FANDOM


  • GLeen1230

    Considering There's some bad cards in the game, some of them are actually very good, just underestimated, today I'm going to talk about the top 5 underestimated cards whichever are actually very good, they're not ranked, just alphalised.



    Costing 7 elixir is the Main reason why not one use so it. Barbarian hut is actually a good counter to RG, although negative elixir trade, you don't want RG too reach your tower, barb hut's decent HP will force RG or any other tanks to hit it for long, Barb hut can also deal decent damage to the tower if ignored!


    If you don't know, dark prince used to be the 4th best epic card in the game, but the meta didn't favour him and he went all the way down to one of t the worst. If you don't know why he's just und…




    Read more >
  • CosmicKai227

    Hey guys, some people have been wondering how I put music on my page, so I'll show you how to do it.

    First, copy this:

    Make sure you've inserted it into Source Mode. If you haven't, it won't work.

    There, you should be all set! If you have any questions or comments, leave it below!

    Read more >
  • GLeen1230

    Considered as one of the best legendaries in the game, the miner is sometimes really hard to time your cards to counter him. But despite practicing your timing, there's still some cards to counter him, here's my top 5 cards to counter him


    I know, it's very hard to get a positive Elixir trade due to miner's low cost, but try to have neutral elixir trade, skeleton army's high number lets Them overwhelm the miner. But you need to hope opponent don't have spells or support unit a killing them. But it's still a good trade.


    If you don't want it to be too risky, the knight is able to do the sameness thing as the skeleton army, but it's going to take much longer, but it worth it because it had way more health so Zap, fireball won't affect him. And p…



    Read more >
  • GLeen1230

    Despite Elite barbarians, Royal Giant and furnace, some people might actually hate the bowler, one of the best cards in the game due to his pushback effect, making swarms or glass cannons unable to counter him. Today I'm going to teach the top 5 cards to counter the bowler. Let's begin.



    So to counter the bowler, we need some high damage dealers without being pushed back. Because of that, The prince is probably one of the best cards to counter the bowler. He had very high damage, very similar health compared to bowler and he's immune to pushback, due to bowler's slow movement speed, hit speed and not so high damage, the prince will quickly crush the bowler with his lance without being pushback. Plus if he gets to charge, the bowler will lose…



    Read more >
  • GLeen1230

    Instead of doing the best card in ladder today, i'll do something which is going to be very interesting today. Watching the funny moments will make you laugh hard, but who's the funniest out of all? Let's go.


    Ah! I remember the funniest part about the electro wizard, do you? The funniest moments with the electro wizard is that against a skeleton army which is not surronding him, he won't be able to attack as the princess tower is killing the  skeleton he's locked on.  Also I remember before march i remembered that when the prince is charging, there was a zap with a deploy time stopped him, but no electro wizard appeared, that's a moment i laughed hard

    More funny moments:

    Electro Wizard Clutch save 

    Why didn't electro wizard attack?

    What was tha…


    Read more >
  • Type: Sparky

    Legendary Arena

    June 16, 2017 by Type: Sparky

    This is a test!



    • Legendary Arena is the eleventh and final Arena in the game.
    • It appears to be a black area with a river cutting across the Arena. The Arena is surrounded by brick walls and King statues. There is a gigantic Trophy spitting water into the river. Confetti is being sprayed everywhere and two houses can be seen on either side of the Arena. A small red carpet is laid on the Arena. There are two gold and wooden bridges crossing the river.
    • The Legendary Arena is reached at 3800 Trophies, and left upon going below 3750 Trophies.
    • It unlocks no cards, but does unlock the League system.

    Unlike the other Arenas, Legendary Arena unlocks no cards.


    • Leagues are a special feature which is unlocked upon reaching 4,000 Trophies.
    • While in a League, p…




    Read more >
  • Type: Sparky

    Hog Mountain

    June 16, 2017 by Type: Sparky

    This is a test!



