FANDOM


  • Sharp Elite

    Super P.E.K.K.A.

    May 15, 2018 by Sharp Elite

    I really like the Super Pekka, one of my favourite characters in the clash universe. Credit to Titan from Pinterest for creating this card: https://www.pinterest.co.uk/SuperiorTitan19/pins/

    I already made 3 fan made cards months ago, and this might be the 4th

    Apologizes for the bad English. Super Pekka's gender is "It," as Pekka is a Female, Mini Pekka is prefered to be a Male by fans, so Super Pekka is the third gender.

    This Super Pekka is WAYYYY different then the ones others created. Instead of less health and damage, and being 8 elixir then normal Pekka, this Super Pekka has...

    • +2 Elixir Cost then Pekka
    • More health and damage then Pekka
    • Slower Hit Speed
    • Does less damage to Crown Tower
    • Lethal Death Damage that attacks both Ground & Air
    • 1 Second …
    Read more >
  • Captain GLeen Du Grande

    Sorry that it took so long, I’m a bit tired on making blog posts recently, but now I’m back! This time I’ll be doing the legendary rankings, from worst to best, starting at 15th



    Honestly every legendary cards are good, Sparky isn’t even close to being bad! It’s just that comparing to the other legendary...... ugh. This is plain garbage.

    Yeah Sparky is still the worst legendary despite her buff. She does react faster but is still often outclassed by cards that does things faster than her, even PEKKA is faster!

    Sparky’s severe issue is her speed, everything is slow. I hope she can attack further so she can avoid E-Wiz better and get to the tower faster, speaking of which.....



    Range +1

    She can outrange E-Wiz If placed properly, so it should help!



    I…







    Read more >
  • Captain GLeen Du Grande

    We interrupt at my card rarity rankings, I’ll continues my card rarity ranking after I finish this blog post.

    As you can tell in my title, it’s about the Golem. Now if you remember my last epic card ranking, the Golem beats up the pre-nerfed Tornado and Dark Prince, and not even the mighty PEKKA is strong enough to stop Golem from being the best epic card. Guess what it means? Yes, Golem is the most broken card, yes even more broken than Dark Prince. Since Dark Prince got nerfed, does that mean Golem need a nerf? Yes! But how? Check this out!



    The Golem is just so OP because his HP, higher than the King’s Tower. Having a massive 4256 HP, which is almost 800 more than PEKKA, his damage is also strong, he’s like a much better Giant (Giant’s sti…



    Read more >
  • SgtZaitsev69

    I think the Golem isn't as bad as it's supports can be. The only real crime the Golem has committed is having overly high health, something Supercell needs to change. Personally, my problems with "the cancer rock" stem from the Golemites, rather than from the Golem itself






    I think the Golem should be changed to make it's support troops a little bit more vulnerable. 



    Golemite Health Reduced by 10%

    I think this change is necessary, as Golemites have too much health, giving the Golem insane value. This won't kill the Golemites by any means, because their function is a mini-tank. This will make them a bit closer to the Ice Golem in terms of health.

    Golemite spawn time extended (Unknown %)

    If the Golemites spawn slower, it will give the Tower time to…








    Read more >
  • GorgonzolaSW

    hi heres gorgonzola and I will share my thoughts on the incoming balance update.


    start

    Dark Prince: Shield HP decrease by 25%

    No GLeen and GB, wizard can't counter ram+knight+valk or ebarbs so bowler aint trash. And with the nerf of this succage, maybe we'll see more bowler. Good nerf.

    Knight: HP increase by 3%

    Not needed, although he was underused.

    Dart Goblin: Damage increase by 3%

    Able to two shot minions? Nice. I hope we'll see more of him.

    Spear Goblins: Hit Speed decrease by 0.1s

    This'll nerf Gob Hut and gang, and it's git, but poor spears will suffer again...kek

    Ice Spirit: Damage decreased by 4%, freeze duration decreased by 0.5s

    YES finally fire spirits and skeletons will be bacc

    Skeleton Barrel: Skeleton count increased by 1

    Yay! Now it'll be…


    Read more >
  • UnofficiallyRed

    Ayy I'm smarty's replacement for this :D

    Anyways, these are my thoughts about the balance changes, and how good they actually are.


    Shield hitpoints reduced by 25 percent

    Absolutely spot on supercell. He absolutely needed a nerf, as he was, undeniably, just too strong in the current meta, especially in beatdown Double Prince decks and he outshadows one of the best defensive cards in the game, Valkyrie.

    It's time to give Valk her comeback in this game. Trifecta is gonna see some light again.


    Hitspeed increased from 1.1 seconds to 1.2 seconds

    Although kind of harsh, this nerf was needed badly because of Goblin Hut and Goblin Gang's prominence in the current meta. But Spear Gobs are going to suffer a ton lot more than these two cards are.


    Ice Spirit …




    Read more >
  • GREAT BEAST 99

    Yes, I know that someone else has already done this, but I am going to explicate and give the ratings of each building and their usage rates, along with advantages and disadvantages.

    So, let's start with the worst....



