For key information about all cards in the game, see Card Overviews.


Inferno Dragon


For 4 Elixir, this dragon has moderately high health and high damage. With his infernal blast, he can make crisps out of tanks and towers alike, and can even survive a Lightning! But beware of swarms and stunning electrickery, as he is shockingly hopeless against them.

Lava Hound


A flying beast that targets buildings with very high hitpoints yet low damage, making it an amazing tank. When defeated, it splits into 6 spread-out Lava Pups that can easily overwhelm, dealing the same damage with moderately low health. However, this beast is slow and expensive at 7 Elixir, and must be well supported.

Ice Wizard


Has moderate hitpoints and deals low area damage that slows units for 3 Elixir. It may not seem like much but he can stop enemies in their tracks, making him an invaluable support troop although a slow attack rate and low damage make him ineffective alone.



Wait… where did my entire push go? For 6 Elixir, Sparky is a powerful machine with moderately high hitpoints that nukes a small area every 4 seconds, making her a juggernaut on both defense and offense. However, her very slow attack rate allows her to be easily surrounded or distracted.



This underground mini-tank is always a surprise to the opponent! For 3 Elixir, he has a lot to offer: moderate hitpoints, damage and the ability to go anywhere in the Arena! He can be a quick mini-tank for smaller troops or easily sabotage enemy buildings, but watch out for swarms, as he can't do much against them.

Electro Wizard


For just 4 Elixir, he lands with a free Zap and continues to Zap (and reset) two opponents at once or deal double damage to a single foe, making him a stunning support troop anywhere. He has moderately high health, but is easily defeated by swarms and high health tanks.



Royalty steps into the Arena! For 3 Elixir, she sets anything on fire with her moderate hitpoints, area damage, and very long range! She easily defeats any swarm, and can outrange buildings with flair! However, she is fragile and slow to attack — her dreams are easily crushed (along with herself).



For 4 Elixir, the Lumberjack provides insane damage, moderate hitpoints, and a free Rage. He shreds tanks, towers, and even small swarms with his extremely fast attack speed and high damage, making him formidable whether on defense or offense. As a bonus, he drops a Rage spell when defeated, making pushes even deadlier.

Night Witch


The sister of the Witch, she has moderate hitpoints, moderately-high damage and the ability to spawn flying Bats for 4 Elixir. She isn't afraid of striking enemies who get too close with her staff, and when she dies, she spawns more Bats to do her final bidding. However, she is weak against other splashers.



Dashing from one unit to the other, quickly annihilating them, the Bandit is a formidable foe for 3 Elixir. When she dashes, nothing can touch her, making her great for quick & damaging attacks. However, her moderate hitpoints leave her vulnerable to swarms or high damage units.

Mega Knight


He lands with a BOOM, dealing massive area damage to everybody around him, then jumps to the next target in range, landing with another BOOM! If he's not jumping, he'll smack, with powerful melee splash damage! He has very high hitpoints for 7 Elixir, but can still be defeated by high damage units due to his slow attack.

Royal Ghost


A vengeful spirit is haunting the Arena! For 3 Elixir, he has moderate hitpoints & area damage and can become invisible. He strikes enemies and towers before they even see him and clears swarms with ease. However, he has a slow attack speed, leaving him susceptible to other mini-tanks.

Magic Archer


The master of all Archers! For 4 Elixir, he has moderate health, damage and the ability to send his arrow very far. He can safely pierce buildings from afar, as well as multiple targets within the arrow's path, and can clear swarms. However, tougher troops and the Fireball will easily destroy him.




This portable 5 Elixir swarm brings the party anywhere in the Arena! With its timed release of an entire Skeleton Army, the Graveyard can easily overrun towers if not countered with small units or area damage, and can also act as a last-second distraction late in the game.

The Log


It rolls. It crushes. It knocks back. It's none other than The Log. A spiked log rolls across the Arena floor, dealing moderate damage and knocking back every enemy ground unit in its path for just 2 Elixir! Recommended targets include the Princess, low health support troops, and every ground swarm.