    • Hog Mountain is the tenth Arena in the game.
    • It appears to be a green grassy area with a wind-emitting shaft cutting across the Arena. The Arena is surrounded by brick walls. There are Hog Rider statues and small floating islands, one of which has a house. A small stone path is carved out. There are two stone bridges crossing the shaft.
    • The Hog Mountain is reached at 3000 Trophies, and left upon going below 2950 Trophies.
    • It unlocks three new cards, and enables Legendary cards to appear in the Shop. This bonus is lost upon moving down an Arena.

    Three cards can be found in the Hog Mountain. There is one Rare and two upcoming cards. These cards can be found out of Chests in this Arena and above. A Legendary Chest, however, has a c…




    Read more >
  • Type: Sparky

    Jungle Arena

    June 16, 2017 by Type: Sparky

    This is a test!



    • Jungle Arena is the ninth Arena in the game.
    • It appears to be a green jungle area with a river cutting across the Arena. The Arena has a gold stash, a Goblin statue and a lot of tall trees. A small yellow path is carved out. There are two bamboo bridges crossing the river.
    • The Jungle Arena is reached at 2600 Trophies, and left upon going below 2550 Trophies.
    • It unlocks five new cards.

    Five cards can be found in the Jungle Arena. There is one Common, one Rare, one Epic, one Legendary and one upcoming card. These cards can be found out of Chests in this Arena and above. A Legendary Chest, however, has a chance of unlocking any Legendary regardless of the Arena.


    Goblin Gang Upcoming Dart Goblin Executioner Bandit
    • On 15/12/16, the Decembe…





    Read more >
  • Type: Sparky

    Frozen Peak

    June 16, 2017 by Type: Sparky

    This is a test!



    • Frozen Peak is the eighth Arena in the game.
    • It appears to be an icy blue area with a river cutting across the Arena. The Arena has a small red-topped cottage and torches around it, with a tiny spiraling snow capped hill next to it. A small dark blue ice path is carved out. There are two stone bridges crossing the river.
    • The Frozen Peak is reached at 2300 Trophies, and left upon going below 2250 Trophies.
    • It unlocks seven new cards.

    Seven cards can be found in the Frozen Peak. There is one Common, one Rare, two Epics, two Legendaries and one upcoming card. These cards can be found out of Chests in this Arena and above. A Legendary Chest, however, has a chance of unlocking any Legendary regardless of the Arena.


    Ice Spirit Bats Ice G…



    Read more >
  • Type: Sparky

    Royal Arena

    June 16, 2017 by Type: Sparky

    This is a test!



    • Royal Arena is the seventh Arena in the game.
    • It appears to be a green area with a river cutting across the Arena. The Arena seems to be surrounded by castle walls with golden ramparts and red and blue-roofed towers. A small stone path is carved out. There are two bridges crossing the river.
    • The Royal Arena is reached at 2000 Trophies, and left upon going below 1950 Trophies.
    • It unlocks eight new cards.

    Eight cards can be found in the Royal Arena. There are two Commons, two Rares, two Epics and two Legendaries. These cards can be found out of Chests in this Arena and above. A Legendary Chest, however, has a chance of unlocking any Legendary regardless of the Arena.


    Royal Giant Elite Barbarians Three Musketeers Mega Minion Dark Prince…



    Read more >
  • Type: Sparky

    Builder's Workshop

    June 16, 2017 by Type: Sparky

    This is a test!



    • Builder's Workshop is the sixth Arena in the game.
    • It appears to be a brown wooden area with a pit full of cogs cutting across the Arena. There is a felled tree, a crane, a The Log and some flags. A small metal path is carved out. There are two metal bridges crossing the pit.
    • The Builder's Workshop is reached at 1700 Trophies, and left upon going below 1650 Trophies.
    • It unlocks nine new cards.

    Nine cards can be found in the Builder's Workshop. There is one Common, two Rares, two Epics, three Legendaries and one upcoming card. These cards can be found out of Chests in this Arena and above. A Legendary Chest, however, has a chance of unlocking any Legendary regardless of the Arena.


    Mortar Upcoming Elixir Collector Battle Ram Golem Torna…



    Read more >
  • Type: Sparky

    Spell Valley

    June 16, 2017 by Type: Sparky

    This is a test!



