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  • Ray 2016

    Card Rarities

    March 27, 2017 by Ray 2016

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  • Ray 2016

    Card of the Week

    March 24, 2017 by Ray 2016
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  • Smarty Pants 264 Clash Royale

    Name: Giant Snowball

    Type: Rare

    Cost: 3

    Obtained in: Frozen Peak (Arena 8)

    (Spell Card)

    Range: 14

    Width: 3.6

    Explosion Radius: 3 tiles

    Rolling mechanic similar to the Log but does not roll through troops like the log it explodes when it hits the first ground unit.

    Lv:1 Damage: 190  Damage to Crown Towers: 76  Ice Golem Level: 1  Slowdown time: 3sec

    'Lv:7 'Damage: 334  Damage to Crown Towers: 133  Ice Golem Level: 7  Slowdown time: 3sec

    'Lv:11 'Damage: 486  Damage to Crown Towers: 194  Ice Golem Level: 11  Slowdown time: 3sec

    Description: The Giant Snowball rolls through the arena exploding on the first thing it hits then an Ice Golem pops out of the' Giant Snowball' to continue the fight.

    Info: Summons a Giant Snowball that rolls down the arena and exp…

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  • Ray 2016


    March 21, 2017 by Ray 2016

    Elixir Card





    9 Read more >
  • Smarty Pants 264 Clash Royale

    Name: Magician

    Rarity: Legendary

    Cost: 3

    Obtained in: Spell Valley (Arena 5)

    Deploy time: 1 sec

    Range: 6 tiles 

    Hit Speed: 0.9 sec

    Speed: Fast

    Targets: Ground and Air

    Lv: 1 Health: 455  Damage: 110  DPS: 122  Magic Strike Damage: 550

    Lv: 2 Health: 500  Damage: 121  DPS: 134  Magic Strike Damage: 605

    Lv: 3 Health: 550  Damage: 133  DPS: 147  Magic Strike Damage: 665

    Lv: 4 Health: 605  Damage: 146  DPS: 162  Magic Strike Damage: 731

    Lv: 5 Health: 664  Damage: 160  DPS: 177  Magic Strike Damage: 803

    'Special: On his first attack (Magic Strike') he will transform a single troop into a random troop. It will take him 3 seconds to launch his first attack. If his first attack will not transform a building into another building but it will deal heavy damage to t…

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  • Galleigo

    New Card Idea 1

    March 16, 2017 by Galleigo

    Card name: The Plague

    Description: It infects two enemy troops, then it spreads... sadly, the nearby hospital was demolished a few days ago.

    Rarity: Epic

    Cost: 4 elixir

    What it does: When played, infects the two enemy troops with the lowest health. If there is only one enemy troop, it will infect only that troop. The infected immediately becomes able to spread it. The effects start 2 seconds after infection - the troop's speed begins to slow by 1 every second, the attack damage is decreased by 5% and the attack speed is increased by 5%. 5 seconds after initial infection, poison starts and gets worse by 5% DPS every second.

    To infect another troop, the infected one has to be within a half-tile radius of an uninfected troop. There is a 25% chance…

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  • Galleigo

    The Ultimate Push

    March 16, 2017 by Galleigo

    NOTE: This is mainly directed to noobs.

    For a good "push" (an attack on an enemy crown tower), you need 3 types of troops:

    1. DPS (Prince, P.E.K.K.A., etc.)
    2. AoE (Witch, Wizard, etc.)
    3. Tank (Giant, etc.)

    Keep in mind the 3 different types of troop cards (DPS, AoE and Swarm) work in a scissors-paper-stone way:

    DPS kills AoE

    AoE kills Swarm

    Swarm kills DPS

    A tower is a single object. Therefore, a DPS troop is essential (either this or a swarm, but a swarm can easily be taken out by arrows). A DPS troop, like a Prince, is easily killed by a cheap swarm like a Skeleton Army, so use a Witch or a Wizard to support.

