So, I noticed that you quit Clash Royale because everyone was countering your deck.
Here's one that I've found particularly successful over the months. It may just help you get back on your feet.
PEKKA: Destroyer of Tanks
PEKKA is my favourite card. It's extremely resilient, and destroys tanks and mini-tanks with ease.
On offense, PEKKA is the big win condition. Using Witch and Musketeer behind her is a very effective strategy. Dealing a whopping 561 damage per hit at Level 2, if she gets to a tower, you've gotten yourself a crown.
On defense, however, PEKKA can tank several shots from glass cannons like Mini PEKKAs and even set you up for a counter-push.
She can even destroy the supposedly cancerous Royal Giant, overleveled or not.
Witch: Destroyer of Swarms
Witch is ideal for defeating swarms of troops sent to kill the PEKKA. Replacing her with the Wizard is a good option, but the Skeletons that she spawns can protect the PEKKA from the Inferno Tower as well.
Musketeer: The Glass Cannon
Musketeer is an extremely effective card against flying troops such as Lava Hound, Meta Minion and Baby Dragon.
On defense, that little extra firepower can nullify the remains of a push.
Minion Horde: Positive Elixir Trade
There's a lot you can do with Minion Horde, whether or not the opponent uses Arrows.
It can easily defeat anything that's not an air-targetting splash unit.
Elixir Collector: Rocket Magnet
It's able to generate some extra Elixir for me, but it can also double as a Rocket bait.
Fireball: The Push Stopper
Eliminates most of the units present in a push.
Tesla: The Hog Stopper
It can soak up a few hits from tower-targetting troops like Hog Riders, effectively nullifying them. It's also said to be the hard counter to a lone Lava Hound.
Rage: The Tower Destroyer
If your units get to a Crown Tower, drop this and watch it crumble.
I'm Gmasher and I'm new to the Clash Royale wiki! Hey, your on the Boom Beach Wiki as well! You don't mind if me, Magma Hound and Salat cross stories with you? I already made a blog regarding the massive story cause you weren't on the Boom Beach Wiki. Click here for the Ultimate Story.
I tried a regular challenge too, but I did about as well (or not well) as the Grand Challenge. Besides, I can't keep playing challenges because they cost gems. And gems are a non-renewable resource, unlike anger. Anger is an extremely renewable resource, the supply of which is replenished every 3 minutes.
Everyone's been down that road. I do agree that CR definitely has the potential to induce rage, with all the "bad manners" and all.
I still haven't played for over 5 months. Yet I can still find interest watching in the sidelines.
Legendaries are in fact, still hard to get, but the chances keep increasing when more Legendaries get introduced (if the number of Commons stay the same).
If you're wondering about the disappearence of the old tourneys, they're still there, on a separate tab in the Tournaments section of the menu. However, Challenges certainly prevail over the "custom" tourneys now, what with all the decreased customization in the old tourneys with less sizes, fixed duration and less rewards to dish out (but fortunately hosting one doesn't take a Mount Everest of gems anymore).
But no one can disagree that the game is very skewed towards P2W at the top of the ladder. Sure you can reach tournament standards level easily as a F2P given enough time into the game, but don't expect to max out anytime soon. That is, if you bother to play anymore.
I've been down most of your road, you just happened to go down that road later than I did. I feel for you too.
I meant you should play regular matches (the ones that you start from the Battle screen with the big "Battle" button). Grand challenge and regular challenge use the same pool of players (you can be matched against someone playing grand challenge while playing the regular challenge). That way, you are playing against the average player. Plus, regular matches are free and typically result in better rewards.
Everyone exceeds their optimal trophy range from time to time. Losing streaks are always going to happen, but they allow you to get to a better position trophy-wise. There will be winning streaks, and there will be losing streaks.