This deck is mainly a hog cycle deck. Main push with Hog and poison for spell cycle and to help the Hog. Don't worry about legendary, it's only for defense. So, you can substitute it.

Deck Information

Page Created by: Sazidur10591842
Minimum Recommended King Level: 9
Maximum Recommended King Level: 13
Arena Required: Electro Valley
Average Elixir Cost: 3.6

Card Roles

Electro Wizard: Electro Wizard is my 2nd most favorite legendary. In this deck he will be mainly used for defense. He is a glass cannon, like the Musketeer . you can substitute him with the Musketeer, as both of them plays the same role. But, i shall prefer E-Wiz as he zaps and resets troops or buildings attack. He must be at least lvl 1(tourney lvl)
Hog Rider: Hog Rider is your primary win condition here. he must also be at least in tourney lvl (lvl7). he has a moderate health and good damage. use Poison or Goblin Gang or Minions as a support for him. it will be easier to push then.
Poison: Mainly for spell cycle, also will help the Hog in attack. must be at least lvl 4, because when you will reach 3500+ trophies, most of the players will have lvl 5 Skarmy (lvl 10 skeles). the Poison must be at least lvl 4 to kill them in one tick. instantly drop the Poison, when you deploy the Hog. remember to keep the range of poison with your enemies tower.
Goblin Gang: The Goblin Gang can be used to counter troops with a lot of hitpoints, like Giants and Princes. Beware of Log that can kill the Goblin Gang quickly.
Minions: The Minions could counter anything on the ground, like Valkyries and Hog Riders.
Arrows: Arrows can be used to counter swarms, more commonly air swarms.
Inferno Tower: The Inferno Tower can be used to counter tanks, such as P.E.K.K.A. and Balloon.
Skeleton Army: The Skeleton Army can be used to surround troops, or distract for air troops.