Deck Information

Page Created by: Ragelike1134
Minimum Recommended King Level: 9
Maximum Recommended King Level: 13
Arena Required: Frozen Peak
Average Elixir Cost: 3.6

Card Roles

Furnace: The heart of this deck. It is used to ether chip or defend.
Zap: To control the deck, to cycle, and to stun.
Mega Minion: Used mainly to defend against non-swarms. Though it can be good for offense.
Wizard: Used to defend against any swarms and to counterpush.
Night Witch: Used to defend against practically anything. And used to counterpush.
Hog Rider: Used to chip and cycle.
Lightning: Used to take out groups of medium health troops and maybe damage towers. Can be used against Elixir Collectors.
Skeletons: Used to distract and cycle.


  • Furnace is the heart of this deck. Protect it to help on both chippy offense or defense.
  • Keep trying to maintain a chip cycle by these cards: Hog Rider, Night Witch, and Furnace.
    • Skeletons, Mega Minion, and Zap for better, but no chip cycling.
  • Opponent starts a big push, use a Hog Rider to rush the other side.
  • Use Night Witch like a walking tombstone than can attack through the river.
  • Mega Minion is a great support card in this deck.
  • With no big tank, this is a chip cycle deck so we don't need to start bug pushes.
  • Hog Rider is the tank in this deck. It has more health than a Knight.
  • Hog Rider is also the main troop to chip towers.


Wizard: Executioner

Skeletons: Ice Spirit

Lightning: Fireball, Rocket or Poison

Hog Rider: Bandit, Battle Ram or, Miner

Mega Minion: Flying Machine

Before using this deck:

  • This deck is very good in 2v2 and sudden death challenge.
  • However it is not that good with a low level Furnace than can't even chip towers.
  • I haven't tested this in tournament standards yet so I don't know how good it is in tournament standards 1v1 or ladder.