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HogRiderCard
ValkyrieCard
MusketeerCard
TornadoCard
FireballCard
GoblinsCard
SkeletonArmyCard
MinionHordeCard

Introduction

A fun deck that utilizes the sucking power of the tornado and the awesome power of the trifecta!

Deck Information

Page Created by: Fightingj
Minimum Recommended King Level: 4
Maximum Recommended King Level: 11
Arena Required: Builder's Workshop
Average Elixir Cost: 3.6

Card Roles

Hog Rider: Main damage dealer and win condition.
Valkyrie: Swipe away those swarms with her, but keep her away from air units!
Musketeer: A great point damage dealer, she can kill Witch, Wizard,Valkyrie,and many more!
Tornado: Suck away Swarms,Graveyards, and put Miners and Goblin barrels on you King to have some support!
Fireball: Toast all of the annoying cards that your opponent clumps together!
Goblins: Drop these little green guys to kill single-target troops like Mini-P.E.K.K.A., Prince, and Musketeer!
Skeleton Army: In the meta for once, this skeleton swarm can overwhelm tanks and damage-dealers alike! Use to bait out spells, than use your Minion horde for a damage party!
Minion Horde: Always a strong swarm, these little blue creatures can take out ground only splash units like Valkyrie or Bowler.

Strategy

  • Trifecta: Use this but be ready to fireball an enemy Minion Horde!
  • Valk-Hog or Valk-Musk: Play these before you add the third troop to fireball their swarms before they can do damage to the last troop.
  • Valk-Gobs: Nice rush if enemy put down an expensive troop like Golem or Three Musketeers
  • Skarmy-Musk: Risky push, but rewarding if the enemy has no spells for it.
  • Hog-MHorde: The "Hidden Hog" will confuse your enemies when a hog rider comes out from under the minions they just killed.