For 3 Elixir, it has moderate hitpoints, damage, and one of the shortest building lifetimes out of all the buildings. Doesn't seem like much, does it? Well, when you see that Hog Rider being pulled towards the Cannon into his death for just 3 Elixir, you'd better think again.
This tower will shock anything in its range. For 4 Elixir, it has moderate health and damage; can defeat Hog Riders and Balloons alone; and can take care of small swarms. When nobody is there, it hides underground, preventing any damage. However, tanks and large swarms can destroy this building.
It's quite hard to stop these explosive shells from hitting a tower and dealing quite a bit of damage thanks to its dead zone, where it ignores any enemy troop that gets too close. The ability to snipe towers, its moderate hitpoints, and the light cost of 4 Elixir make this building very versatile.
Here come the Spear Goblins! Every 5 seconds a Spear Goblin will spawn and chip some damage off the enemy's towers in this 5 Elixir ancient looking building, creating a passive Elixir advantage all the while. They can easily build up behind a tank to cause even more damage to towers, but are still weak to splash damage.
Bombs ahoy! This ground-only building throws bombs dealing moderate splash damage at a decent rate, making it perfect against swarms. Combined with its high hitpoints and a cost of only 5 Elixir, this building is one of the most effective against ground units in the game.
A cheap spawner with moderate hitpoints at the cost of only 3 Elixir that spawns Skeletons every few seconds. When destroyed, 4 more spooky scary Skeletons pop up to avenge the destroyer. The spawned Skeletons can easily distract and take out single-target units, making this building very versatile.
This crude but high-hitpoint wooden building spawns a pair of Barbarians every 14 seconds, who deal quite a bit of damage when ignored. These Barbarians can be valuable as support, granting a significant Elixir advantage. Despite this, the building is expensive (7 Elixir) and the spawned Barbarians can be easily taken out.
Things get really hot with this building. For 5 Elixir, this incinerator will roast even massive tanks and powerful support units in an instant for a positive elixir trade. However, beware of swarms and the power of electrickery, as this building will be overwhelmed and paralyzed.
Where do these Fire Spirits come from? This 4 Elixir magic oven has moderate health and the ability to spawn waves of Fire Spirits, efficiently countering swarms and other troops, and it can also put the opponent under pressure offensively! However, beware of spells and splash damage, as they will put out the ongoing fire!
The key to all expensive decks! For 6 Elixir, this passive building has moderate health along with the ability to produce bonus Elixir. This will make large pushes much easier to play, although this building comes with significant risk due to its vulnerability to spells and high cost.
This 6 Elixir automatic crossbow has moderate hitpoints, low damage, a long range and a very fast hitspeed. It can quickly whittle down small swarms and moderate-health troops, cripple tanks, and destroy towers. However, it can be very easily distracted, and is easily destroyed by spells and swarms.