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BattleRamCard
PEKKACard
RocketCard
PrincessCard
MinerCard
TheLogCard
TornadoCard
ElectroWizardCard

Introduction

Are you looking for a great deck for 2v2 Battles? Just scroll down! You will need a good complimentary deck, like heavy Golem deck.

Deck Information

Page Created by: Prokop0223
Minimum Recommended King Level: 9
Maximum Recommended King Level: 11
Arena Required: Royal Arena
Average Elixir Cost: 4

Card Roles

Battle Ram: Great card to apply pressure on your opponents - they can't afford leaving it wreck their tower. Use it with The Log to kill or stun defending troops.
P.E.K.K.A.: This card's true power unleashes in overtime. Put it in back and form a large (counter)push with your teammate. If you put Prince or Battle Ram behond, it can go way faster.
Rocket: The Rocket is your other win condition or defensive card.
Princess: Use Princess to chip away damage from towers. It can be handy on defense, too.
Miner: Use the Miner for chip damage, or to tank for the other troops.
The Log: Use The Log to take care of swarms, or to push back units.
Tornado: Use the Tornado to group troops away from the P.E.K.K.A. or Battle Ram.
Electro Wizard: Use the Electro Wizard to retarget troops.

Strategy tips

  • The basic goal is to apply constant pressure with the Miner or Princess.
  • Use the Battle Ram with The Log (to get rid of swarm troops like Skeletons), with Tornado (to pull troops away from the Ram) or with the Miner (to tank for the Ram). Your main goal is to protect the Ram !
  • Use Tornado+Rocket to defend against hordes - it costs 9 Elixir, but can be handy sometimes. Just remeber that Rocket has long fly time and the Tornado's duration is just 2.5 seconds!
  • Use Tornado to activate King Tower - extra cannons will improve your defense.
  • Play the P.E.K.K.A when you don't have any other playable cards - it can create a good push. Use Electro Wizard to stun and reset Infernos.