This deck is mainly a hog cycle deck. Main push with Hog and poison for spell cycle and to help the Hog. Don't worry about legendary, it's only for defense. So, you can substitute it.
- Page Created by: Sazidur10591842
- Minimum Recommended King Level: 9
- Maximum Recommended King Level: 13
- Arena Required: Jungle Arena
- Average Elixir Cost: 3.6
- Electro Wizard: Electro Wizard is my 2nd most favorite legendary. In this deck he will be mainly used for defense. He is a glass cannon, like the Musketeer . you can substitute him with the Musketeer, as both of them plays the same role. But, i shall prefer E-Wiz as he zaps and resets troops or buildings attack. He must be at least lvl 1(tourney lvl)
- Hog Rider: Hog Rider is your primary win condition here. he must also be at least in tourney lvl (lvl7). he has a moderate health and good damage. use Poison or Goblin Gang or Minions as a support for him. it will be easier to push then.
- Poison: Mainly for spell cycle, also will help the Hog in attack. must be at least lvl 4, because when you will reach 3500+ trophies, most of the players will have lvl 5 Skarmy (lvl 10 skeles). the Poison must be at least lvl 4 to kill them in one tick. instantly drop the Poison, when you deploy the Hog. remember to keep the range of poison with your enemies tower.
- Goblin Gang: The Goblin Gang can be used to counter troops with a lot of hitpoints, like Giants and Princes. Beware of Log that can kill the Goblin Gang quickly.
- Minions: The Minions could counter anything on the ground, like Valkyries and Hog Riders.
- Arrows: Arrows can be used to counter swarms, more commonly air swarms.
- Inferno Tower: The Inferno Tower can be used to counter tanks, such as P.E.K.K.A. and Balloon.
- Skeleton Army: The Skeleton Army can be used to surround troops, or distract for air troops.