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ValkyrieCard
HogRiderCard
RoyalGiantCard
MegaMinionCard
SkeletonArmyCard
TombstoneCard
ArrowsCard
IceSpiritCard

Introduction

Hey everyone! As the name suspects, this deck features the Hog Rider and the Royal Giant. It's a very aggressive deck, capitalizing on every big mistake your opponent makes by sending in a kill-card. You can also surprise your enemy by sending in your first kill-card, wasting their building, and then your second kill-card.

Deck Information

Page Created by: SpEZiiL
Minimum Recommended King Level: 9
Maximum Recommended King Level: 10
Arena Required: Frozen Peak
Average Elixir Cost: 3.4

Card Roles

Valkyrie: The Valkyrie is mainly used on defense in this deck but can be used for a counter-attack. I mostly use her against Archers, Goblins, Bomber, Musketeer, Witch(Great Counter), Barbarians, Wizard(Can be used against all three Wizards.), Graveyard, Elite Barbarians(Unsupported E-Barbs. can be fully shutdown using a single Valkyrie), Three Musketeers, Guards, Dark Prince, Executioner, and maybe Bowler & Dart Goblin.
Hog Rider: The Hog Rider is a fast damage-dealer and mostly paired with the Ice Spirit, this combo-push can be used when the enemy uses an Elixir Collector, a Golem, or anything else expensive.
Royal Giant: The dirty Royal Giant (or Royal GG) can be used just like the Hog Rider, surprising your opponent and dealing good damage off. Further down you can see some combos. It is recommended to play Royal Giant as the first card of the game.
Mega Minion: The Mega Minion is the main defense for enemy air units, or heavy troops that only target ground, but he can be used offensively as well. Combine him with the Royal Giant to help destroy the enemies defensive building quicker.
Skeleton Army: As the only real swarm card of this deck, the job of the Skeleton Army is to deal massive damage to the opponents Hog Rider, Giant, Royal Giant, Giant Skeleton, P.E.K.K.A. and Golem. But, the Skarmy can also stop the Prince, the Barbarians(when you don't have your Valkyrie at hand), the Graveyard, the Battle Ram, Elite Barbarians, Three Musketeers, the Bowler(again, it's better to use a Valkyrie against him), and I find myself using the Skeleton Army even against the Goblin Barrel. Just place the Skarmy directly in front of the Crown Tower, when the Goblins form a triangle.
Tombstone: Tombstone, the only defensive building, is mostly used to defend against the Giant, the Balloon, the Giant Skeleton, the P.E.K.K.A., the Golem, the Sparky, the Royal Giant and the Ice Golem. I don't really see any other way to use it.
Arrows: The Arrows are your spell; use them mainly to kill a Minion Horde or Skeleton Army, although they can also be used against a group of spawned Spear Goblins from a Goblin Hut. If the Arrows are out of the rotation and a Minion Horde is placed, a great way to counter it is to place down an Ice Spirit and Mega Minion. If the opponent is using a Zap Bait deck, don't waste Arrows on a Goblin Barrel or the Skeleton Army. Your Skarmy is for the Goblin Barrel, the Valkyrie is for the enemies Skeleton Army, and the Arrows are for the Minion Horde.
Ice Spirit: The Ice Spirit is mostly a support card that can be replaced with the Fire Spirits. Both of the spirits can be used offensively or defensively; it depends on the situation. The Ice Spirit is also great to reset a charge-attack like the one from the Prince or Sparky.

Starting Hand & -Card

  • First Card to play at beginning or after reset
    1. Royal Giant at the bridge
      • When possible, have your Arrows selected and be ready to use them.
    2. Hog Rider at the bridge
      • When possible, combo with an Ice Spirit.
    3. Valkyrie behind the King Tower
    4. Mega Minion in the corner
    5. Ice Spirit behind the King Tower
    6. Skeleton Army behind the King Tower
    7. Tombstone in the middle
    8. Arrows
      • There will always be a better choice than this, so this is useless.
  • Best Starting Hand:
    • Royal Giant
    • Arrows
    • Tombstone
    • Valkyrie/Skeleton Army
      • OR
    • Hog Rider
    • Ice Spirit
    • Arrows
    • Tombstone