    • Spell Valley is the fifth Arena in the game.
    • It appears to be a turquoise-dark green area with a purple river cutting across the Arena. There is a cauldron on one end. Rocks and purple litter the Arena. A small dirt path is carved out. There are two bridges crossing the river.
    • The Spell Valley is reached at 1400 Trophies, and left upon going below 1350 Trophies.
    • It unlocks eight new cards.

    Eight cards can be found in the Spell Valley. There are two Commons, two Rares, two Epics and two Legendaries. These cards can be found out of Chests in this Arena and above. A Legendary Chest, however, has a chance of unlocking any Legendary regardless of the Arena.


    Zap Fire Spirits Wizard Furnace Poison Mirror Ice Wizard
    Graveyard

    These Trainers can …







    Read more >
  • Type: Sparky

    This is a test!



    • P.E.K.K.A.'s Playhouse is the fourth Arena in the game.
    • It appears to be a dark stone area with a magma river cutting across the Arena. There are blue and red flags on either end, and a P.E.K.K.A. statue pumping out magma. A small darker stone path is carved out. There are two bridges crossing the river.
    • The P.E.K.K.A.'s Playhouse is reached at 1100 Trophies, and left upon going below 1050 Trophies.
    • It unlocks eight new cards.

    Eight cards can be found in the P.E.K.K.A.'s Playhouse. There are two Commons, two Rares, two Epics and two Legendaries. These cards can be found out of Chests in this Arena and above. A Legendary Chest, however, has a chance of unlocking any Legendary regardless of the Arena.


    Tesla Minion Horde Inferno Tower…



    Read more >
  • Type: Sparky

    Barbarian Bowl

    June 16, 2017 by Type: Sparky

    This is a test!



    • Barbarian Bowl is the third Arena in the game.
    • It appears to be a green area with a light blue river cutting across the Arena. There are blue and red huts on either end, and a barrel pumping out water. A small dirt path is carved out of the Arena. There are two bridges crossing the pit.
    • The Barbarian Bowl is reached at 800 Trophies, and left upon going below 750 Trophies.
    • It unlocks six new cards.

    Six cards can be found in the Barbarian Bowl. There are two Commons, two Rares and two Epics. These cards can be found out of Chests in this Arena and above.


    Barbarians Cannon Barbarian Hut Rocket Rage X-Bow

    These Trainers can be battled in Barbarian Bowl's trophy range.



    • The Barbarian Bowl unlocks two Barbarian-related cards.







    Read more >
  • Type: Sparky

    Bone Pit

    June 16, 2017 by Type: Sparky

    This is a test!



    • Bone Pit is the second Arena in the game.
    • It appears to be a yellow sandy area with a pit cutting across the Arena. There are blue and red flags and large fangs on either side. A small dirt path is carved out of the Arena. There are two bridges crossing the pit.
    • The Bone Pit is reached at 400 Trophies, and left upon going below 350 Trophies.
    • It unlocks six new cards.

    Six cards can be found in the Bone Pit. There are two Commons, two Rares and two Epics. These cards can be found out of Chests in this Arena and above.


    Skeletons Minions Tombstone Bomb Tower Giant Skeleton Balloon

    These Trainers can be battled in Bone Pit's trophy range.



    • The Bone Pit unlocks five Skeleton-related cards.
    • It is the first Arena with something different to a ri…







    Read more >
  • Type: Sparky

    Goblin Stadium

    June 16, 2017 by Type: Sparky

    This is a test!



    • Goblin Stadium is the first Arena in the game.
    • It appears to be a green area with a light blue river which is flowing out of a cog. A small dirt path is carved out of the Arena. There are two bridges crossing the river.
    • The Goblin Stadium is reached upon completion of the Tutorial.
    • It unlocks six new cards.

    Six cards can be found in the Goblin Stadium. There are two Commons, two Rares and two Epics. These cards can be found out of Chests in this Arena and above.


    Goblins Spear Goblins Goblin Hut Valkyrie Lightning Goblin Barrel

    These Trainers can be battled in Goblin Stadium's trophy range.



