“The Master Builder has sent his first contraption to the Arena! It's a fast and fun flying machine, but fragile!”
The Flying Machine is a Rare card that is unlocked from the Builder's Workshop (Arena 5). It spawns a fast, single-target, air-targeting, long-ranged, air troop with moderate hitpoints and moderate damage. It appears to be a small turret in a barrel with a rotor with team-colored blades on top. A Flying Machine card costs 4 Elixir to deploy.
Strategy[]
For Battle Decks with this card, click here
- The Flying Machine can be a suitable substitute for a Musketeer, as they generally have similar stats. However, the Flying Machine is airborne, moves more quickly, has less hitpoints, and deals less damage than a Musketeer. These characteristics can make it better at immediately supporting a push at the bridge.
- The Flying Machine is excellent at defeating spawners as well as most buildings. Due to its long range, it can pick off buildings near the middle of the Arena without being targeted by the Crown Towers.
- A Fireball or Poison will completely destroy a Flying Machine up to 1 level higher for a neutral Elixir trade, but hitting other targets with said spell will make this move more advantageous. Using other Fireball-vulnerable cards, such as Barbarians or Skeleton Dragons, can allow the Flying Machine to survive for longer periods of time. Alternatively, the Flying Machine can be used to bait these spells so that the other Fireball-vulnerable cards can wreck havoc.
- The Flying Machine is fragile and therefore will need to be supported with a tank such as an Ice Golem or a Giant if it is used offensively.
- Unlike a Musketeer, it can't completely stop troops like Mini P.E.K.K.A.s or Lumberjacks even with Crown Towers' support since it can't distract them. Because of this, the player should typically place a decoy unit like Skeletons to distract the units so the Flying Machine can finish them off.
- With the assistance of a Crown Tower, a Flying Machine can defeat a lone Balloon, Knight, or Valkyrie before they reach the Tower. However, Balloon will get its death damage on the Crown Tower.
- A Flying Machine cannot be kited due to having an attack range identical to its sight range (i.e, if an enemy unit moves out of its attack range, it will not chase that unit down). When using a grounded unit to tank for a Crown Tower in order to counter an opposing Flying Machine, players should place the grounded unit in the same lane as the Flying Machine to assure the grounded unit will not walk out of range.
- Due to its long range and fast initial hit speed, a Flying Machine will get a shot on a Crown Tower before the Tower’s arrow can reach it. This makes the Flying Machine threatening even when it is only one attack away from being destroyed, as one shot deals only slightly less damage than a Fireball to a Crown Tower. The player should either use counters which destroy it completely, like the Mega Minion, or use ground troops to block its attacks so that the Crown Tower can defeat it, like the Skeletons.
Statistics
Cost |
Hit Speed |
Speed |
Deploy Time |
Range |
Target |
Count |
Transport |
Type |
Rarity |
---|---|---|---|---|---|---|---|---|---|
4 | 1.1 sec | Fast (90) | 1 sec | 6 | Air & Ground | x1 | Air | Troop | Rare |
Level |
Hitpoints |
Damage |
Damage per second |
---|---|---|---|
3 | 290 | 81 | 73 |
4 | 319 | 89 | 80 |
5 | 350 | 98 | 89 |
6 | 385 | 107 | 97 |
7 | 423 | 118 | 107 |
8 | 464 | 129 | 117 |
9 | 510 | 142 | 129 |
10 | 559 | 156 | 141 |
11 | 614 | 171 | 155 |
12 | 675 | 188 | 170 |
13 | 742 | 207 | 188 |
14 | 814 | 227 | 206 |
15 | 896 | 250 | 229 |
Card Mastery
Type | Level/Tier | Objective | Reward |
---|---|---|---|
Damage Dealer |
1 | Deal a total of 185,000 Damage to enemy Troops or buildings | 100 Flying Machine cards 50 |
2 | Deal a total of 560,000 Damage to enemy Troops or buildings | 4,000 50 | |
3 | Deal a total of 930,000 Damage to enemy Troops or buildings | 150 50 | |
Tower Tapper |
1 | Hit enemy Crown Towers a total of 420 times | 6,000 125 |
2 | Hit enemy Crown Towers a total of 1,200 times | 100 125 | |
3 | Hit enemy Crown Towers a total of 2,100 times | 9,000 125 | |
Efficient Attacker |
1 | Land 8 attacks with a single deploy a total of 80 times! | 100 175 |
2 | Land 8 attacks with a single deploy a total of 240 times! | 125 175 | |
3 | Land 8 attacks with a single deploy a total of 480 times! | 150 175 |
History[]
2017
- The Flying Machine was once available in the Flying Machine Draft Challenge, which started on 22/9/2017. In this challenge, gameplay was similar to a regular Draft Challenge, except that one of the players was able to choose who would use the Flying Machine. If the player achieved at least 8 wins, they obtained the Flying Machine early.
- From 29/9/2017 through 1/10/2017, the Shop had a special offer where Arena 9+ players could buy up to 6 Giant Chests at the normal price that guarantee at least 40% of the Chest's contents to be Flying Machine.
- The Flying Machine card was generally released on 6/10/2017.
- On 9/10/2017, the Epic Quests Update, changed the Flying Machine's card image.
2018
- On 20/6/2018, the Summer 2018 Update, moved the Arena to unlock the Flying Machine from Jungle Arena to Builder's Workshop.
- On 5/9/2018, the September 2018 Update, changed it so that Rare cards start at Level 3 and end at Level 13 (from 1 to 11).
2019
- On 1/4/2019, a Balance Update, increased the Flying Machine's attack time interval to 1.1 seconds (from 1 second).
- On 26/11/2019, the End of November 2019 Update, added a card render to the Flying Machine's card info screen.
2021
- On 27/10/2021, the Champions Update, increased the Level cap of all cards to 14 (from 13).
2022
- On 26/10/2022, the 2022 Quarter 3 Update, added the Efficient Attacker Card Mastery task for the Flying Machine.
2023
- On 19/6/2023, the Card Evolution Update, increased the Level cap of all cards to 15 (from 14).
Gallery[]
Trivia[]
- According to a Tweet by the Clash Royale Twitter account, the Flying Machine was originally called "Dart Barrel", therefore behaving like the aerial equivalent of a Dart Goblin.
- The Flying Machine is one of the first troop cards to receive a card render, alongside the Archers, Knight, Goblins, Bomber, Skeletons, Barbarians, Bats, Royal Recruits, Skeleton Barrel, Rascals, Musketeer, Giant, Valkyrie, Wizard, Hog Rider, Royal Hogs, Dart Goblin, Zappies, Elixir Golem, Baby Dragon, Skeleton Army, Witch, P.E.K.K.A, Prince, Balloon, Giant Skeleton, Goblin Giant, Hunter, Electro Dragon, Wall Breakers, Bowler, Cannon Cart, Mega Knight, Ram Rider, Miner, Royal Ghost, Ice Wizard, Magic Archer, Bandit, Lava Hound, Night Witch, and Fisherman.
- In the Japanese, Chinese, Persian, and Finnish language settings of the game, the Wizard's name translates to "Hovering Gun", "Aircraft", "Flying Car", and "Flywheel" respectively.
- The Flying Machine's creator is the Master Builder, a character from Clash of Clans' Builder Base. He is also the one piloting the Flying Machine; his legs can be seen sticking out of the Flying Machine in its card image, card render, and also in its reveal trailer.
- The Flying Machine is featured as a Builder Boat in the Royale Scenery in Clash of Clans.