    The problem now is that the AoE troop is usually quite squishy and will quickly killed by a tower. The DPS troop sometimes can take damage however …

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  • GeometryCraft

    • The Legendary Arena used a new type of Trophy known as "Legend Trophies".
      • Legend Trophies are gained at the end of every Legendary Arena Season.
        • Each season lasts 14 days and picks out new top players.
      • After a Legendary Arena Season has ended, all players that have over 4,000 trophies will have their Trophy counts reset to 4,000 trophies.
      • The Trophies that were deducted will be added to the player's Legend Trophy count. For example, a player has 4800 trophies. The trophies will be reset to 4000 and 800 Legend trophies will be added to the player's Legend Trophy count.
    • Legend Trophies do not count towards your ranking in the Leaderboard.
      • This means that there will be a new top player every season, and all players will start at square one when a n…

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  • Smarty Pants 264 Clash Royale

    Okay So after seeing the balance updates it's time for me to write my opinion about the balance change

    Executioner: Axe hit radius +10% (All bugs from him like hitting troops behind will be removed)

    Well I all have to say is the Executioner can finally be surrounded and the extra axe hit radius means that he can hit all 3 goblins in a goblin barrel if placed behind an arena tower.

    The Log: Damage -4%, Range to 11.1 (from 11.6)

    Well I hope this nerf won't kick the log out of the Meta but I prefer a 2% damage nerf. On the bright side, it means that it is a slight indirect buff to swarms.

    Arrows: Projectile speed +33%

    Yes I again predicted the travel speed buff but I taught it was going to be 25% or 30% well I was close.

    Clone: No longer resets char…

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  • FishAreBlue

    I've been thinking that Supercell could add another card. Mabye another wizard. When I got my final Ice Wizard I need to level it up to Level 4, I thought of a new Wizard card that wouls blow Supercells mind. And here it is:

    New Wizard: Grass Wizard


    Hit Speed:1.7 Seconds

    Throw Speed:3 Second


    Deploy Time:1 Second






    Rarity: Legendary

    The Grass Wizard is unlike any other Wizard. The Ice Wizard can slow units, the Electro Wizard can stun units, and the Grass Wizard can throw units. As he attacks, after 3 seconds grass will apear on the unit and it will throw it back 4 tiles away and do damage.

    Tell me what you guys think of it!

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  • Larry army
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  • Larry army

    Name: Techy Musketeer (A Musketeer with a machine gun.)

    Rarity: Epic

    Type: Troop

    Cost:6 Elixir

    Obtained in: Builder's Workshop (Arena 6)


    Discribtion: This techy musketeer recently upgraded her booms tick into a machine gun! It is super OP and will get nerved later in the future, but it's awesome. Good luck countering her!

    Hitpoints: 340

    Dmg: 100

    Dps: 500

    Hit speed: 0.2 secs

    Range: 6

    Speed: Medium

    Targets: Ground and air

    Deploy time: 1 sec

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  • Mini Pekka Bill

    When I first started to play clash royale, I got the witch as my first epic card. It was really powerful in lower arenas, with the ability to spawn skeletons. The thing is, I didn't realise that it actually cause splash damage. After knowing it, I read card descriptions more carefully. 

    The Prince is a really scary unit in lower arenas since it can wreck a tower. Furthermore, it's hard to counter a prince without cards such as the skeleton army and tombstone. After that, I learn that I can actually counter a prince with a witch, or even the giant plus support troops.

    The Baby Dragon seems dangerous but actually it does not. The only counter that I know to it is the musketeer at that time. Then I realise that Archers and Spear Goblins can cou…

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  • Smarty Pants 264 Clash Royale

    Name: Smog Monster

    Rarity: Legendary

    Cost: 3

    Obtained in: P.E.K.K.A's Playhouse (Arena 4) or Spell Valley (Arena 5)

    Deploy time: 1 sec

    Range: 5 tiles (Similar to the Executioner he engages at 5 tiles but his smoke can reach up to 7.5 tiles) 

    Hit Speed: 0.4 sec

    Linear Splash like Bowler and Executioner

    Attack Mechanic similar to a flamethrower

    Speed: Medium

    Targets: Ground and Air

    Poison damage per tick: 1 sec

    Any troops that runs out of the haze smoke will not longer be damaged

    Lv: 1 Health: 770  Damage: 22  DPS: 55  Poison Damage: 30

    Lv: 2 Health: 847  Damage: 24  DPS: 60  Poison Damage: 33

    Lv: 3 Health: 931  Damage: 26  DPS: 65  Poison Damage: 36

    Lv: 4 Health: 1022  Damage: 28  DPS: 70  Poison Damage: 39

    Lv: 5 Health: 1120  Damage: 30  DPS: 75  Poison Damag…

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  • YT Gmasher

    I know what you're thinking BB Wiki Contributors: General, you're an idiot! How come you've posted the same announcement on the Boom Beach Wiki?

