seconds).
2021
- On 7/6/2021, the Summer 2021 Update, moved the Arena to unlock the Night Witch from Spell Valley to Serenity Peak.
- On 6/9/2021, the 2021 Quarter 3 Update, decreased the first spawn time interval to 1 second (from 3.5 seconds), decreased her spawn time interval to 5 seconds (from 7 seconds), and removed the Night Witch's death spawn.
- On 27/10/2021, the Champions Update, increased the Level cap of all cards to 14 (from 13). The "even after death" words from her description were also removed.
2022
- On 3/2/2022, a Balance Update, made it so that the Ram Rider's snare ability would no longer affect the spawn speed of the Night Witch.
- On 7/6/2022, a Balance Update, increased the Night Witch's attack time interval to 1.3 seconds (from 1.5 seconds).
- On 30/9/2022, a maintenance break, changed the Night Witch's card image.
2023
- On 6/6/2023, a Balance Update, allowed the Night Witch to spawn 1 Bat after death.
- On 19/6/2023, the Card Evolution Update, increased the Level cap of all cards to 15 (from 14).
Gallery[]
Trivia[]
- The Bats that the Night Witch spawns resemble the in-life bat species called "Desmodus rotundus" (common vampire bat). The common vampire bat is a hematophagous bat species that primarily feeds on the blood of livestock, which is done by biting their prey while they are sleeping. In Clash Royale, Bats attack in a similar way by biting their enemies.
- The Night Witch is 1 of 16 troops that inspired a troop in Clash of Clans, the others being Spear Goblins, Bomber, Bats, Skeleton Barrel, Minion Horde, Battle Ram, Ice Golem, Zappies, Baby Dragon, Giant Skeleton, Ram Rider, Inferno Dragon, Miner, Royal Ghost, and Ice Wizard.
- The Night Witch is confirmed to be Witch's sister, according to the Night Witch Karaoke Contest video and her description in Clash of Clans.
- An opposing Star Level 2 skin resembles the Level 13 Night Witch in Clash of Clans.
- The Night Witch in Clash of Clans is ranged and deals area damage, unlike in Clash Royale.
- The Night Witch is one of the first troop cards to receive a card render, alongside the Archers, Knight, Goblins, Bomber, Skeletons, Barbarians, Bats, Royal Recruits, Skeleton Barrel, Rascals, Musketeer, Giant, Valkyrie, Wizard, Flying Machine, Hog Rider, Royal Hogs, Dart Goblin, Zappies, Elixir Golem, Baby Dragon, Skeleton Army, Witch, P.E.K.K.A, Prince, Balloon, Giant Skeleton, Goblin Giant, Hunter, Electro Dragon, Wall Breakers, Bowler, Cannon Cart, Mega Knight, Ram Rider, Miner, Royal Ghost, Ice Wizard, Magic Archer, Bandit, Lava Hound, and Fisherman.
- In the Korean, Portuguese, Persian, and Vietnamese language settings of the game, the Night Witch's name translates to "Dark Witch". In the French and Finnish language settings of the game, the Night Witch's name translates to "Witch of the Night". In the Japanese and Thai language settings of the game, the Night Witch's name translates to "Dark Necromancer" and "Night Magic Girl" respectively.
- The Night Witch is 1 of 14 troops which bring an excited reaction from the audience upon spawning and brings a collective groan from the audience when defeated, as well as a concerning gasp when the opponent plays her, the others include Royal Giant, Giant, P.E.K.K.A., Giant Skeleton, Goblin Giant, Golem, Bowler, Electro Wizard, Inferno Dragon, Sparky, Lava Hound, Super Lava Hound, and the Monk.
- It is rumored that the Super Witch has been summoned from all the other 3 Witches, as demonstrated in the Super Witch trailer, hence explaining the combination of all the other Witches' abilities.
- The Night Witch is featured as a character skin for Mortis in Brawl Stars.
- The Night Witch is the subject of certain cosmetics in the game. More specifically:
- The Night Witch is the subject of a few Emotes.
- The Night Witch Rocking Emote may be a reference to Marceline from Adventure Time, being a vampire girl that plays an electric guitar.
- The Night Witch is the subject of a Tower Skin.
- The Night Witch is the subject of a few Emotes.
- A cloned Night Witch does not fall from the sky when deployed.
- The initial balance change for Night Witch on the 6/6/2023 balance changes was the addition of 2 Bats after death, but it lowered to 1 Bat last minute.