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BanditCard
BattleRamCard
KnightCard
CannonCard
ExecutionerCard
MinionsCard
TheLogCard
FireballCard

Introduction

What's up everybody? Today, I am bringing a interesting Battle Ram deck. Try it out!

Deck Information

Page Created by: Jerdeboi
Minimum Recommended King Level: 9
Maximum Recommended King Level: 13
Arena Required: Jungle Arena
Average Elixir Cost: 3.4

Card Roles

Bandit: This nice lady is one your opponent can't ignore. She works well when taking out ranged troops, like the Bowler.
Battle Ram: Your main win condition. You can employ it to kill buildings blocking the way of your Bandit, defend slow attacking troops, and attacking the tower directly.
Knight: A nice tank for your Battle Ram and Bandit (Interchangable with Valkyrie or any other tanky troop).
Cannon: Your primary defence. Employ it to kill Hogs and Giants. Also, it can slow the progress of other tanks.
Executioner: Your main splash. Use to kill swarms and air troops. (Changeable with Baby Dragon, Ice Wizard and Wizard).
Minions: Secondary defence option. Use them to kill tanks mini tanks and ground splanks. (Changable with Mega Minion).
The Log: A cheap card to remove Skeleton Armies, Goblin Barrels, and more. (Changable with Zap and Arrows).
Fireball: Use to kill clumps of low health troops medium health troops or to finish wounded buildings.

Strategy

  • Try to push early to keep constant pressure on your opponent.
  • Split pushing with this deck is quite effective because of high danger troops, like Bandit.
  • Use your Cannon for high health danger troops, like Giant and Hog Rider.
  • Pair Knight with Minions to kill Elite Barbs.
  • Try to bait out buildings then push with Battle Ram.