    Good question right there, but note that if you say that I'm an idiot you're the REAL idiot! (drops microphone)

    Not everyone is a Boom Beach Wiki Contributor so I come here to make one for the Royale Contributors, in addition I occasionally make Clash Royale videos! Since I can't copy paste everything from the BB Wiki announcement (way to go bloody PC!), I'm gonna post a link for you guys to read and hopefully you guys can access it! Thanks! -General Masher

    Link to my BB Wiki Announcement

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  • ModdingArt

    Hey everyone,

    Here I will be going over some of my ideas and predictions about the hinted "Team Battles".

    First of all I will explain where team battles have been hinted. First of all in the radio Royale notification in the game, if you click the t of Reddit it takes you to a picture of a half of a button. Also more recently, when someone said to stop 'leaking' fake updates Tim said correcemundo with the e leading to another picture, when you put them together people have found that Team Battle fits.

    These are my predictions of what I think will happen. The 2nd one is my favourite. Yes, I put a u in favourite. Deal with it I'm British. Lol.

    In this prediction there will be 12 arena towers, each placed like a normal game but with a space in the…

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  • Larry army

    Which spawned to use?

    February 27, 2017 by Larry army

    Spawner Rating : ☆          :BAD.

                                  ☆☆      :OK.

                                  ☆☆☆  :GOOD.

    Tombstone(☆☆) : We will use this as Skeleton Army. Maybe you will get this before you get Skeleton Army. You could use this to counter Prince or Hog Rider. Goblin Hut(☆☆☆) : This is a lower Arena Furnace. But this don't have area damage, but the same, anti air spawner.
    Furnace(☆☆☆) : This is useful when you are a high arena player. Don't use this when you first get it. The Fire Spirits could not reach the tower when you are a lower arena player. 

    Barbarian Hut(☆) : This is completely a very expensive spawner. But if you put Barbarian + Barbarian Hut, it is super. But beware if Wizards and Fireball.

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  • Mini Pekka Bill


    The wizard has a high damage per second and a large damage radius. On the other hand, the witch with lower damage per second has the ability to spawn skeletons.

    The wizard deals with air troops more effectively since the witch's skeletons won't be able to deal damage to air. Futhermore, the wizard kills swarm troops faster because it has a higher damage per second and a larger damage radius. It takes only a shot to kill a minion while a witch takes three shots to kill it. The wizard would be a better counter to spawner decks with it's longer range and higher area damage.

    The witch with lower statistics isn't worse than the wizard since it has the ability to spawn skeletons. The witch can't kill swarms that fast but can kill ground tanks(eg…

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  • Larry army

    Skeleton Deck

    February 22, 2017 by Larry army

    This is a deck that I think of:

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  • Smarty Pants 264 Clash Royale

    Okay So after seeing the balance updates it's time for me to write my opinion about the balance change

    Executioner: Damage -6%, Range to 4.5 (from 5), axe hit radius -10%

    Yup the Executioner definitely needs a nerf but the tiny 0.1 knockback is still there so maybe Supercell can fix that soon. I also think that the executioner should die to a Giant skeleton's bomb.

    Poison: Duration to 8sec (from 10sec), Damage per second +24%

    As long as Giant Poison does not become META again then I think this is a good buff. Kills skeletons in one pulse

    Witch: Damage +6%

    I got nothing to say too much but we have got another counter to the graveyard

    P.E.K.K.A: Deploy Time to 1sec (from 3sec)

    Okay after trying out the P.E.K.K.A this to me is more of a buff than a n…

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  • YLK100

    Card idea ice goblin

    February 15, 2017 by YLK100

    level HP Damage slowness
    1 63 19 3%
    2 68 21 5%
    3 74 23 7%
    4 83 26 8%
    5 90 28 10%
    6 100 31 13%
    7 109 34 16%
    8 110 37 18%
    9 121 40 20%
    10 145 45 24%
    11 160 49 28%
    12 175 54 32%
    13 192 59 35%

    Ice goblins:

