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“Flying, armored and powerful. What could be its weakness?! Cupcakes.”

The Mega Minion is a Rare card that is unlocked from the Barbarian Bowl (Arena 3). It spawns a single-target, air-targeting, melee, air troop with moderate hitpoints and high damage. It appears as an enlarged Minion wearing a set of armor with a mask. A Mega Minion card costs 3 Elixir to deploy.

Strategy[]

For Battle Decks with this card, click here

  • Unlike the Mini P.E.K.K.A., another glass cannon, the Mega Minion is vulnerable on offense alone if you were to counterpush after trading some. The Mega Minion, however, excels at defense and should be mostly used as a defensive card as it has a high damage output but is slower than Minions. However, it is often used on the offensive as a support card, being able to clear out low-medium hitpoint units and deal significant damage to everything else.
  • Its high damage to moderate hitpoints allow it to be able to defend relatively well against many ground-based pushes. Its defensive value is even greater since no spell can take it out for a positive or even neutral Elixir trade, unlike the Minion Horde and Minions. However, it can't deal with swarms very effectively due to its slow hit speed.
    • Also, unlike its cousins, it can also counter area damage units such as the Witch, Wizard, Baby Dragon and Executioner without being destroyed. However, it doesn't fare so well against Inferno Dragon due to the damage ramp up and the Mega Minion's relatively low health.
    • The Mega Minion is a very effective counter against the Balloon for a cheap cost. Its moderate hitpoints allow it to survive spells from Zap to Poison while its damage allows it to quickly deal with the Balloon itself. Place the Mega Minion on the Balloon's path to further lower its chances of connecting to the Tower.
  • Against ranged troops that can target air troops like the Musketeer, place the Mega Minion on top of them, to negate their range advantage and defeat them. This will save more of its hitpoints in case the player wants to use a tank in front of it for a counterattack.
  • The Mega Minion pairs well with the Lava Hound since it deals with any moderate-health defending units trying to destroy the Lava Hound while the Lava Hound tanks most of the incoming damage. When the Lava Hound bursts, the Mega Minion's moderate health will allow it to tank Crown Tower hits while the Lava Pups deal massive damage to the Tower. Naturally, the Mega Minion also fits in very well with the Double Dragon strategy, as its high damage allows it to quickly deal with major threats such as a Musketeer or Wizard, something that the Baby Dragon and Inferno Dragon both fail at.
    • On the other hand, it is a great counter to an opposing Lava Hound. Its high damage will quickly defeat the Lava Hound itself, and it is also high enough to defeat each Lava Pup in one hit.
  • If placed optimally, any troop, even Skeletons, can distract the Mega Minion long enough for a Crown Tower to defeat it.
  • To defend against a Minion Horde, the player can place this card in the middle of the Arena so that the Minion Horde will be pulled to the center, increasing the length of their way to the Crown Tower and distracting them. The Mega Minion will take out 2 or 3 Minions while your Crown Tower continually attacks. However, it is likely that you will still suffer some damage so it is best to use splash damage troops or spells.
  • If ignored, the Mega Minion will be able to reach the Crown Tower and attack once if the player is using the Tower Princess. dealing a fair amount of chip damage. However, this rarely happens since it can be distracted very easily and a Zap or a Giant Snowball will allow the Crown Tower (King Tower and Crown Tower) defeat it for a positive Elixir trade. If the player is using the Cannoneer, it will 2 shot the Mega Minion. Causing it to get no damage on the Crown Tower.
  • The Mega Minion and the Baby Dragon provide excellent support when behind a tank, particularly Lava Hound. The Baby Dragon will wipe out swarms, while the Mega Minion will damage tanky units.
  • When placed and timed correctly, a Mega Minion combined with Skeletons can fully counter a Little Prince and Guardienne for a +2 Elixir trade.

Statistics

Cost
Elixir
Hit Speed
Damage Speed
Speed
Speed
Deploy Time
Deploy Time
Range
Range
Target
Targets
Count
Troop Count
Transport
Transport
Type
Type
Rarity
Rarity
3 1.5 sec Medium (60) 1 sec Melee: Long (1.6) Air & Ground x1 Air Troop Rare
Level
Level
Hitpoints
Hitpoint
Damage
Damage
Damage per second
DPS
3 395 147 98
4 434 161 107
5 477 177 118
6 525 195 130
7 576 214 142
8 632 235 156
9 695 258 172
10 762 283 188
11 837 311 207
12 920 342 228
13 1,011 376 250
14 1,109 413 275
15 1,220 454 302

