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TombstoneCard
GoblinHutCard
LightningCard
ValkyrieCard
MinionsCard
ArchersCard
SkeletonsCard
SpearGoblinsCard

Introduction

This is an Arena 2 deck with cards from Training Camp, Arena 1, and Arena 2.

Deck Information

Page Created by: Miscalcified
Minimum Recommended King Level: 1
Maximum Recommended King Level: 4
Arena Required: Bone Pit
Average Elixir Cost: 3.4

Card Roles

Tombstone: A simple 3 Elixir spawner that spawns Skeletons, and are good for distracting troops.
Goblin Hut: A 5 Elixir spawner that spawns Spear Goblins to support the Valkyrie against air troops, can deal good chip damage if left ignored.
Lightning: For destroying any Bomb Towers, or other Goblin Huts, or possibly Barbarian Huts.
Valkyrie: A 4 Elixir mini tank that has moderate area damage, and an average hitspeed. Use her to counter glass cannons like Bomber, or Musketeer.
Minions: Minions are good for taking out weak ground troops or glass cannons (Mini P.E.K.K.A., Musketeer).
Archers: Another support card for the Valkyrie.
Skeletons: A good card for countering Knights, Mini P.E.K.K.A.s, or Musketeers.
Spear Goblins: Another support card for the Valkyrie against air troops.

Strategy

  • Place the Goblin Hut in the back, and then place the Tombstone near the middle.
  • Wait until an opponent has multiple troops or troop and building to use Lightning.
  • A counter to high damage cards, such as Mini P.E.K.K.A. or Prince, can be Tombstone, which will distract them.
  • When the Tombstone is destroyed, four Skeletons will appear.
  • Archers can whittle down opposing swarms with ease.
  • Archers behind the Valkyrie create a formidable cheap push, along with spawns from the Goblin Hut.
  • Use Skeletons on defense only! Place them in the middle of your side of the Arena when an opponent has single target troops coming your way.
  • Skeletons can take out the Musketeer if placed on top of her.
  • Use Minions as support on offense, and can take down the Balloon on it's own.
  • Archers can be used against Balloon as well.