    Unlocks at arena 8 frozen peak

    Card type: common

    Cost 2

    targets: air and ground

    speed: fast

    hit speed 1.5 seconds

    deploy time 1 second

    range 5

    count 3x

    targets: air and ground

    transport: ground

    type: troop 

    slows down troops by 3%-35%

    He looks like a spear goblin exept with light blue/ white skin and a coat, his spear is all icy

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  • GinoTitan

    Legendaries are, by definition, definitively better cards the moment you get one. Right out of the box, they are leveled to Tournament Standard, meaning it will have better stats than almost anything else below Arena 9.  Some of them are really good, like Electro Wizard or Miner. There is one Legendary, however, that my clan seems to hate (^ oh hey the title). Even in an Electro Wizard/Air Troops meta, many would even prefer Sparky to The Log. Hopefully I can convince everyone why The Log is one of the best, if not the best Legendary in the game.

    The Log is great at making trades that put you at an Elixir advantage. Many squishy troops are totally wrecked by it.

    • Princess
    • Dart Goblin
    • Guards
    • Skeleton Army
    • Goblin Gang
    • Goblins
    • Spear Goblins
    • Fire Spirit…

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  • LucasH181

    I'm incredibly sorry for not updating this series since January!

    Well, blame it on the festive seasons and the amount of schoolworks I've been receiving. :P

    LucasH181 (talk) 

    • No troll-voting, or using multiple accounts to vote!
    • Voting ends on 19 February 2017, 08:00:00 (UTC)
    • Happy voting!

    Since this is the 10th edition of the POTW series, I would like to hear what do you think of these poll blog series!

    Feel free to share your opinions and suggestions in the comment section below!

    Once again, I am very grateful to see the users supporting these series. Thank you!

    LucasH181 (talk)

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  • Larry army

    What do you think about this? Too OP right?

    This was something like making Mini  PEKKA a tank and make it fly. This "Tanky Flying Mini PEKKA" could be like something that has semi-tank hit points, Mini PEKKA damage and Baby Dragon targets, speed and area damage.If you want to know the statistics, click《read more》.


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  • King Dragonhoff

    Adding facts to an article is a great way to help build the wiki, but there are lots of other things that go into articles as well. We have many tools at our disposal to present information in the best possible way. All of these tools can seem overwhelming, but I have written a series of guides in a brief, easy-to-understand format to help editors learn how to better improve articles. Click the button below to check them out!


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  • BattlerMaster

    I have some questions for the myth-testing community of clash royale:

    • Rage decreases the lifetimer of the X-Bow, does it do the same for other buildings?
    • Can a Bowler knock a Miner back while he's underground?
    • What has a longer travel time, a mortar shell or Goblin Barrel?
    • Is it possible to counter Three Musketeers with 3 elixir or less?
    • Can you completely kill Three Musketeers with Zap+Fire Spirits? (This used to work, but Zap was nerfed to stun for only 0.5 seconds)
    • Is it possible to 3 crown yourself before getting any other towers killed with a Tornado (pulling units to your King Tower)?
    • Can multiple Electro Wizards effectively permastun any unit?
    • How many elixir pumps do you need to rage at one time in order to make a positive elixir trade?
    • How…
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  • BattlerMaster

    Deck Sharer

    January 29, 2017 by BattlerMaster

    Hello guys, I've recently just officially published the first version of my deck strategy. If you have time, and the patience to read through the paragraphs that I've wrote, I'd welcome any feedback on both my deck and my strategy. My deck's page can be found here.

    Thanks, BattlerMaster

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  • Transforming Eevee

    Chest Ideas

    January 29, 2017 by Transforming Eevee

    A chest full of Commons. Contains 100 Commons in Arena 1 which increases by 50 for each Arena you go up. Takes 1 day to unlock.

    A chest full of Rares. Contains 50 Rares in Arena 1 which increases by 5 for each Arena you go up. Takes 1 day to unlock.

    A Magical Chest which can be obtained every "Royal Weekend" by completing 5 Royal Quests over the weekend.