    11. Barbarian Hut

    This card is just so darn awful, and its been in that disposition for 1 year now. Currently, it's being used in 0.1% of all decks, which is the lowest usage rate as of now.

    Some advantages this card has is that it's semi-decent defensively, as the barabarians can defend. However, this can easily be countered by the wizard, witch, or any splash unit/spell. Another advantage this card has is its hitpoints, ranging from 1100-2816, the highest of all buildings. In spawner decks, this card can be a nuisance, irritati…



    Read more >
  • Captain GLeen Du Grande

    It’s time for a new epic ranking! Like my common ranking, I’m going to state the solutions for the unbalanced epic cards, starting at 24th, the worst epic!



    Seriously supercell?

    The last change for the clone is June 2017, Clone is just bad since the release. It got better actually, but it’s still the last place

    I found the clone to be extremely risky to be good, 1 tornado and everything will be dead. For 1 less elixir, I found rage to be less risky, while more rewarding



    Elixir -1

    In order to get the clone work, it can’t be too risky



    This is the newest card being added in the game, and I’m sure you all expected it not to be good, like honestly apart from the legendary you probably don’t expect a new card to be that strong.

    If the Prince is still r…







    Read more >
  • GREAT BEAST 99

    This might seem like the most bizarred blog post ever, but let me tell you:

    IT'S FOR INFORMATIVE PURPOSES

    Today, it's time to rate all chests in clash royale, and see what each can offer.

    So, let's get to it...

    Free Chest:

    This chest is probably the 2nd worst in the game, while also being the most common chest. In quests, you can get these 2 times per day for 5 hp each. The cards it gives are low, ranging from 3-14, while the gold is 21-112. 1 rare is given from arena's 8-12, not the best at all. It is free, so you can still get some benefit. Also, there have been reportings of Legendary cards being given in higher arena, for FREE. Imagine if you get that. Anyways, its rewards are still too miniscule to make it "satisfactory".

    (4/10)

    Silver Chest…

    Read more >
  • GorgonzolaSW

    Gorgonzola's back here to provide a dose of facts that maybe are useful. Today, we'll look at the overrated zap and the overused ice golem. Let's start.



    Zap Ice Golem


    2 Elixir 2 Elixir
    Super versatile Super versatile
    Spell Troop
    0.5s stun 1s slowing effect
    2.5 tile radius Death Damage 2 tile radius
    Can reset Infernos and Sparky Can kite
    Kills Spear Gobbos Kills Skeletons
    Can clear the path from swarms Can tank
    Has too many uses so there even are decks that bait zap Targets buildings so can't be distracted
    Can be placed anywhere Can be placed only on your side of the map
    Offense and defense Defense and tanking
    Is a boring bottle half full of blue thingy Looks amazing
    Easier to unlock and overlevel A little harder to unlock and overlevel

    So points (you can…

















    Read more >
  • Captain GLeen Du Grande

    It’s been a while since I made a card rarity ranking, starting with common again! This time, I’ll also tell what solutions some cards need, to make them a good card, but not too OP, let’s start at the worst common card, 21.



    RIP skeleton Barrel, the skeleton Barrel could’ve been at #5 and it definitely needs a nerf as it was way too overused before the February balance changes, but the last nerf was way too harsh, killing it completely. With 2 less skeletons, left ignored, it deals 1000 less damage than usual, making it from a very versatile card from a totally useless cards. With Mega Knight being nerfed as well, the Barrel was sent away from the meta. This card needs a rework or buff to be viable again!



    +1 Skeleton

    Make it deal more damage, …





    Read more >
  • GorgonzolaSW

    To everyone: look at the date of the blog's publishing.

    Ok so it's official: there will be a great update in April which will add emote mute, clan wars, barbarian barrel and tournament tickets. But there will be also a balance update.

    Every balance update balanced 8 cards, and the cards in the next balance will be: Lightning, Rocket, Inferno Tower, Skeletons, Archers, Fire Spirits, P.E.K.K.A. and Barbarian Barrel. They were in the April fools touchdwon challenge (secret sign illuminati), so I think they will be balanced next, and since they all are OP/UP, even if only a little, I think it makes sense. So I think Supercell will:

    • Add Barbarian Barrel to the game (cap'n obvious)
    • Nerf Archers' health a little bit so they won't survive arrows/log. …
    Read more >
  • UnofficiallyRed

    Ah, EBarbs. The salt-inducing card which has haunted the community with it’s amazing DPS, godlike speed and defensive-counterpush/rushing potential. But is it cancer? We’ll find out as we take a better look at this card.

    Stats

    Let’s just be honest, the EBarbs do have a high DPS of 169, which I tell you, is not something you want on your tower for half the game. But they’re really fragile, and if your deck’s cards have high DPS, you will wreck EBarbs without problem.

    ”THEY ARE SO HARD TO COUNTER”

    I facepalm myself EVERY SINGLE TIME I see this. EBarbs are NOT hard to counter. There are so many counter combos for these guys. Even a mere Bomber + Ice Golem can easily rekt them without problem.

