This is a simple beatdown deck which uses the P.E.K.K.A. The Elixir Pump helps this deck build up Elixir so you can play spells like Tornado and Lightning to assist the P.E.K.K.A. so she can reach the Crown Tower, along with the help her of support units.

Deck Information

Page Created by: Smarty Pants 264 Clash Royale
Minimum Recommended King Level: 9
Maximum Recommended King Level: 13
Arena Required: Jungle Arena
Average Elixir Cost: 4.3

Card Roles

P.E.K.K.A.: P.E.K.K.A. is your main tank and also a tank killer. She can stop any ground beatdown push due to her high health and damage.
Goblin Gang: The Goblin Gang should be used against single or building targeting troops. If your opponent ever Zaps or uses a The Log the Goblin Gang use the Night Witch.
Lightning: The Lightning spell should be used to damage buildings, glass cannons and Crown Towers. This spell is especially useful to reset an Inferno Tower which kills tanks quickly.
Tornado: This spell should be used to take out swarms and pull units away from the Crown Tower or to the King's Tower to activate it. It can also be used to pull ranged units to the P.E.K.K.A. so she can destroy them.
Night Witch: Night Witch is your support troop. On defense, she can take out high hitpoint troops with her Bats. Make sure you play her with the P.E.K.K.A., since she can deal heavy damage to many troops, and her Bats can distract air units, giving some time for the Baby Dragon to kill them.
Elixir Collector: The Elixir Collector is for providing you with extra Elixir, which is useful for building up a push. When you deploy this, make sure you have a Tornado or Goblin Gang in your hand since Miner and Goblin Barrel can easily shred the Elixir Collector. If you know your opponent has a Rocket, place it right in front of the middle of the King's Tower.
Ice Spirit: Use the Ice Spirit for offense with your other troops to freeze enemies and give your push a bit of time to take them out.
Baby Dragon: The Baby Dragon should always be paired with the P.E.K.K.A. because the Baby Dragon is effective at wiping out swarms.


  • P.E.K.K.A. should normally be used to stop tanks like Giant or Golem, and should also be used to stop medium health troops like Elite Barbarians and Hog Riders on defense.
  • When you need to defend against a splash unit that is not a Bomber, Dark Prince, Mega Knight or Valkyrie, surround that unit with the Goblin Gang. The Goblins will take it out before any major damage can be done.
  • When you are fighting an Inferno card and it has locked on to your P.E.K.K.A., wait 3 seconds, then use the Lightning to reset the Inferno card before it can kill the P.E.K.K.A.
  • As a general rule, make sure your Lightning spell can hit a Crown Tower and some other units or buildings. Ignore this rule, however, if your P.E.K.K.A. is being harassed by an Inferno card.
  • The Tornado should be used on glass cannon or ranged units on offense (make sure you are pulling them towards the P.E.K.K.A), while on defense, you can use it to pull medium health troops to the King's Tower.
    • The Tornado is an effective way to counter the Goblin Barrel, but make sure you are pulling the Goblins away from the Crown Tower and not towards it. Tornado can be used to activate the King's Tower by Goblin Barrels.
  • Pairing the Night Witch with the Ice Spirit can shut down a Hog Rider and set up for a counter push. The Goblin Gang can do the same for a cheaper cost, but this move is riskier since it dies easily to cheap spells like The Log or Arrows.
  • You should play the Elixir Collector either at the start of a match or when you have an Elixir advantage, or to bait out the opponent's spells since the Elixir Collector can be very problematic if ignored.
    • If the opponent tries to destroy your Collector with a Miner or Goblin Barrel, use a Tornado on the unit to pull it towards the King's Tower.
  • Use the Ice Spirit if the enemy troops are clumped up so that the Ice Spirit can freeze all of them.
  • Even though the Baby Dragon is great at taking out swarms, it is still vulnerable to Minion Horde. Make sure you have the Tornado to clump up the Minions while the Baby Dragon takes them out.
  • If your Princess Tower is low on health, don't pull enemy troops to the King's Tower. It will probably be the case that the enemy will play another troop that takes out your Princess Tower, and you will have inflicted extra damage to your King's Tower.