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  • Transforming Eevee

    My Ideas

    January 26, 2017 by Transforming Eevee

    It's fun to create new stuff :/

    • Lava Pup HP buffed to 250 (+20 on level up), Lava Pup levels are now 5 higher, Lava Hound + Pup Hit Speed buffed to 0.7 sec

    • (1 Elixir Common card) Lava Pups: Spawns in two Lava Pups to make things roast. They come in a burst of flame and are shoved 5 tiles apart.
      • HP: 250 (500 - x2) (+20 (40 - x2) on level up) | Damage: 45 (90 - x2) (+4 (+8 - x2) on level up) | Spawn Damage: 50 (100 - x2) (+10 (+20 - x2) on level up) | Spawn Radius: 3x3 |Damage Per Second: 64 (128 - x2) (+10 (+20 - x2) on level up) | Speed: Medium (60) | Deploy Time: 1 sec | Range: 2 | Target: Air & Ground | Count: x2 | Lava Pup Level: 6 (+1 on level up) | Transport: Air
    • (3 Elixir Rare card) Lava Mob: Four Lava Pups pop up in a burst of flame and …

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  • Zixuan2

    Here are some changes for Clash Royale not relating to cards that I suggest:

     Overtime increased by 180 seconds(Battles with Tournament Standards):

    Although Supercell's previous update is very effective in preventing draws, it is completely possible to have even 0-0 draws with 6 minutes gameplay(I experienced 2 draws in 13 challenge battles.) This is not just a waste of time(especially younger players whose playing time are limited) and also a waste of time. So, I believe 9-minutes gameplay should be able to solve this problem.

    Decrease Shop Legendary costs to 30 000(from 40 000)

    For free-to-play players, Legendaries are already very difficult to obtain, and to celebrate their progress to Legend Arena, you give them this in the shop?

    Delete the…

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  • Mx78

    That Epic Battle VI

    January 24, 2017 by Mx78

    How's it going guys my name is Peeeeew... Nah just kidding.

    Hello and welcome to my series of That Epic Battle! This serie is about some darn good battles. I will credit Mini P.E.K.K.A, SPEAR GOBLIN and Adboss123. Alright, here comes the Episode:

    Level 10. 3116 Trophies. Battle Deck:

    Hog Rider - Henry

    Archers - Archy & Amy

    Valkyrie - Shmi

    Cannon - The Champ

    Arrows - Airstrike

    Mega Minion - Old Ben

    Minions - Minou, Minn & Miley

    Rocket - KaBoom

    Level 7. 1850 Trophies. Deck:

    Skeleton Army - Skellies

    Minion Horde - Blue. Bleu, Blu, Bluh, Blou & Red

    Zap - Electro Shock

    Wizard - Magician

    Giant - Big One

    Inferno Dragon - Laser Eraser

    Fire Spirits - Hot, Burns & Flames

    Graveyard - Boneyard

    The Remacth of the Fifth Battle, aka the First Battle of Round II starts soon …

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  • LucasH181

    Sorry for the one week of inactivity since I am busy asf (school camps and assignments).

    • No troll-voting, or using multiple accounts to vote.
    • Voting ends on 29 January 2017, 07:00:00 (UTC)
    • Happy voting!
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  • LucasH181

    First balance change of the year. Yay or nay?

    So these will be my opinions for the upcoming balance changes (I suck in writing intros, but who cares) and please take note that these are my opinions and do not get triggered or offended by them. Oh yeah, don't write anything offensive.

    Elite Barbarians: Hitpoints -4%, Damage -4%, Hitspeed to 1.5 sec (from 1.4 sec)

    The nerf I have been waiting for the past one month. For this one month, I have to use Lava Hound in precaution that they will send in those elite barbs on the other lane. And I can't use my Valkyrie and Ice Spirit at times when there are no elite barbs (since those are my only counters to the barbs). And enduring the BM's by elite barb users. Those are truly annoying asf.

    Zap: Damage …

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  • Smarty Pants 264 Clash Royale

    Okay So after seeing the balance updates it's time for me to write my opinion about the balance change

    Also if you see a guy named Smarty Pants 265 Clash Royale ask him if he didn't notice me when making his username or is he copying me

    Elite Barbarians: Hitpoints -4%, Damage -4%, Hit Speed to 1.5sec (from 1.4sec)

    Yes I predicted this nerf in the elite barbarian comment sections and my profile vote poll but they are still quite powerful after this nerf but not OP unless if overleved

    Zap: Damage -6%

    Well Goblins will now survive a Zap which is awesome for me since I am a goblin user

    Electro Wizard: Hitpoints +9%, Spawn Damage -6%

    Fireballs will no longer kill an electro wizard which is a huge change but his spawn damage should line up with a zap s…

    Read more >

    Here are a few major comments : 1.) I think you recycle a few BU ideas . 2.) Try rounding the decimals at the percantage to whole numbers to make it more clearer next time . 3.) Put full stop , please ...4.) It seems like you hate Fire Spirits and Furnace .5.) Btw where is the BU of January .(It is here )


    Damage Increase by 20% and Health Increased by 13.7% or 18.3 %

    Why: The Knight is outclassed by other mini tanks like Valkyrie, Mini P.E.K.K.A, Miner, etc. So giving him a Hp and damage boost will help him.