    Overlevelling

    The only problem in EBarbs. When overlevel…

    Read more >
  • Magicasquirrel

    I only make blogs when I'm really bored. Or when the situation calls for it.

    This time it's because I'm bored.


    Hello! Magicasquirrel here, And today, I will discuss the golem.

    Oh, the golem... with double prince shifting back into the meta, Golem decks became even worse then when night witch was first released!

    So, is the golem really unstopable right now? IS the problem even in the golem himself? let's find out.



    The answer is: No.

    "WHAT?!?!" - I can hear some screams right now.

    Face the truth: Golem is not cancer.

    Not by himself...









    Remember the good old days before night witch? Ah, those good old days... Supercell released good cards, made decent balance changes, the challenges were fun... and no one was worried about golem...

    The talk of town was …











    Read more >
  • GorgonzolaSW

    everyone is doing a building ranking so I want to do too


    Cannon is a very skill-based card, the damage is decent but lifetime and HP are weak. Needs a buff, but I wouldn't say it's very bad. In fact all buildings are good for some purpose.


    Do I need to explain

    It's bad, but it's high HP which makes it survive a few cancer card hits made me like it a little.


    Another card with potential. Spawns barbs which are pretty tanky and is high HP itself. Just the 7 elixir case... it should cost 6 and have quicker spawn rate so it spawns one more wave before destruction if left unattended.

    Plus trolling purposes


    The nerfs made it so trashy. It can't even survive balloon or lightning. Gets countered by miner. Still, if left unattended or badly countered can …





    Read more >
  • UnofficiallyRed

    Hey everyone, I’m UnofficiallyRed, and today I have another ranking. This ranking, however, is for buildings.

    Before I start, note that this is completely my opinion. You can disagree with it, be don’t be too harsh.

    So let’s get started!



    You’d saw that coming. Too expensive, and too easy to take care of, what else can I say? Although being able to survive a Rocket does impress me as a insane big wall of china but that’s just that.


    No longer the annoying cancer it used to be. Now, it’s just a underpowered gob Hut.


    Is actually getting better. New metas include logbait and bridge spam which is easily taken care by a Bomb Tower. Also does well against classic Hog cycle, which is in the meta again.


    Not bad for 3 elixir. The cheapest building apart fr…






    Read more >
  • Captain GLeen Du Grande

    There’re 11 buildings in the game, ever wondered which one is the best? I’ll tell you now!


    There should not be a surprise to see the Bomber on the Tower being last. Bomber is already a bad card, but it made him worse on the tower, the damage is far worse, yet it still can’t hit air, it is overshadowed by the much more powerful Inferno Tower, I'd rather use the Bomber on the ground, why does it even cost 5 elixir???



    Similarly, Barb hut is also bad because it cost too much, 7 elixir, yet it does a little job, I think Barb but is better than the bomb tower though, sometimes I get trolled by the Barb Hut + gob hut combo, but that’s it



    Cannon is also very bad for quite some time At least this thing is cheap, and it can really save you from the Hog…






    Read more >
  • Positive Elixir Trade

    Okay, I am posting the answer here. To figure it out, there are some fundamental facts you need to understand.

    • Because the witch has a fear of fire, she won't have any in her own house.
    • Oh yeah, I forgot to tell you, you can't escape from the witch's side.
    • The Dragon is capable of taking out both the witch and lion because he spews endless flames.
    • If you bait the Dragon to the witch, you can safely hide behind the open door that leads to the witch since the doors open to the left.
    • However, if you try to bait the Dragon to the lion, you don't have the safety of the lion's door since it doesn't open to the right. Both the Dragon and lion will charge right at you.

    This is actually a trick question because you need a series of door openings to escap…

    Read more >
  • SgtZaitsev69

    Balancing Cards

    March 8, 2018 by SgtZaitsev69

    The rising issue I have noticed with this game is the community. Quite frankly, I'd have to say a good 45% of it, actively contributes to the problem of Clash Royale. but I'm not here to preach, I'm here to throw in my two cents when it comes to balancing overused and "cancerous".



    WORK IN PROGRESS





    The Royal Giant usage has fallen over the last few months, but that doesn't mean he hasn't become any less strong.

    His damage is pathetic, but he can tank almost as well as an equal level Giant, which is ridiculous. I'm suggesting a major hitpoints nerf. Perhaps 20 or 25%, to compensate for his damage buff, perhaps 5 or 10%. Combined with his new Elixer Cost: 5,  this would make him more suited to take out BUILDINGS, which is his job, to clear the w…








    Read more >
  • ClashAndRekt

    Card Ideas

    March 5, 2018 by ClashAndRekt

    I got some card ideas, and I brought them to life with Clash Royale Card Maker:

    Card 1:

    The Rock is an alternative to The Log. Here are some preliminary stats. Keep in mind it has the same properties of The Log.

    (Damage/Crown Tower Damage

    Level 1: 600/210

    Level 2: 650/228

    Level 3: 700/245

    Level 4: 750/263

    Level 5: 800/280









    Next up, the Lava Golem.