P.E.K.K.A: None

Goblin Gang: Guards, Skeleton Army

Lightning: None

Tornado: Arrows

Night Witch: Lumberjack

Elixir Collector: None

Ice Spirit: Fire Spirits

Baby Dragon: Mega Minion or Executioner

Deck archetype matchups

Beatdown decks

LavaLoon: This deck has some problems against LavaLoon, as this deck as no high damage air targeting units. Try to use Tornado + Baby Dragon to prevent as much damage as possible, and use an Ice Spirit with either the Goblin Gang's Spear Goblins or the Night Witch's Bats to take out the Balloon as quickly as possible. 3/10

Three Musketeers: This deck is good against Three Musketeers since Lightning and P.E.K.K.A can easily take out the Three Musketeers; if they ever split the Three Musketeers, you can use the Ice Spirit to take care of the single Musketeer while you can use Night Witch or Goblin Gang on the two Musketeers. 8/10

P.E.K.K.A: This deck can defend well against P.E.K.K.A decks, but it will struggle on offence against P.E.K.K.A decks since the 2 P.E.K.K.As can easily take each other out. Against a P.E.K.K.A deck, try to get as large a push as possible to overwhelm the opponent's P.E.K.K.A pushes, or slowly chip the Crown Tower with high damage spells. 7/10

Golem: This deck is very strong against Golem decks since P.E.K.K.A can easily take out the Golem and survive. It can tank all spells, including Lightning and Rocket. Always make sure you handle the support units before attacking the Golem. 8/10

Giant: This deck plays similarly against Giant decks as it does against Golem decks. The Giant itself is weaker than the Golem, but the Giant often has more support due to its cheaper cost. The same rules apply here. 8/10

Siege Decks

Mortar: This deck is decent against Mortar decks since the P.E.K.K.A can tank hits from the Mortar and quickly destroy it. However, many Mortar decks either protect the Mortar or use the Inferno Tower. For swarms, use the Baby Dragon, and for the Inferno Tower, use Lightning cripple the Inferno Tower and the Mortar. 7/10

X-Bow: This deck is good against X-Bow decks since the P.E.K.K.A can tank hits and also take out the X-Bow easily. The Baby Dragon can be used against swarms trying to overwhelm the P.E.K.K.A. Also since the Mortar is cheaper they might be able to cycle to their Mortar faster. 7/10

Bait Decks

Zap Bait: This deck is weak against Zap Bait since Tornado is the only anti-swarm card. If you don't have Tornado in rotation, there is no way to stop a Goblin Barrel from damaging your Crown Towers. The Goblin Gang can also stop most of the damage from the Goblin Barrel. 3/10

Log Bait: This deck is also weak to Log Bait, but instead of air swarms, expect fragile ground troops like the Princess and the Dart Goblin. 3/10

Cycle decks

Hog Cycle: This deck might suffer a lot of chip damage from many Hog Cycle pushes, but if you can manage to get a big enough push, it will overwhelm the opponent and render them helpless. 5/10

Bridge Spam: This deck is strong against Bridge Spam since the P.E.K.K.A can easily take out the Battle Ram, Bandit and Night Witch. The Inferno Dragon, however, might cause some problems since this deck lacks high damage air targeting units. In a case where the Inferno Dragon is deployed, use Lightning and an air targeting unit. 7/10

Miner Cycle: The same rules apply to Miner Cycle as Hog Cycle. However, your Elixir Collector is more vulnerable, so use Tornado or Goblin Gang to take out the Miner. For the former, you can drag the Miner towards the King's Tower. 5/10

Control Decks

Graveyard Poison: This deck is decent against Graveyard Poison since Night Witch and Goblin Gang can stop some of the damage, but won't shut it down completely. Against Graveyard Poison decks, try to set up for a counter push after you defend a Graveyard push. 4/10

Splashyard: Same rules apply to Splashyard as to Graveyard Poison decks. Although you can use Tornado to pull their Bowler or executioner towards your P.E.K.K.A 5/10

Royal Giant Furnace: This deck is very strong against Royal Giant Furnace since the P.E.K.K.A and Night Witch can easily defeat the Royal Giant and set up for a counter push. Lightning can cripple the Furnace while the Baby Dragon can take out waves of Fire Spirits. 8/10

Miner Poison: In this deck, you have to try to build up big pushes to heavily damage the opponent's Crown Tower since the Miner Poison combo will always guarantee damage on your Crown Tower. 5/10