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ArrowsCard
MinionsCard
MusketeerCard
ValkyrieCard
InfernoTowerCard
MirrorCard
SkeletonArmyCard
PrinceCard


Deck Information

Page Created by: 1089Royale
Minimum Recommended King Level: 6
Maximum Recommended King Level: 9
Arena Required: Spell Valley
Average Elixir Cost: 3.6

Card Roles

Arrows: To take down any pesky swarms like Minion Hordes or Skarmys attacking the Prince.
Minions: To serve as air support and a great air defense against troops like Balloon.
Musketeer: I added this card for more support, Musketeer can take care of Baby Dragons and other air troops really well.
Valkyrie: To deal with swarms hitting the Prince e.g. Skeleton Army or Witch.
Inferno Tower: To take down any tanks like Golem, P.E.K.K.A., Giant, etc.
Mirror: Don't play this until a minute has passed - place another Skarmy or Musketeer down
Skeleton Army: To defend against single-target troops like Prince, etc.
Prince: Main win condition to destroy Arena Towers with his charge damage.

Strategy

  • Use Prince offensively to destroy your enemy's towers, he is weak to swarms so always support him with your Arrows.
  • Support your Prince with Musketeer, Minions, and the Valkyrie to increase a push's effectiveness.
  • At Double Elixir, if you can, try to mirror the Prince or Musketeer.
  • Inferno Tower is your only defensive building and main tank killer. Use it only when you need to use it like against tanks and strong building-targeting troops. Also beware of Lightning that can destroy it completely.
  • Mirror Arrows against a Zap Bait deck