Push-Combos

  • Valkyrie + Hog Rider
  • Hog Rider + Ice Spirit
    • When you have both in your hand, put down the Hog Rider and then the Ice Spirit. It only costs 5 Elixir, so it's a very cheap and effective push. Again, you should select your Arrows.
  • Valkyrie + Royal Giant
    • A Royal Giant is often defended using a Skeleton Army or Minion Horde. The Valkyrie can annihilate a Skarmy, plus everything else placed to kill the Giant has to go trough the Valkyrie first. It's not very smart to put the Valkyrie behind the Royal Giant, as she struggles to go around him, making her extremely useless. I still recommend hovering your Arrows.
  • Royal Giant + Mega Minion
  • Royal Giant + Ice Spirit

Substitutions

  • Valkyrie
    • The Valkyrie is your only real mini tank and swarm protector. As a replacement I suggest these cards:
      • Knight: One Elixir cheaper and has almost the same number of health as the Valkyrie. In the current Meta (The Executioner Meta, February, 2017) the Knight is a great counter to the Executioner, but bad at countering swarms, so you have to be careful how you use your other swarm killing cards.
      • Mini P.E.K.K.A.: Same Elixir cost, but about 500 HP lower, he is better for high health targets, but even worse against swarms than the Knight.
      • Ice Golem: Not the best substitution, but two Elixir cheaper, if you think the deck costs too much, maybe use him, he isn't too bad at killing Swarms.
      • Bowler: For five Elixir he is maybe a little bit too expensive. If you really don't wanna use the Valkyrie though, he is the a replacement that makes a lot of sense.
      • Executioner: Like the Bowler, but less health a little more damage and can hit air.
  • Hog Rider & Royal Giant
    • I don't have really a lot to say here. These two guys are the core feature of the deck. Taking them out of the deck is like, taking a CPU out of a Computer. It just isn't working.
  • Mega Minion
    • The Mega Minion is the only flying Troop inside this Deck, so the Substitution has to be flying as well:
      • Minions: They actually do more DPS than a Mega Minion, but they are more vulnerable to Zap, Wizards(All three Wizards), Arrows, Both Spirits, and the Ice Golem. It's your choice what you want to use.
      • Minion Horde: Practically the same as the regular Minions but they deal more DPS, cost two more Elixir, and are even MORE vulnerable to everything above! I do not recommend them.
  • Skeleton Army
    • A huge Swarm, and our only Swarm Troop, so it should be another Swarm Unit.
      • Goblins: Cheaper, faster, more Health, more Damage, but 12 less of them.
      • Skeletons: If you think the Deck is too expensive, you can use the regular Skeletons. Though, I personally would not use them in this Deck.
      • Barbarians: Strong, slow, and cost one more Elixir.
      • Guards: They are almost not used at all but are very good against Prince, both P.E.K.K.As and I bet they can be very effective against Elite Barbarians as they are not Zapable.
  • Tombstone
    • Defense Building.
  • Arrows
    • Only Spell in Deck, can be very effective against Minion Horde.
      • Fireball: For the heavier targets, costing one more Elixir.
      • Fire Spirits: One less Elixir, but not very good for reactive moments. I do not recommend them.
      • Zap: Faster, costs one Elixir less, quite effective against Skeleton Army, but deals less Damage.
      • Poison: Really, I just put that in because it could be another possibility. Not the best in this Deck. It is not recommended as a substitution.
  • Ice Spirit
    • Support Card, but can be also very good against some swarms.
      • Archers: It's important to have another air defender, so why not Archers? I'll tell you why; they cost too much, or at least I think they cost too much for this Deck.
      • Baby Dragon: Again, it's important to have another air defender, but the Baby Dragon costs definitely too much Elixir.
      • Minions: Not the best replacement for the Ice Spirit, but they can be used offensively more effective.
      • Fire Spirits: If you have trouble defending against swarms, the Fire Spirits are the #1 Substitution for the Ice Spirit.
      • Zap: May be stronger on offense, as the Zap is instant, not like the Ice Spirit or Arrows.
      • Ice Golem: Just a thought, not really recommended.
      • Dart Goblin: Same as Ice Golem.