“This big blue dude digs the simple things in life - Dark Elixir drinks and throwing rocks. His massive boulders roll through their target, hitting everything behind for a strike!”

The Bowler card is unlocked from the Frozen Peak (Arena 8). He is a medium-ranged, area damage troop with high hitpoints and moderate damage. He throws massive boulders which roll linearly to damage and knock back the Bowler's target and any other units in the boulder's path. A Bowler card costs 5 Elixir to deploy.


  • The Bowler's attack has a knock-back effect similar to the Fireball and can push all units back except the heavy ones such as the Giant. Also, similarly to the Fireball, this knock-back does not reset the charge of a Prince, Dark Prince or Battle Ram.
  • The Bowler has a linear attack that passes through all troops and is capable of damaging support troops behind a tank. To maximize this mechanic, the player should take effort to use effective placement. Since his attack passes through troops he is also an excellent crowd control card, capable of taking on most ground swarms. Also, if placed directly behind a Crown Tower, the Bowler can counter a Goblin Barrel and stay alive for a counter-push, but this requires good timing. His knock-back is also a great disruptor, separating support troops from the tank or delaying units such as Hog Rider from reaching the Crown Tower.
  • Because of his high health, linear attack, and knockback effect, he is amazing at countering pushes, damaging both the tank and support units. As an added bonus, his inability to knock back tanks means he can separate the tanks and the support units, making them easier to finish off. He is extremely effective when paired with an Ice Wizard and Electro Wizard as their slowing effects coupled with the Bowler's knockback make for a near impenetrable wall. A ranged glass cannon such as the Wizard or Musketeer can be also used to damage the slow tank.
  • The Bowler is one of the best counters against spawners. He can one-shot Spear Goblins, Fire Spirits and Skeletons. He can also take out Barbarians since he constantly delays them with his knock-back, giving himself enough time to take them out. If he lands the final blow on a Tombstone, he will not only destroy it, but also destroy the Skeletons that would have spawned from it. He is also a very strong counter against the Witch since he can easily tank her attacks and will destroy any Skeletons she spawns.
  • When defending against a Bowler, cards such as Minions and Inferno Dragon are very effective since the Bowler cannot retaliate. Despite his splash damage, his slow attack-rate means that he can still be taken out by swarms if he is surrounded.
  • He has a slow hit speed and low damage per second, so the player may need to back it up with troops with fast attack speeds and hard hitters such as the Musketeer and the Witch.
  • He can counter Elite Barbarians due to his knock-back ability and high hitpoints.
  • He is not very good at countering tanks, due to their high health, their inability to be pushed back, and his low damage per second.


  • The Bowler was added to the game on 4/7/16 with the Tournaments Update.
  • On 24/8/16, a Balance Update decreased the Bowler's Elixir cost to 5 (from 6), decreased its hitpoints by 7%, and its damage by 10%.
  • On 19/9/16, the September 2016 Update changed his description. The description used to say "This big blue dude digs the simple things in life - Dark Elixir drinks and throwing rocks. His massive boulders bounce off their target, landing behind for a double strike."
  • On 1/11/16, the November 2016 Update changed the Bowler's sound effects.


  • He is the first troop that can push back other troops with its attack, and also the first one with a linear rolling attack that can go right through units.
  • The description was taken from Clash of Clans, although there actually isn't Dark Elixir in the game. Also, before the September Update, the description used to be wrong, as the boulder rolls, not bounces.
  • Although the Clash Royale Bowler is similar to his Clash of Clans counterpart, in Clash Royale his rocks actually roll while in Clash of Clans they bounce, hitting 2 areas instead of 1.
  • He is one of the eleven cards who are cheered for by the audience upon spawning and booed when killed, the others include Sparky, Giant Skeleton, Giant, Royal Giant, Night Witch, Golem, P.E.K.K.A., Electro Wizard, Inferno Dragon, and Lava Hound.


Hit Speed
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Deploy Time
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Projectile Range
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52.5 secSlow (45)1 sec5Groundx1Ground6TroopEpic
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Area Damage
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Damage Per Second
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