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ArrowsCard
MinionsCard
MusketeerCard
ValkyrieCard
InfernoTowerCard
MirrorCard
SkeletonArmyCard
PrinceCard


Deck Information

Page Created by: 1089Royale
Minimum Recommended King Level: 6
Maximum Recommended King Level: 9
Arena Required: Spell Valley
Average Elixir Cost: 3.6

Card Roles

Arrows: To take down any pesky swarms like Minion Hordes.
Minions: To serve as air support and a great air defense against troops like Balloon when the Musketeer is used in the push
Musketeer: I added this card for more support, Musketeer can take care of Baby Dragons and other air troops well.
Valkyrie: To deal with swarms hitting the Prince e.g. Skeleton Army or Witch. Part 2 of the push.
Inferno Tower: To take down any tanks like Golem, P.E.K.K.A., Giant, LH etc.
Mirror: The card that you use when your plan messes up horribly.
Skeleton Army: To defend against single-target troops like Prince, Giant, Hog etc.
Prince: Main win condition to destroy Arena Towers with his charge damage.

Strategy

  • Use Prince offensively to destroy your enemy's towers, he is weak to swarms so always support him with your Valkyrie and Arrows.
  • Support your Prince with Musketeer and the Valkyrie to increase a push's effectiveness.
  • Inferno Tower is your only defensive building and main tank killer. Use it only when you need to use it like against tanks and strong building-targeting troops. Also beware of Lightning that can destroy it completely.
  • Mirror Arrows against a Zap Bait deck.