    (Note that the Deploy Time is 1 Second)

    Stats (Damage/Death Damage)

    Level 1: 1200/50

    Level 2: 1350/100

    Level 3: 1550/150

    Level 4: 1800/200

    Level 5: 2100/250

    Level 6: 2450/300

    Level 7: 2800/350

    Level 8: 3200/400

    Level 9: 3650/450

    Level 10: 4150/500

    Level 11: 4700/600

    These may sound OP, but keep in mind the Lava Golem does no damage.​​​​​​​

    And heres a joke one for last:



















    Anyways what do you think? Tell me in the comments …


























    Read more >
  • Magicasquirrel

    Hello, magicasquirrel here, And today, I will be telling you how to make a good deck!

    This blog post was inspired by Gorgonzola's amazing deck building guide.

    So, how do you make a good deck? let's find out!





    I do not approve the fact that cycle and bait are archetypes. they are just regular deck types. I mean - I can put a princess and a goblin barrel in a X-bow deck. Bait? bait. but it's also siege.

    So, You can choose out of the 3 archetypes: Siege, control and beatdown. choose the one which suits you the most.

    Siege - A defencive archetype: you rely on you siege card to deal damage to your opponent's towers from your side of the arena. the other cards are used to protect your siege card or to chip/finish off your opponent's towers. If you can…





    Read more >
  • Captain GLeen Du Grande

    Today, I want to talk about something different. Yup, it's these 2

    Once, they're considered as cancer, but as people Learn how to stop them, as well as balance changes that hurt them, These 2 have never been in a worse spot than they have Been now. I'll talk some ideas how to fix them.



    RG can barely hurt you, it's just guaranteed damage, Hog Rider is much easier to get damage, as well as supported, look at their DPS! Hog ha sure much better stats but HP. RG is so weak to destroy buildings, despite his range. With Moreno damage, he can leave the building into dust



    Unlike RG, EBarbs are getting a rework instead of a buff, because unlike RG,EBarbs are not bad, their damage is OP, but their HP sucks, especially at tournament standard, I want to …





    Read more >
  • Royalbaby

    since everybody's doing a top XX best cards in cr, i'll do the top 6 worst cards as of march 2018

    remember: everything here is based solely off of my opinion

    anyways, let's begin


    yep. you probably saw that coming.

    this bottle of pee should actually be removed from the game. nerfing it will just 100% kill it. buffing it will make alot of people quit (3M heal, anyone?)

    right now, this card is useless and very unstable.



    also another no-brainer

    i joined the game at mid 2017 and guess what? no bomb tower buff. right now: no bomb tower buff.

    srsly, supercell, when are you buffing this thing? the inferno tower literally took a knife and killed this card right off the meta. bad damage, bad dps, bad hit speed, bad range, bad targets, bad everything.




    the blu…







    Read more >
  • UnofficiallyRed

    Like Magicasquirrel, I’m also making a ranking about 8 of the best cards, but this time with win conditions.

    Let’s get started!


    I am proud (kind of) to say that this has turned from one of trashiest cards in the past, into a beast of win condition for just 5 elixir. Sure 5 elixir is kind of expensive for a card, but for that it provides one of the highest damage, has an insta first hit, decent health and also a nice little bomb which can hurt quite a bit, being able to take care of even Archers (which are unloggable) and small troops/swarms around.

    Only problem is that rather easy to counter. But who cares? You’re gonna get 3 crowns easy if you use it right!


    Oh boy. This defensive beast still is roaming around decks and more decks.

    Provides soo…



    Read more >
  • SpacefighterX

    1 to 10 1 means worst 10 means best

    6-skeletons

    9-ice spirit

    8.5-goblins

    4-spear goblins

    9-fire spirits

    10-zap

    9-bats

    8-archers

    9.5-arrows (basically a more expensive zap that can take out minions)

    6.5-bomber

    10-knight

    8-minions

    4.5-cannon

    5-skeleton barrel (got nerfed from 8 to 6 skeletons really ruins the card IMO)

    9.5-goblin gang

    8-tesla

    5-mortar

    8-barbarians (main reason is because is can defeat elite barbs)

    8.5-minion hoard

    8- elite barbarians (cancer)

    8- royal giant (cancer #2)

    8-ice golem

    8-tombstone

    8.5-mega minion

    7.5-dart goblin (nice counter to inferno tower though)

    4.5-heal (who uses this card)

    9.5-fireball

    8.5-mini P.E.K.K.A.

    8-musketeer

    8.5-valkyrie (knight is better IMO)

    9.5-hog rider

    9-furnace(SOOOOOOOO ANNOYING)

    8.5--Battle ram

    7.5-flying machine(flying mu…

    Read more >
  • Magicasquirrel

    Boy, it's been quite some time since I made a blog! This time, I will be talking about the 8 best cards In my opinion.

    Let's get started!



    Boy oh boy! the "haircut" to the knight and the buff to valkyrie made her viable in competitive plays! She is even seen in meta! Log bait with knight and tornado turned into log bait with valkyrie and tornado!

