The Bomber's appearance looks similar to that of a Skeleton, the exceptions being that it carries a black bomb and wears a blue/red (colour depends on the side of the Arena) cap with golden-rimmed pilots' goggles.
Even though it has low hitpoints, it is able to survive Arrows of a similar level. Therefore, using any spell that is more expensive is a waste of Elixir, as wasting a Fireball or Lightning to damage a Bomber results in an Elixir advantage for the opposition, except if you manage to hit something else with the spell such as an Arena Tower with the Bomber. The player must use either air troops, high damage or high hitpoint troops.
However, a lone Bomber can be killed with a Zap alongside the help of an Arena Tower without doing any damage. Hold the Zap ready, and when the Bomber is within range of the Arena Tower, Zap it. The Arena Tower's damage along with the Zap's 0.5-second stun time will deny the Bomber from dealing any damage.
This technique is also effective with The Log, but the role of the stun is replaced by a push back.
For just three Elixir, the Bomber deals solid damage per level and is one of the cheapest counters to Barbarians due to his range. In fact, it takes a Bomber only three throws to kill same level Barbarians, and a Bomber two levels higher only requires two attacks.
Fire Spirits can counter Barbarians, but usually, the Barbarians will survive with a small amount of health.
Barbarians take multiple hits for the Bomber to eliminate, so when engaging them with the Bomber, make sure to provide protection like a Knight or a Giant.
The Bomber can counter other melee ground swarms with even greater ease, e.g. a Skeleton Army.
If a Bomber is on his own and he needs to be taken care of, the player can perform a quick-drop to dispose of him with Guards and Goblins. To do a quick drop, the player must select the Skeletons card and drag them where they want them to go without releasing their finger. Then, they must select the Goblins card by tapping it. Finally, they should drop the Skeletons first, then the Goblins. The Bomber will kill the Skeletons and the Goblins will take him out. Note that it is possible to perform a quick-drop with any two units while following this formula.
The Bomber cannot attack air units, making it vulnerable against Minions and flying troops. However, when using the Bomber the player can place protective troops such as the Giant or the Baby Dragon.
As a very light troop, the Bomber can be practically pushed by almost any other troop in the game. In particular, Spear Goblins can push the Bomber at their pace. Together they can engage targets within their comfortable range, making for a quick ranged point-target and splash damage backup for your other troops across the river, or even a quick and small Arena Tower push.
The Bomber can also be used to take out moderate hitpoint troops such as Mini P.E.K.K.A. if deployed correctly.
On 19/9/16, a Balance Update decreased the Bomber's hitpoints by 2% and increased its damage by 2%. This resolved a minor issue where Goblins couldn't kill an equal level Bomber in 3 hits at some levels, e.g. Level 7.
On 15/12/16, a Balance Update increased the Bomber's damage by 4%. This lets the Bomber one shot equally leveled Archers.
One of the loading screen hints states, "One day, Wall Breakers realized that they could do a lot more damage if they THREW the bomb rather than sat beside it. Imagine that..." This is an allusion to Clash of Clans, as Wall Breakers sacrifice themselves to destroy walls, while Bombers throw explosives from a distance, out of harm. Also, the bomb he carries is similar to the Wall Breaker's bomb.
The Bomber is tied with the Sparky for the shortest ranged ground troop with a 4.5 tile range. They are also the only ranged troops in the game that cannot target air.