    - You tell this everywhere .Health increased by 15% is good but for the damage I don't think so he needs one .


    Decrease the Bomber's hit speed decrease from 1.9 sec to 1.8 sec range increase to 5 from 4.5

    Why: He is good but not …

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  • Smarty Pants 264 Clash Royale

    The date above is when am I writing this blog I have no idea when the next update is coming 

    Okay so I am going to write my OPINIONS on how balanced are the cards right now in clash royale tell me if I Buff or Nerf a troop too much


    Damage Increase by 20% and Health Increased by 13.7% or 18.3 %

    Why: The Knight is outclassed by other mini tanks like Valkyrie, Mini P.E.K.K.A, Miner, etc. So giving him a Hp and damage boost will help him


    Decrease the Bomber's hit speed decrease from 1.9 sec to 1.8 sec range increase to 5 from 4.5

    Why: He is good but not good enough to compete with the other splash card and his sluggish hit speed means against barbarians 1 on 1 the barbarians still might have a chance to land a hit on the bomber.



    Read more >
  • ModdingArt

    One day on Sunday 15th January 2017, ModdingArt woke up and went on Clash Royale cause he has no life and it was Epic Sunday. He went to his shop page to see what was there, when he saw there was a Special Offer for a Legendary. This was the first Legendary Element.

    Then he started to drop, and drop, and drop till he got to Barbarian Bowl for the Clan Chest, becoming the worst in his clan. He made a troll deck using Elite Barbarians and other OP cards. He won a game, and with that came a Legendary Chest. This was the second Legendary Elements.

    Then ModdingArt competed in a weekly clan tourney, coming first and winning the top chest of 100 cards, unbelievably he won a legendary. This was the third Legendary Element.

    Everything got better as th…

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  • Mx78

    That Epic Battle V

    January 15, 2017 by Mx78

    I'm late. Sorry folks.

    Hello, and welcome back to Episode V of That Epic Battle. If you have not seen any of my earlier Episodes, I suggest you would do so. Anyways, I want to thank Users Adboss123, SPEAR GOBLIN and Mini P.E.K.K.A for supporting this ol' series. The amount of of Episodes will be slightly reduced due to my miscalculations. But don't worry, I got something else in mind that can increase the amount of Episodes.

    Lvl 10. 3116 Trophies. Deck:

    Hog Rider - Henry

    Archers - Archy & Amy

    Ice Golem - Icer

    Cannon - The Champ

    Zap - Electro Shock

    Freeze - Chill-o-Matic

    Skeletons - Trioo

    Elixir Collector - Moneymaker

    Lvl 8. 1850 Trophies. Deck:

    Giant - Vladimir

    Bowler - Purple

    Dart Goblin - Dartie

    Inferno Dragon - Laser Eraser

    Tornado - Sandy

    Fireball - La…

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    New Card Idea

    January 10, 2017 by SUPERMLG2

    Card Name : Giant Guards

    Rarity : Legendary

    Elixir : 7

    Description : The Two Guards Drank A Mutant Potion That Made Them More Stronger

    Level 1 : Hitpoints : 1500  Shield Hitpoints : 250   Damage : 125   DPS : 100   Speed : Slow   Target : Buildings

    Level 2 : Hitpoints : 1650  Shield Hitpoints : 400   Damage : 150   DPS : 120   Speed : Slow   Target : Buildings

    Level 3 : Hitpoints : 1800  Shield Hitpoints : 550   Damage : 175   DPS : 140   Speed : Slow   Target : Buildings

    Level 4 : Hitpoints : 1950  Shield Hitpoints : 700   Damage : 200   DPS : 160   Speed : Slow   Target : Buildings

    Level 5 : Hitpoints : 2000  Shield Hitpoints : 950   Damage : 225   DPS : 180   Speed : Slow   Target : Buildings

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  • Mini P.E.K.K.A

    Hello again, I'm sorry I'm Extremely late, but here it is!