    So, what did that hit speed buff do to valkyrie? well, she can get 1 extra hit off before dying, and she can murder support units way faster.

    I still think that for her 4 elixir cost, she deserves just a tiny health buff... But, eh, Can't do anything about it.





    Okay, everyone wanted to see some mini tanks OTHER than the knight. but I think buffing dark prince was a bit too much. why? DOUBLE PRINCE IS BAC…







    Read more >
  • Captain GLeen Du Grande

    So the recent change BRUTALLYnerfed the Mega Knight and Skeleton Barrel, while buffing the underused Valkyrie, overshadowed Bandit and Dark Prince, now as meta changes, some cards need a change, here’s my ideas!



    These card either suck, overshadowed or just not game changing enough, these buff should help!



    Ok, I admit that Skeleton Barrel DEFINITELY deserves a nerf, but the recent nerf was totally incorrect. It KILLED Skeleton Barrel as 2 skeletons can change a lot of damage. Skeleton Barrel has poor RNG like Graveyard, so it’ll deal a lot less damage. To revive it, I prefer bringing back those Skeletons, however, slow down their deployment time a bit (like 0.2 seconds or something) OR decrease the barrel’s HP, so the skeletons will take longe…





    Read more >
  • Positive Elixir Trade

    Flash Bomber

    February 26, 2018 by Positive Elixir Trade


    So, to start things out, here is some Flash Bomber idea that I got some time ago. I spent lots of time making that picture using Algodoo and some snipping tools, so you'd probably enjoy it.















    145, 159, 175, 192, 211, 231, 254, 279, 307, 337, 370, 407


    99, 108, 119, 131, 144, 158, 173, 190, 209, 230, 252, 278


    • Hitspeed - 0.8 seconds
    • Speed - Medium
    • Range - 5.5
    • Targets - Air & Ground

     The bombs stun for 0.4 seconds and for every seventh bomb thrown by the Flash Bomber, the damaged unit will also be confused. The confused units will start attacking the closest unit nearby (whether friendly or enemy) for 5.5 seconds. The stun from the bombs does not reset Sparky or charge attacks.


    • When a unit is confused, the level icon will turn yellow with the number either …



















    Read more >
  • Captain GLeen Du Grande

    As we all know, a Balance Update was launched and the legendary ranking is going to be a lot different. Let’s see how everything changed since the last ranking, along with the Magic Archer!



    The buff for Sparky is amazing, it made her a lot better to stay at a great spot in the meta. But it’s not good enough to save her from last place. I put sparky at 9th last list, but I think it’s because I’d overrated her.

    Actually, I wouldn’t consider her as the worst legendary, but I did talk to my friends that told me that Sparky’s buff isn’t enough to save her from last place. She’s too easy to stop and overwhelm. I can understand. Though if left ignored, she can defend against millions of pushes!

    But still, sparky is good! I would be very happy even i…



    Read more >
  • UnofficiallyRed

    Failure of making the other ranking come true prompted me to take on something easier and slightly less monotonous, which was making a leggie card ranking, after the balance change. This is purely my opinion, and do respect that. I respect yours too.

    Anyways, let's get started!



    I mean, come on, E-Wiz has more damage, stuns, Musketeer has a better hitspeed, just for one more elixir. Sure it's decent, but it's just outclassed by many other options out there.

    Tier: D-Tier


    It's also decent, but I give it this ranking. Why? Horrible DPS, slow, and costs 3 elixir. It's good but there are better options like Dart Goblin and Flying Machine.

    Tier: C-Tier


    Again, another good card, but near trashy legendary. Easily countered by meta cards, but when it wor…





    Read more >
  • GREAT BEAST 99

    Today I will be explaining the ratings of legendaries in the current meta, and what they can be used for.

    NOTE:THIS IS NOT A RANKING. THERE ARE PLENTY OF OTHER PEOPLE WHO HAVE DONE THAT.

    Anyways, this will take into account the current balance change along with all legendaries except the magic archer, but I can add him later when he gets released.

    Lets get started.

    Ewiz:

    Offense-7.5/10

    With the ewiz's moderately low health and the fact that you can counter him with any high-HP troop that doesn't have a charge if by himself, he isn't good alone. However, when you pair him up behind a tank, such as pekka and golem, he is a BEAST. He can stun any inferno towers/dragons, and can maybe get a few hits on the tower, since his damage is exceptional. Not…

    Read more >
  • XXK1rbyF4nB0y69Xx

    I would like to do Top 5 Legendary Cards but i want to share Some of the cards that did'nt made it it the lists.


    Minion Horde


    Minions outclass Bats because they can survive Zap with a slither of HP, but unlike Bats, they can't do HUGE P O S I T I V E   E L I X I R   T R A D E S.







    Arrows


    Featured in your starter deck, Arrows are normally used to take out swarms.

    But i find Tornado much better since it has higher range.







    Giant


    Simple. Golem is much much more better








    Battle Ram

    I just think Hog Rider is better than them.








    Freeze


    Freeze was once ABSOLUTELY BROKEN long time ago because it was easy to use any you will never see a deck with out Freeze.