    • The Goblin Stadium unlocks four Goblin-related cards.
    • It is the first Arena where Ladder matches are available.
    Read more >
  • GLeen1230

    After Clan Battle best and worst cards, now it's time for the best and worst cards in tournaments. Keep in mind it's still just my opinion. So without any further, let's begin with the best cards. Usage will be also written


    Yup, you might be laughing at the baby dragon for long (since May 2016), but ever since the minor range buff, i've noticed the baby dragon had seen a HUGE increase. Baby Dragon had an impressive amount of health for only 4 elixir, although his damage was lower than 135 per strike and hits 1.6 seconds, he's still a very reliable option to kill the minion horde (which is very popular) for a 1 elixir posotive trade. Also the baby dragon had a very good partner: Golem. As golem's ruling the meta thanks to the baby dragon's h…


    Read more >
  • ClashPleb27

    Seeing the new cards, I found it interesting, some of the new ideas. 4 new ideas that I would love so see enter CR are below.


    DECOY 

    This card idea would be great for distractions. The  decoy the enemies would attack, providing distraction for your crown tower for defense against small pushes. However, nearby friendly troops or buildings (Not including Crown Towers) would be the first priority for enemies over the decoy due to it's inability to distract for units and that it will only be 2 elixir. It would be common. It would have the same health as an ice golem at tournament standards. It's benefit over the Ice Golem would be that building-targeting units would attack it as well, unlike the ice golem. It would also not move, which could be …


    Read more >
  • Ray 2016

    Card of the Week 10

    June 15, 2017 by Ray 2016


    I am not going to add the new cards yet until they are released.

    Read more >
  • GLeen1230

    So I did the top 5 best cards in clan battle, now it's time for the top 5 worst cards in clan battle, this is based on my experience and my opinion, feel free to comment if you agree or disagree.


    I know, i know, I HATE to put them in this list, they're actually really good. But it got to strong and supercell kicked ledoot again! Now, it only cost 1 elixir but this is REALLY one of the WORST card in most battles. You'll rarely see Larry in the arena anymore (Unless he came with his army of 14 skeletons or from the witch). BUFF THEM AND MAKE THEM GREAT AGAIN! Besides, ice spirit is always better nowadays, but they're still great on distractions making them 5th in this list. 






    Yup, I'm serious. RG really sucks. Because people is only overlevelin…







    Read more >
  • Snorlax12345

    Four New Cards

    June 13, 2017 by Snorlax12345

    So now almost everyone knows that Clash Royale is going to have their new cards. It includes: 1 common, 1 rare, 1 epic and 1 legendary.


    Now lets start with our common: Skeleton Barrel. Basically Skeleton Barrel uses the concept of the well known Goblin Barrel. However, it speed is medium which means it may be countered. To me, it is just a weaker skeleton army which pays the price using transport by cutting off some skeletons from the gang. The interesting is that it can actually survive poison! It is as fast as the Balloon but if it is damaged to death, the skeletons will pop out and when it reaches the crown/princess tower successfully, the skeletons will fall out too. If you are in arenas quite high, I suggest you don't show this card ou…


    Read more >
  • GLeen1230

    So the new 2v2 had arrived in clash royale, there's some bad cards in the meta which is actually amazing in clan battles, here's my opinions about the best cards in clan battles. You're opinion might be diffrent and that's Ok, just comment down and tell me how you think. Also, the goblin barrel trolling trick will not be added (Goblin barrel, mirror, rage and clone)



    In Ladder and tournaments, the Lumberjack was considered as an Ok, Medicore troop just because he's a bit hard to use, but in clan battles lumberjack was actually one of the strongest troops in the game. For 4 elixir only, you and your clanmate can use him to create a huge push without spending too much elixir, and when he dies, all of your other troops (hog, elite barbarians, 3…



    Read more >
  • Ray 2016

    Here are some features that I have noticed.

    1. The Goblin in the shop holding a Magical Chest (was a Watch).
    2. The text of the Clan name in the Clan tab has changed. The description style has changed.
    3. 2v2 is playable in all Arena's
    4. Arena Towers got renamed to Princess Towers.
    5. The chest tell you when you are getting a Legendary and have a new animation.
    6. Added an information button for the cards in the shop.