Card Mastery

Type Level/Tier Objective Reward
Damage Dealer
Damage Dealer
1 Deal a total of 125,000 Damage to enemy Troops or buildings 100 Mega Minion cards
50 XP
2 Deal a total of 380,000 Damage to enemy Troops or buildings 4,000 Gold
50 XP
3 Deal a total of 640,000 Damage to enemy Troops or buildings 150 Gem
50 XP
Troop Destroyer
Troop Destroyer
1 Destroy 350 enemy Troops 6,000 Gold
125 XP
2 Destroy 1,000 enemy Troops 100 Rare Wild Card
125 XP
3 Destroy 1,750 enemy Troops 9,000 Gold
125 XP

History[]

2016

  • The Mega Minion card was added to the game on 19/9/2016, in the September 2016 Update.
  • On 21/9/2016, a maintenance break, added a Mega Minion offer in the Shop, selling 100 Mega Minion cards.
  • On 30/11/2016, a Balance Update, decreased the Mega Minion's damage by 6% and increased its attack time interval to 1.4 seconds (from 1.3 seconds).

2017

  • On 23/1/2017, a Balance Update, decreased the Mega Minion's damage by 4% and increased its attack time interval to 1.5 seconds (from 1.4 seconds).

2018

  • On 20/6/2018, the Summer 2018 Update, moved the Arena to unlock the Mega Minion from Royal Arena to P.E.K.K.A's Playhouse.
  • On 2/7/2018, a Balance Update, increased the Mega Minion's attack time interval to 1.6 seconds (from 1.5 seconds).
  • On 5/9/2018, the September 2018 Update, changed it so that Rare cards start at Level 3 and end at Level 13 (from 1 to 11).

2019

  • On 1/7/2019, the July 2019 Update, decreased the Mega Minion's range to 1.6 tiles (from 2 tiles), now classified as Melee: Long.

2021

  • On 7/6/2021, the Summer 2021 Update, moved the Arena to unlock the Mega Minion from P.E.K.K.A's Playhouse to Barbarian Bowl.
  • On 27/10/2021, the Champions Update, increased the Level cap of all cards to 14 (from 13).

2022

  • On 28/4/2022, a maintenance break, added a card render to the Mega Minions's card info screen.

2023

  • On 4/4/2023, a Balance Update, decreased the Mega Minion's attack time interval to 1.5 seconds (from 1.6 seconds).
  • On 19/6/2023, the Card Evolution Update, increased the Level cap of all cards to 15 (from 14).

Gallery[]

Trivia[]

  • The design of the Mega Minion resembles gargoyles. The gargoyle is a fantasy and horror monster inspired by the gargoyle architectural element. While they were believed in mythology to frighten away evil spirits, the idea of such statues physically coming to life is a more recent notion. They are usually made of magically animated or transformed stone, but have animal or chimera traits and are often guardians of a place such as a cathedral or castle. They can also be depicted as vessels for demonic possession or as a living species resembling statues.
    • In the French and Japanese language settings of the game, the Mega Minion's name translates to "Mega Gargoyle". In the Arabic, Chinese, Malaysian, Thai, and Vietnamese language settings of the game, the Mega Minion's name translates to "Giant Minion", "Armored Undead", "Big Minion", "Armored Drone", and "Super Minion" respectively.
  • The Mega Minion was the first card to be introduced in the game along with a Special Offer in the Shop.
  • When deployed, the Mega Minion says "Cupcake". However, the Mega Minion's audio is muffled.
  • When the Mega Minion is defeated, its helmet falls to the ground. The other units that drop items upon death are the Knight, Rascal Boy, Dark Prince, Executioner, Mega Knight, Sparky, Fisherman, Golden Knight, and the Little Prince.
  • The Mega Minion is 1 of 8 cards to have an alliterative name, the others being the Royal Recruits, Goblin Gang, Goblin Giant, Cannon Cart, Barbarian Barrel, Ram Rider, and the Mighty Miner.
  • The Minions and Minion Horde's descriptions say that the regular Minions are "unarmored", which hinted the addition of the "armored" Mega Minion.
    • According to a Clash-A-Rama comic strip, a Minion is the Mega Minion's child.
  • The Mega Minion's health is a little higher than 3 Minions of equivalent level put together, while its damage is slightly lower.
  • The grill covering the Mega Minion's mouth is very similar to the visor on the Prince's helmet.
  • The Mega Minion is the subject of an Emote.
  • Its range was shown as 2 before the July 2019 Update.
  • The Mega Minion was featured in the winning decks of multiple Clash Royale Tournaments. More specifically:
  • The initial balance change for Mega Minion on the 4/4/2023 balance changes was an attack time interval decrease to 1.3 seconds (from 1.6 seconds), but it was raised to 1.5 seconds last minute.
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