    Supercell nerfed it later then using requires PRESICION. Now it has a 2.6% play rate as of now according to Sta…






























    Read more >
  • XXK1rbyF4nB0y69Xx

    5 - Guards

    A decent swarm card.

    Guards can destroy a multitude of Tanks and Mini-Tanks! (Especially Building targeting only).

    With the help of Mirrored Guards, a Clone, and an arena tower, it can obliterate an ENTIRE Golem!





    4 - Goblin Barrel

    Goblins-In-A-Barrel, makes a good Spell bait.

    If you opponent ignores it, it can do chip damage!

    Bonus Tip!: If you and your teammate have a Gobbo Barrel, a Mirror, AND a clone, and THROWS it at the king tower, it can deal a Ridiculous amount of damage.





    3 - Prince

    The most powerful card you will see when you first play CR.

    Because at level 1, The Prince can deal TONS of damage!

    In fact, I've been using him ever since I've unlocked him.

    How ever, gets easily countered by swarms, and get reset by Zap.





    2 - Rage

    The Rag…










    Read more >
  • TheGreatAhilan

    Sparky-PEKKA Deck

    February 13, 2018 by TheGreatAhilan

    Two names you don't want to hear at the same time. Although stupid, I find this deck really useful for the ladder. The deck can be between 3.3 elixir through 3.9 elixir. My deck is 3.9 elixir. 

    Deck:

    PEKKA - 7 Elixir [Push]

    Sparky - 6 Elixir [Push]

    Bats - 2 Elixir [Defense]

    Skarmy - 3 Elixir [Defense]

    Archers - 3 Elixir [Anti Air]

    B. Dragon - 4 Elixir [Anti Air + Push Backup]

    Arrows - 3 Elixir [Spell for swarms]

    G. Barrel - 3 Elixir [Chip Damage]



    At first, when you saw this deck, you might be saying "This is a hell of a garbage deck!" In my opinion, this is a really good deck. The role of the deck is to create a push with PEKKA and Sparky. Then, you need to back up the push with cards like Archers or Baby Dragon so that the PEKKA and Sparky can sur…


    Read more >
  • Captain GLeen Du Grande

    More balance changes?! Why, let’s take a look. It’s odd to see supercell announced a new balance change so quick, so let’s review them!



    Spawn damage and jump damage: 480 decreased to 360

    I HATE THIS CHANGE SO MUCH, SO MUCH THAT I NEARLY THREW MY IPAD AND SMASH IT! SERIOUSLY SUPERCELL??? I KNOW MEGA KNIGHT SHOULD GET NERFED, BUT SERIOUSLY? 25%??? This will change so much interactions, Hog Rider will always get 1 shot, Elite Barbarians might potentially deal enough damage so he can’t counterattack, Barbarians, Witch AND Ice Wizard will survive him + zap or log. This nerf is twice as BRUTAL as Night Witch’s 7 NERFS!!! Mega Knight is one of my favourite legendary, so RIP MK, my boy.



    HP: 1399 decreased to 1315

    Well, after losing 0.1 seconds hit speed, h…





    Read more >
  • Royalbaby

    Balance Change Ideas

    February 10, 2018 by Royalbaby

    first time making one of these, so don't judge

    anyways, this will just be some of my balance change ideas, not listed in any significant order. creds to smarty pants and others


    742 --> 808

    just to make it a little bit more valuable for 3 elixir. its damage, dps, and all that are fine, imo


    172 --> 199

    a giant skeleton can now one shot a guard's shields, nothing really that major. i just hated seeing a giant skeleton take 3 shots to kill a guard.


    106 --> 122

    they really suck as cards and this buff will give them more defensive potential like they were supposed to be. pretty big buff as it will decide whether or not they will kill that giant.


    176 --> 220

    110 --> 129

    now one shots dart gob, princess, guards' shields, and takes fewer shots to kill barbar…





    Read more >
  • GorgonzolaSW


    Tired of taking decks from ther internet? Your decks don't work? Want to unleash your power of creativity? Don't you worry, GAG's here to help you!

    There are some steps, it means cards you must include. Some are optional, but every deck must have at least one optional card role. Keep in mind that one card can fulfill two roles. Let's start.


    Is it cycle? Beatdown? Control? Siege? Spawner? Bridge spam? Or maybe your own? Decide!


    If there's a card you want to include, include it. It will also function as one of the card roles you will need to include.



    Every deck must have a win condition, a card that can deal big damage to the tower and is not so easy to counter. Deck without one isn't even a deck.



    Some win conditions work better with support card…








    Read more >
  • Captain GLeen Du Grande

    The meta keeps changing, and it’s time for do the top 10 best and worst cards in ladder again! However, this time will be a little different than usual. I’ll be Excluding the Zap and Heal in the best and worst cards because these 2 are at the top/bottom for too long, it’s just unfair to the other cards. Yup, no Zap and No heal. Let’s begin!



    These 10 cards are probably the top tier ladder cards now, they can be used very effectively and versatile.


