The Ice Wizard's attacks will slow his targets' movement and attack speed by 35%.
All his standard face features are blue, while his clothing resembles that of the Wizard.
The Ice Wizard can deal with low health swarms well because of his moderate area damage. Nevertheless, he is also a good counter for opposing troops with higher health, notably slowing enemy units' movement and attack speed.
It is a good idea for the player to take care of him because by himself he can do some damage to a Crown Tower. Skeletons or the Ice Spirit can prevent a lone Ice Wizard from hitting your tower for a 2 Elixir profit.
The Ice Wizard can be used to support or assist pushes. His slowing effect is an excellent counter to any opposing forces.
The Ice Wizard can significantly reduce the damage per second of enemy troops by reducing attack speed, allowing important units to last longer and receive less damage as they cross the lane to damage the enemy Crown Tower.
The player can use the Ice Wizard effectively with high damage, single target troops like the P.E.K.K.A. or Prince to prevent them from being swarmed by low hitpoint troops.
The Ice Wizard can sometimes also be used to counter the fast-moving Prince and Dark Prince. The Ice Wizard's ice shards will not prevent them from dealing double damage with their respective charge attacks.
The Ice Wizard can be paired up with the Wizard to support other troops. The Wizard can deal the damage while the Ice Wizard will slow the opposing troops down, giving the Wizard more time to finish them off. However, it is very risky to play. At 8 Elixir, a Valkyrie, the Fireball + Zap/Log combo, tanks + high damage troops, Lightning, and Rocket can completely hinder this combo.
He can be easily countered by any high damage troops like the Mini P.E.K.K.A. due to his slow attack speed and low damage. However, depending on the level of the Ice Wizard, he may be able to survive one swing, although this rarely happens.
The Ice Wizard is best used defensively and to support a push. Maximize the use of his slowing effect because he doesn't have much damage.
If placed in the middle of your side of the arena, the Ice Wizard can defeat a group of Barbarians.
Even though the best uses for the Ice Wizard are on the defensive, keep in mind that he can deal moderate damage to your Tower.
If paired with the Hog Rider, he can increase the Hog Rider's effectiveness by slowing down opposing troops.
He can be used to make the slow moving troops like the Giant or Golem even slower.
Due to his low damage, it is not a good idea to send him alone.
On 3/5/16, the May 2016 Update fixed the "range bug" and decreased the Ice Wizard's range to 5.5 (from 6) but his effective range is unchanged. Also, this update changed his description. It used to read, "This chill caster hails from the far North. He shoots ice shards at enemies, slowing down their movement and attack speed."
On 24/8/16, a Balance Update decreased the Ice Wizard's hitpoints by 5%.
When the Ice Wizard is deployed, a small pile of snow is left behind him before the Ice Wizard starts to move.
Even though they are both Wizards, the Wizard's hit speed is 0.1 seconds faster.
When the Ice Wizard slows an enemy, a pile of snow will fall off the target, and the enemy also leaves a trail of snow when it walks.
The enemy will also speak with a deeper pitch. Rage will do the opposite.
The Ice Wizard's hands appear to be glowing, even when not attacking, unlike the Wizard.
His description incorrectly states his type of mustache as handlebar; based on his appearance both on the card and in-game, it appears to be a horseshoe mustache.
Despite being able to shoot ice shards, the Ice Wizard cannot reset the Inferno Tower and the Inferno Dragon's damage. He can only slow down their hit speed.
When deployed or when attacking, the Ice Wizard shouts aloud spells or battle cries, such as "Lunta!" "Kylmä!" "Pakastaa!" or "Täältä pesee!". He actually speaks Finnish, and nearly all his words refer to icy things, for example, "Snow!" "Cold!" "Freeze!" or "Here it comes!" His cousins the Wizard and the Electro Wizard does something similar, but saying fiery and electrical things in English instead.
Despite being able to attack with and control ice, the Ice Wizard is not immune to the Freeze spell, Ice Spirits, opposing Ice Wizards, or an opposing Ice Golem's death damage. Two Ice Wizards attacking each other can result in one of the slowest duels in the game.