    Clash of Clans and Clash Royale fandom is now official in Clash-a-rama. This is a pretty late statement, but that won't keep me from continuing for you loyal readers.

    I have Mx78, Smarty Pants 264 Clash Royale, LucasH181, and C.Derren, a new SparkReplier of the series! Thanks to you all, this part is out!

    I had many good suggestions, which will be credited.

    Mx78-Goblins; Story Idea: Goblin Gang will come to exist; Reason: Goblin Gang

    C.Derren-The Three Wizards; Story Idea: N/A; Reason: Just Because

    LucasH181-Lava Hound; Story Idea: N/A; Reason; Lucas's favorite card.

    It's a really tough idea, but I'll go with Goblins for this Part, Lava Hound Part 8, and The Wizard Trio for Part 9.

    Also, don't…

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  • Clashroyale1234

    Legendary Card Ratings

    Hey there! This is clashroyale1234 rating every single Legendary card.

    Scale:1-3=Terrible   4-7=Average   8-9=Great   10=Perfect

    Inferno Dragon: This is a very nice legendary card. It can destroy tanks and towers but is vulnerable to swarms. score=8

    Lava Hound: This card is an awesome tank. It also carries Lava Pups.(like a strong Minion Horde) score=10

    Ice Wizard: The main strength of this card is slowing down the other troops. score=9

    Sparky: It takes a long time to charge but has huge damage. It's vulnerable to swarms. score=6

    Miner: Miner can work as a tank and do chip damage. score=8

    Electro Wizard: Electro Wizard has unlimited zaps and comes with a zap. It also baits Fireball. score=10

    Princess: Princess has huge range,…

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  • LucasH181

    Before moving to the new polls, I would like to thank the admins and some users of the wikia for supporting my poll series. So, thank you guys!

    • No troll-voting, or using multiple accounts to vote.
    • Voting ends on 15 January 2017, 07:00:00 (UTC)
    • Happy voting!
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  • Mx78

    That Epic Battle IV

    January 6, 2017 by Mx78

    Howdy, howdy and welcome to my blog series of "That Epic Battle". If you haven't read any of my earlier episodes, I suggest to read them first. Links: Episode I, II and III. I will thank the users Mini P.E.K.K.A, SPEAR GOBLIN and Adboss123 for supporting this series.

    Level 8. 2030 Trophies. Deck:

    Giant - Biggy

    Wizard - Wiz

    Sparky - Mr Sparkles

    Zap - Soap

    The Log - WOOD

    Elite Barbarians - Leets

    Mega Minion - Meta Minou

    Skeletons - Larry, Mary & Gary

    Level 8. 2145 Trophies. Deck:

    Inferno Tower - Burns

    Hog Rider - Haag

    Mini P.E.K.K.A - Mini

    Arrows - Arrow Swarm

    Skeleton Army - Skeleton Swarm

    Fire Spirits - Fire, Fyre & Faire

    Valkyrie - Walkie

    Minion Horde - The Horde

    The Fourth and last battle of Round I starts in a few minutes in the classy Royal Arena. Hugo'…

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  • Bane of Potato

    Hello people of the internet! My name's Bane of Potato and today I feel like doing something different. I've posted two deck suggestions but I've got this feeling that people generally feel a greater sense of achievement when the deck that wins them the game is a deck that they've come up with themselves. I have spare time, so I will attempt to write down the general things you need to know.

    A good deck should be between 3 and 4.5 elixir. This means that you won't be caught out when your low on elixir but have the costier, tanky cards to make a push.Your deck should have enough punch to take out your opponent's Towers and enough defence to prevent them destroying your Towers. It should also have 1 or 2 spells.

    Your deck should have 2 or 3 so…

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  • Alpha654

    Sparky rework ideas

    January 4, 2017 by Alpha654

    So far, Sparky is the easiest card in the game to counter. I won't joke around with you, Poison and Arrows are the only two cards that can't destroy or stun Sparky, even when paired with another card.

    The problem is the Zap spell, a prominent part of the Elite Barbarians meta since it counters Skeleton Army, the cheapest counter the the Elites, so well.