    Oddly, the Executioner has been dethroned for quite a bit. With more Prince at the meta, which he is fairly weak against due to his weak DPS. However the executioner is still powerful for sure, having his boomerang attack to air and ground, providing perfect control. Executioner will always be stron…




    Read more >
  • GorgonzolaSW

    Chests: Worst to best

    February 2, 2018 by GorgonzolaSW

    Ha! Bet you didn't see that coming! :D

    So if everyone did card rankings I decided to do a chest ranking. Let's start.


    Ok, they don't need an explanation.

    They suck - they give no gems, only a few gold, a few cards and look terrible. Next


    What to say, they are challenge chests but looking better. They also (I heard) give more cards.


    It is useless - rare, but gives very few gold, long opening time, they give some commons and rares but otherwise they are hopeless.


    It's nice, because it's short opening time, but otherwise they are weak.


    They're silver chests which open 2x longer, but they at least guarantee rares. And it's gud.


    Yes, it's not a joke. SMCs are that low.

    Why? They open 24h and usually contain no legendaries (ask anyone). Plus they look st…







    Read more >
  • XXK1rbyF4nB0y69Xx

    5 - Furnace

    I'm sorry if I'm triggering Smarty (No, wait, he's probably 60% dead on the wiki). But Furnace is a very decent building card. It spawns 2 Fire Spirits.

    It's cheap, quick to use (Unless your deck is unable to cycle it out), versatile, and makes very good brick oven pancakes.

    I find this to be more better that the Goblin Hut as Fire Spirits react quicker than Spear Goblins. Get rid of that Goblin Hut, it's time to make some Fire Spirits!




    4 - Ice Golem

    In my opinion, Ice Golem is the Best Mini-Tank in the game.

    It's death DAMAGES opponent troops AND freezes them!

    It's like a Golemite and Freeze In one!






    3 - Wizard


    The Wizard in my opinion is the Best Glass Cannon in the game.

    It deals AoE damage and very effective against swarms!

    Try this wi…








    Read more >
  • Magicasquirrel

    "GULP" Here goes...

    Hello there! As you understood, it's me, magicasquirrel, writing another blog post. And today, I'll talk about the top 5 (In my opinion) win conditions in the current meta. so, first thing's first: what's a win condition?

    -A win condition is a card that is good at taking towers. That means: It must have a high damage output, it must be annoying to deal with, and it won't die easily. So No: Under no conditions is prince a win condition.

    So, let's begin the list, shall we?





    Mortar was, is and will be one of the best friends Of F2P players. that dead-zone nerf ain't done a thing. Mortar is still REALLY powerfull.












    Yup, You read that right: Rocket is a win condition. not really much to say here. NEXT!














    The third place is taken by a …





























    Read more >
  • XXK1rbyF4nB0y69Xx

    5 - Elite Barbarians I have not used E-Barbs but they are actually very good in my opinion, I might consider using them in my current deck.

    Elite Cancer can counter Giant, Ice Golem, and other ground building-attacking cards.

    Ya'know what's funny?

    Elite Barbarians can counter themselves!




    4 - Knight

    In my opinion, the Knight is a very good Mini-Tank (I also agree that he has an awesome Mustache).

    He can tank for other troops to destroy other tanks!

    Fun fact: A Knight can tank 1 Sparky blast!






    3 - Ice Spirit

    The reason that Ice Spirit is so good is:

    1: It can help cycle your deck.

    2: It can support Tanks.

    3: It can help with spell bait.

    4: It can reset charges.

    5: It can waste an enemie's Sparky blast.



    2 - Bats

    The Bats can be described in 3 words; Cute but …








    Read more >
  • GorgonzolaSW

    Clash World II

    January 29, 2018 by GorgonzolaSW

    The first post is lagging and I can't edit it


    So I'll start wrirting when you'll make possible comments, but for now we have:



    • GLeen1230 - a very protective dark prince who trains witch's skeleys into guards. The name will be Gleen, because names are based on nicknames.

    Advantages:

      • Very protective

    Disadvantages:

      • Easily distracted



    • Eclogronio, a Mega Knight who guards the (Jewish) gold in the village. The name's Eclogronio, short Eclo.

    Advantages:

      • Smart
      • Strong

    Disadvantages:

      • Cowardly



    • Royalbaby as a barbarian, who tries to chop wood with his sword. Hates Lumberjack, Valkyries, Executioners. has no friends. Named...Royal. (lel)

    Advantages:

      • Can fight
      • Strong, I think

    Disadvantages:

      • Greedy
      • Stubborn
      • Sometimes dumb



    • PROblemGamer14 as the prince, like that one from CR co…









    Read more >
  • GREAT BEAST 99

    Today, i'll be telling everyone, specifically people who are in arena 6 or above and people who are just starting to witness golem, how to counter this annoying deck:

    GOLEM BEATDOWN

    Now, the golem itself is an OP epic that many people hate. Golem beatdown is being used a lot in higher arenas, and with other cards, like Night Witch, Wizard, Baby Drag, Mega minion, etc, it can be overwhelming to counter this mighty deck.