    Tell me if I left out anything below.

    Read more >
  • FishAreBlue

    Hello , my name is FishAreBlue. Recently, around two months ago, I got promoted to Rollback and Discussions Moderator. I was only on this wiki for a month, and I only had a little above 1,000 edits, but KD decided to promote me. I decided to make a guide for how to help new users reach Rollback/Discussions Mod. Here are some tips to get promoted:

    1. Be Active: The first step to be a Rollback status is to be active. You have to really stand out here for people to notice you. If you aren't active, then you will be forgotten on the wiki, so try not to miss a day when here!

    2. Communicate With People: The second step to be a Rollback is to communicate with others. Whether it's through message walls, forums, or blog posts, try to talk with the ot…

    Read more >
  • Wikiperson538

    Hey guys!  So I've posted about this project here before, but I haven't gained much support since we talked last, so I figured it was worth a shot to try again! :)

    So if you haven't heard, I posted a Clash Royale Lego set proposal on a platform called Lego Ideas. Lego Ideas is this amazing website which allows people to post ideas for Lego sets, and if the ideas, or projects, get enough support (10,000 votes, to be exact), the Lego Company will review the set, and consider making it into an official Lego set! It does not guarantee anything, but there's a big possibility that it could happen.  

    So in order to get a Clash Royale Lego set, I need your support! I need 10,000 votes! I'm currently sitting at 146, with roughly 320 days left to gath…

    Read more >
  • GLeen1230

    This is the 1st balance change blog I've ever made, and I'll try and make one every balance change. It's toning down the night witch and buffing other cards, here are my thoughts :


    Night witch: death spawn bats decrease to 3, bats spawn speed increase to 6, initial bats spawn slower

    If anyone doesn't know, I hate the night witch as much as the balloon, high damage, low cost and fast spawn rate. I'm glad as it'll not only tone down the night witch, but also weaken some combos such as Golem baby dragon beat down .


    Poison and heal: multiple same   spells stacks together

    Uh oh! Due to the stacking power, poison is getting stronger, and heal, an underused card is getting this buf hopefully we get more troops healed, and save the inferno dragons!


    Tor…




    Read more >
  • Smarty Pants 264 Clash Royale

    Okay So after seeing the balance updates it's time for me to write my opinion about the balance change


    'Night Witch: Spawns 3 Bats on death (from 4), Bat spawn speed to 6sec (from 5sec), initial Bats spawn slowe'r

    I agree with this buff the Night Witch was a really strong card like a pre-nerf Mega Minion. 

    Tornado, Poison, Heal: Multiple of 'same' spell will stack 

    Overall in regular battles, this won't effect a lot but it does give the mirror and indirect buff and in Clan Battles, this might be useful if you and your partner has both of those spells.

    Tornado: Duration to 2.5sec (from 3sec)

    Okay this nerf wouldn't change too much in terms of control but since the Tornado's damage per tick is 0.5sec this nerf means Goblins will survive the Tornado…


    Read more >
  • TheGreatPEKKA

    We all know and most likely hate the hog rider. He has decent hp , damage and is ultra fast . If you are looking for some ways to counter the hog rider then this is the place.

    1 Mini PEKKA One of the most basic and well-known counter is the Mni PEKKA .It is pretty simple drop him , watch him barbecue the hog rider then move on to your opponents tower.Just watch out for heal or freeze though. Make sure to take out support units like goblins because they can distract the Mini PEKKA


    2 Skeleton army/goblin gang Nuff said . Watch out for splash damage which are 8/10 with the hog. The d00ts/gobs are coming!


    3 Bowler This big blue/purple dude has low damage, so why is he here ? Two things Pushback and large space taken

    He can keep push back the cance…



    Read more >
  • GLeen1230

    The Furnace is probably the one of the, if not the most annoying cards in the game, everyone hates it, I hate it too, but not as much as the other most hated cards. Here I'll talk about the best way to counter the Furnace

    1. Lightning

    The lighting is probably the best counters to Furnace as it can Strike its health and lifetime down to the point where it can only spawn 1 more wave of Furnace, although negative elixir trade, it worths it if you hit the tower and other supports.

