This is a deck that my friend created for me and it worked really well for me.

Deck Information

Page Created by: Luke314
Minimum Recommended King Level: 5
Maximum Recommended King Level: 9
Arena Required: Spell Valley
Average Elixir Cost: 3.3

Card Roles

Hog Rider: Main offensive card. Takes down the towers. Make sure to support it
Fire Spirits: Used for taking out swarms or dealing huge damage to medium hitpoint troops that will cause problems for your tower if not destroyed, like Mini P.E.K.K.A and Musketeer. Can also deal decent damage to a tower if the tower is distracted. Can be replaced by Bomber.
Skeleton Army: Used for taking out card like Prince, P.E.K.K.A, and Musketeer. Can be replaced with guards or bats.
Musketeer: Used for taking out Airborne troops like Minions and Baby Dragon. In pushes, can protect the Hog Rider from airborne troops. Can deal a lot of damage to a tower in her own right.
Arrows: Used for taking out cards like Skeleton Army, Minion Horde, and Goblin Gang. Also good for finishing off towers with extremely low hitpoints left.
Cannon: Used for taking out medium hitpoint troops that are on their own. Perfect for taking out opposing Hog Riders if placed right.
Baby Dragon: Used for taking out swarms of enemies when Arrows is not in your deck. Also good against high hitpoint troops that do not attack air. Also deals good damage to Arena Towers.
Goblin Barrel: 2nd offensive card. Deals HUGE damage to a tower if the tower is distracted. For A major offensive push, Try Hog Rider and Goblin Barrel!


  • Hog Rider + Goblin Barrel= High damage if not destruction of tow theer. Perfect Starter offensive push
  • . Arrows the Skarmy when they place it.Use goblin barrel when you know your opponet is at low elixir, or if you need chip damage
  • Hog Rider + Fire Spirits, also known as the Pig Push, is a very good offensive push. Watch out for zap.
  • Hog+Baby Dragon= Main push of deck