    Now, just before I manifest the tips, I would like to say that golem beatdown is not a "nooby" deck. It requires a lot of skill and you need to know how to use your cards effectively.

    Anyways, let's get started:

    1. Make sure you have a good defense

    In order to get rid of the mighty golem, you need to have a good building that can …

    Read more >
  • XXK1rbyF4nB0y69Xx

    5 - Skeleton Army

    Skarmy spawns 14 Larrys.

    Skarmy technically has SO MANY COUNTERS YET VERY POPULAR IN CR!!!

    They get countered by Arrows, Zap, etc.

    I would use Guards because they have Shields.

    Yes, I use Skarmy but I plan on replacing them once I reach Royal Arena. (Arena 7)



    4 - Three Musketeers

    The reason I hate 3Muskies cuz its SO EXPENSIVE!!!

    It gets countered by Lightning, Sparky, and Fireball for a P O S I T I V E E L I X I R T R A D E .

    I would use the regular Muskie because it's cheaper.





    3 - Golem


    I have to admit, Golem is the Best tank in the game.

    But it's just SO EXPENSIVE.

    I would use P.E.K.K.A. because it's 1 Elixir cheaper, or the Ice Golem because it's very Cheap.

    AND I prefer it's CoC counterpart.





    2 - Goblin Hut

    I just find this buildi…









    Read more >
  • GorgonzolaSW

    Project: Clash World

    January 26, 2018 by GorgonzolaSW

    Hi, Gorgonzola there (how do you change username without letting staffs know). I would like to propose you a... game?

    Well, it's a kind of story with continuing chapters, like fanfictions on blogs or something like that. Except real people on this wiki are a character. I (and maybe some other people who will collaborate with me, if someone will want to) will write a story, where we're (as CoC/CR troops) living in a village. We will encounter many problems, even wars and things like that. Maybe some idea about giving non-writers a chance to change the story will pop up soon. Would you like that? Write in the comments.

    Rules

    • We're living in a happy TH 6 village but the village is in a colony of many other villages.
    • You can be ANY troop from CR/…
    Read more >
  • PROblemGamer14

    So, since tomorrow is the big balance we've been waiting for, I decided to make my personal ideas for the balance change.

    So first off is....

    Bats- Count decreased from 5 to 4

    Bats can be pretty strong for a 2 elixir common. Overall, I hate cycle decks and, in general, cheap cards. But most of all, I hate Spell Bait. Making Bats weak enough to not even reach the tower will make them a less versatile option in decks and hopefully bring some variety in decks as that is what Balances are supposed to do.

    Royal Ghost- Hit Speed decreased to 1.6sec from 1.7sec, Invisibilty Transition takes 1.2sec from 0.7sec, Visible when spawned

    His hit speed is really slow honestly and I think it shouldnt be so low. Do I think he's OP? No, only in big pushes howeve…

    Read more >
  • C.Derren

    Ideas on balance updates

    January 22, 2018 by C.Derren

    This is my first time doing this, so feel free to comment and help me improve! 


    Spawns 3 bats upon dath instead of 2 upon death

    After two heavy nerfs, the Night Witch is a bit underpowered, but she had not recieves any buffs in the past few 

    months. Spawning 2 bats upon death seems to be something that makes her weak, so making it 3 may balance it again.










    Spawns 3 skeletons upon death


    The Witch has been buffed numerous times, but she still haven't received much love yet. It is indeed a versatile card, but there is something Supercell can do to make it competitive with Executioners, Baby Dragons and other area damage dealing cards. Spawning troops she summons, just like her counterpart, might be a good idea to make her even better and get more u…











    Read more >
  • Captain GLeen Du Grande

    Ah, time for another rare card ranking, as the recent update introduced new rare card, so I decide to make a new rare card ranking, note that it’s my opinion.



    Ok I have to admit Over these times supercell released some new cards which is very bad at first (Eg. Inferno Dragon, Clone, Cannon Cart etc.). But the Zappies are definitely the most laughable thing I’ve ever seen, Yes, even the Heal is way better.

    I usually won’t put new cards at last place, but man these trash can on wheels really deserve at last. While heal is actually very decent before it got nerfed (I kinda underestimated it before it got nerfed) Zappies are simply terrible because of their bad HP and terrible damage, and they cost 4 elixir!

    This is the biggest piece of garbage I…



    Read more >
  • PROblemGamer14

    If I could present Supercell with 10 card ideas of mine, these would be it. I tried to think what they would enjoy the most and what would they find interesting. I avoided CoC implementations unless the mechanics were completely different from the original concept. I also worked away from card variants and tried to prosper NEW ideas.

    10. Kabuki


    The Kabuki is an original idea that I feel is hard to convey/ explain. She throws a dagger that travels from one enemy to the next. At lvl 1, she only hits up to 4 enemies, but as you lvl her up, it increases by one. The max is 8, so at when she reaches lvl 5, her Max Target Hit will be at maximum potential as she is an Epic.

    9. Ice Breaker


    The Ice Breaker is a more relevant and fresher card than most …


    Read more >