    2. Poison spell

    Of course we can't forget poison, it deals so much damage to the Furnace, eliminating a wave or more fire spirits! It's a neutral elixir trade so it wasn't a bad idea to use it!

    3. Miner

    Surprise! The miner appearing anywhere is a HUGE advantage to kill the…

    Read more >
  • GLeen1230

    Everyone is saying that they hate RG, because his range and easy to upgrade, however he's very weak in tournaments because he can't be over leveled. So don't worry in tournaments, but for ladder, here's my top 5 best ways to counter the Royal giant

    1. The inferno tower


    The inferno tower is probably the best way to counter the RG if used correctly, its overtime damage increase really helps! Inferno tower also only cost 5 elixir and it gives you a positive elixir trade!

    2. The elite barbarians


    Oh god, another cancer card, the elite barbarians were actually good on defense too! It's very high damage and health allowing them to quickly kill the RG without being worried by any spells (except rocket) it'll be a neutral elixir trade and will help on …



    Read more >
  • Ray 2016

    Card of the Week 9

    June 4, 2017 by Ray 2016
    Read more >
  • GLeen1230

    People were saying : "I HATE THE ELITE BARBARIANS!!!!!!!!😡😡😡" however they aren't exactly unstoppable, I'll teach you how to stop them

    1. Rocket

    Rocket can destroy the elite barbarians due to the high damage, but however its landing was slow, making them escape, you should place some distraction units like skeletons then immediately use rocket, or master your aiming then goodbye

    2. Bowler

    Bowler's pushback made him amazing, bowler can hit them back making elite barbarians can barely hit him, then make a counter push ! Talk about positive elixir trade!




    3. Skeleton army

    Skeleton army totally swarm them for 3 positive elixir trade! However it's vulnerable to zap and log, so this card can save you totally, but if unlucky you're screwed



    4. Dark prince …





    Read more >
  • Kirnemiscrits

    Hello. Call me KM.

    The 3 things that I most truly despise in CR are listed below. What did you say? Stop and smell the flowers? Nah, these things basically nullify their smell. I don't physically rage very often, so this may be boring.


    Falling for spellbait!

    I feel like a dumbbell when this happens, which is alot. Especially Fireball bait. When the enemy places an elixir collector behind a tower, you can't help but think: "Oh, that Pump over there looks so juicy to fireball..." And so you do it and forget that your enemy uses the 3 Cancerteers. The biggest rage I had over this was sitting at the corner, staring at the wall and rethinking life.


    The Nova clan!

    Recently I have discovered that a Leader of a Nova branch so rudely plastered on Twitte…



    Read more >
  • Ray 2016

    Card of the Week 8

    May 28, 2017 by Ray 2016
    Read more >
  • SPEAR GOBLIN

    POTW 14

    May 23, 2017 by SPEAR GOBLIN

    Back into another POTW! Sorry for the inactive last week due to my mid year term exam. Without further saying,let's start!

    Most of the time, Princesses are placed near the bridge, and the Princess can attack the tower immediately when she is placed at the bridge, meaning it is guaranteed chip damage to Crown Towers and it is very difficult to prevent any damage onto Crown Towers when she is placed at the bridge. This deployment time nerf will allow defending players to distract and destroy the Princess without taking any damage to their Crown Towers. Lack of time,so I stop here first,stay tuned for more POTW!

    Read more >
  • Akarsh1305

    So yeah guys! This is my first shot at writing a clash royale blog but I hope its worth it

    So here is a deck that has worked well for me till now (no plagiarism I made it myself..!!)

    Deck name:sparky miner dual wiz Avg cost : 4 elixir Favourable for : practically anyone with the required cards available Card list : Sparky ;tornado ;goblin barrel ;miner ;ice wizard ;wizard ;Valkyrie ;minion horde minion horde is a personal preference but you can use any good high damage cards of your choice) Specifics for card usage: Sparky : a very good defense strategy and even does well during offensive.use along side tornado to get clusters of troops or use alongside any area damage troops from the deck for offense Tornado: useful in defensive strategy al…

    Read more >
  • Foxtrox25

    Put Your Fanmade ideas here!

