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GolemCard
NightWitchCard
GoblinGangCard
SkeletonsCard
ElectroWizardCard
CloneCard
ElixirCollectorCard
MinionsCard

Introduction

A classic fresh deck to build your clash career.

Deck Information

Page Created by: ClashyLegend
Minimum Recommended King Level: 9
Maximum Recommended King Level: 11
Arena Required: Jungle Arena
Average Elixir Cost: 4

Card Roles

Golem: Tank, to start huge push.
Night Witch: Support the Golem, destroy most swarms with her spawned Bats and big troops with a little support.
Goblin Gang: Cheap defensive swarm to take out most ground troops.
Skeletons: For cycling, defense and to support the Goblin Gang if they die.
Electro Wizard: Excellent control and to help the Night Witch.
Clone: To cause chaos and a huge swarm of armies.
Elixir Collector: To produce Elixir as an advantage to help you with the push.
Minions: Air support, takes out all primary defensive troops placed by your opponent.

Strategy

  • Put your Elixir Collector down if you have it. Always put it in the middle.
  • Use some of your defensive troops if the opponent places some offensive cards. Put Golem to defend if there is a huge swarm of troops. Use Night Witch to support it, and her Bats will do good work and damage. Use Electro Wizard to support it from behind. The Bats, along with the Electro Wizard's Zap would take out dangerous air troops. Use Goblin Gang (if you have good Elixir) to support Electro Wizard. Use Skeletons always for defense. Clone all the troops in your target area. This will cause a lot of damage guaranteed.
  • Push by placing the Golem in the back, and following up with the Night Witch and the Electro Wizard. If your opponent is giving you a hard time with pushing, split the cards into two lanes so that the opponent has a harder time to counter all the cards. Once you take a tower down, defend with the Goblin Gang and Skeletons. Use the Golem to protect your tower from large pushes as a last resort.
  • Good luck with using this deck!