    At this point, Sparky can't be directly buffed. Zaps and Skeletons will always dominate her for far less. The best chance Sparky has is a rework. Here are some ideas.

    1. Change Sparky into a building-targetting card.

    This will likely increase her Elixir cost, but will eliminate half of her counters.

    '2. 'Allow her to fire, even when not fully charged. She can fire again 2 seconds after firing.


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  • Smarty Pants 264 Clash Royale

    Name: Blunderbuster

    Rarity: Rare

    Cost: 4 

    Obtained in: Royal Arena (Arena 7)

    Deploy time: 1 sec

    Range: 4 tiles

    Hit Speed: 1.5 sec

    Area splash is 60-degrees in front

    Speed: Medium

    Targets: Ground and Air

    Lv:1 Health: 375  Damage: 150  DPS: 100

    Lv:2 Health: 412  Damage: 165  DPS: 110

    Lv:3 Health: 453  Damage: 181  DPS: 120

    Lv:4 Health: 498  Damage: 199  DPS: 132

    Lv:5 Health: 547  Damage: 219  DPS: 146

    Lv:6 Health: 601  Damage: 240  DPS: 160

    Lv:7 Health: 661  Damage: 264  DPS: 176

    Lv:8 Health: 727  Damage: 289  DPS: 192

    Lv:9 Health: 799  Damage: 318  DPS: 212

    Lv:10 Health: 878  Damage: 349  DPS: 232

    Lv:11 Health: 965  Damage: 384  DPS: 256

    Description: She wields her Blunderbuss with pride blasting anyone trying to get close to her

    Summary: A girl wielding a short…

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  • Adboss123

    Hey Guys, so I have made this deck and it is helping me reach my goal of 3250 trophies. If you are not a fan of using the elite Barbs, well this deck also has a ton of cards that counter them. Here is the deck:(no legendaries!)

    Bowler - Good for stopping hogs, elite Barbs, and other mini tanks like the mini PEKKA

    Tombstone - Although not as useful as it previously was, tombstone is good for taking out tanks, as well as elite Barbs

    Archers - Excellent ranged attackers used to take out minions, minion horde, Valkarye (if used properly) and other cards that are not ranged

    Zap - Good for taking out minion, minion horde, goblin barrel, skarmy, and also good for clutches and resetting inferno towers and other buildings

    Mega Minion - Good support troo…

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  • GalacticFNAFRunner

    Okay everybody, here I will be sharing one of my successful decks in Frozen Peak. As mentioned in the title, this deck has NO Legendary cards. 


    Hog Rider

    Skeleton Army




    Inferno Tower


    Main Push: Bowler + Musketeer + Hog Rider + 2 Fire Spirits(from the Furnace)

    For defense, use the Inferno Tower to incinerate Giants, Hog Riders, P.E.K.K.A.s, etc.

    Use Fireball to counter Wizards, Musketeers, and Minion Hordes. Use it on other troops if absolutely neccessary. 

    Zap is best used against Skarmies. However, if low on elixir, can be used to severely weaken Minion Horde. Also, use its stun effect to your advantage.

    Bowler is good against spawners, as his linear attacks can damage the building itself as well as the spawned tr…

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    Hi I am SOSDESTINY in SOS CLAN {E and This is my miner-gob barrel deck, it has been helping me get from builders to the middle of royal arena


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  • Smarty Pants 264 Clash Royale

    So after I saw the 3 clash royale commercials on the Super combos I decided to make a parody of it call Clashing Combos

    P.E.K.K.A + Tornado

    How to use this Clashing Combo

    1. Place the P.E.K.K.A

    2. Wait for ranged units

    3. Use the Tornado

    4. Tornado Pulls troops to the P.E.K.K.A

    5. The P.E.K.K.A kills them

    1. Place the P.E.K.K.A

    2. Wait for medium health units

    3. Use the Tornado

    4. Tornado Pulls troops to the P.E.K.K.A

    5. The P.E.K.K.A kills them

    6. Splash Units take out swarms


    -Prevents Kiting and less time for a P.E.K.K.A to walk towards ranged troops

    -Tornado helps P.E.K.K.A kill anything weaker than minions


    -Minions and Mega minion are a threat to this combo

    -Buildings can easily destroy this combo

    So what do you think if you got any more ideas o…

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