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InfernoTowerCard
BowlerCard
MusketeerCard
HogRiderCard
FireballCard
ZapCard
IceGolemCard
SkeletonArmyCard

Introduction

This a successful deck that has won me many battles in Frozen Peak and a few in Jungle Arena, too.

Deck Information

Page Created by: GalacticFNAFRunner
Minimum Recommended King Level: 9
Maximum Recommended King Level: 13
Arena Required: Frozen Peak
Average Elixir Cost: 3.6

Card Roles

Inferno Tower: Used to incinerate tanky slow troops, such as Lava Hound and Golem. Can also be used to pull other troops. Can be substituted with Tesla.
Bowler: Great against swarm cards and against spawners. During a push, it serves as the tank.
Musketeer: Used to take down air troops, preferably placed at a distance. Can also assist in pushes. Beware swarms.
Hog Rider: Main damage source. Try to get it to the Crown Tower. At the start of the game, I like to send it alone, with a Zap ready in case my opponent uses Skeleton Army.
Fireball: Best used against Wizards/Musketeers, but can be effective on other cards in emergencies. Can also be used to finish off Crown Towers.
Zap: Can kill most, if not all, of a Skeleton Army. Also good against Goblin Barrel if Zap is 1 level above the Goblins. Useful in resetting Sparky and making enemy troops retarget other cards.
Ice Golem: Can easily melt a Skeleton Army. Will also allow you to temporarily hold off other troops for just 2 Elixir.
Skeleton Army: Used to swarm single target troops like Elite Barbarians, Mini P.E.K.K.A., Prince, etc. It can also counter Hog Rider pretty well.

Strategy

  • Start with the Bowler in the back. Slowly build up a strong push with other cards, preferably the Hog Rider and Musketeer.
  • Defend appropriately.
  • If you take down a Crown Tower, you can choose to go all-defense, or attack the other tower.
  • If you see your opponent prepare for a push, such as placing the Giant in the back, rush on the other lane to apply pressure. This can mess up their push.