    PS Make sure i like it!

    PPS In the comments

    Read more >
  • Ray 2016

    Card of the Week 7

    May 21, 2017 by Ray 2016
    Read more >
  • Smarty Pants 264 Clash Royale

    The date above is when am I writing this blog I have no idea when the next update is coming 

    Okay so I am going to write my OPINIONS on how balanced are the cards right now in clash royale tell me if I Buff or Nerf a troop too much

    Knight

    Hit Speed decrease to 1sec, Damage increase by 2%

    Why: Because the Knight is already starting to receive some love and a 1sec attack speed should make the Knight slightly better against swarms. Also, there is a rounding issue where at max level a Knight will kill a max level barbarian in 5 hits rather than the usual 4. 

    Bomber

    Decrease the Bomber's hit speed decrease from 1.9 sec to 1.8 sec range increase to 5 from 4.5

    Why: He is good but not good enough to compete with the other splash card and his sluggish hit…

    Read more >
  • AssassinOnDisguise

    Yet another balance changes ideas i'd like to share with you all.

    Sparky, Health +25%, Damage +10%, Range to 5, Area Damage Radius from 2 to 3

    • Sparky has too many counters, only people who experienced using her efficiently, these changes should allow her become better in solo.

    Wizard, Damage +4%

    • A small tweak to allow Wizard one-shot Minions 4 levels higher than him.

    Lightning, Elixir cost to 5, Damage -10%

    • Lightning is decent, but very very expensive, reduced elixir cost, should allow it become more handy, with damage nerf to balance it.

    Goblin Barrel, spawn time reduced to 1.5 sec

    • This change would allow players to deal with Goblin Barrel better.

    Miner, spawn time reduced to 1.2 sec, Health +10%

    • This change would allow players to put counters fast…
    Read more >
  • Ray 2016

    Card of the Week 6

    May 14, 2017 by Ray 2016
    Read more >
  • SPEAR GOBLIN

    POTW 12

    May 9, 2017 by SPEAR GOBLIN

    Skip the intro and jump into the polls!

    The Zap nerf update made goblin barrel a little to OP, maybe a small damage nerf would help make it less of a meta. That's all for this week,stay tuned for more polls!

    Read more >
  • AssassinOnDisguise

    Another Balance Changes Ideas i'd like to share with you all...

    Inferno Dragon, Damage +15%, Health +10%, Speed from Normal to Fast

    • Recently played with it, and i think the Inferno Dragon needs some tweaks, to make sure it is more deadly if ignored, and more powerful on defenses

    Bandit, Takes 0.5 less second to dash, Dash range from 4-6 to 3-6, Health +5%, Damage +5%

    • Bandit is one of the most uderused legendary in higher arenas, with 3 elixirs, she can take out ranged troops, destroy low health buildings and tombstones, and also dealing heavy damage to tower if ignored, a buff especially on dash range and dash time make her better in more situations.

    Tesla, Health +21%, Damage +17%

    • IMO the reason why Cannon is more popular is because Tesla only …
    Read more >
  • MMAwesome3000

    Research!!!

    May 8, 2017 by MMAwesome3000

    Hi Clashers. So currently I'm conducting a bit of research on my Clash Royale skill and want to find out what percentile I am compared to all Clashers, because I'm a nerd. I have it all planned out and I've already got 100 or so battles of data I can use, and I need a way to determine the raw strength of a deck with a single variable, so I can compare two decks and say, "Hey! His deck strength is stronger than mine! That means my opponent had an advantage. No wonder I lost that match!". I have card levels as one factor, but I need to find out the significance of the King Level compared to card upgrades. To put it simply, I need to figure out how many "card upgrades" a King Level Upgrade is worth. Or more simply, having a Lvl 2 King Tower a…

    Read more >
  • Smarty Pants 264 Clash Royale

    Name: Berserker

    Rarity: Epic

    Cost: 4

    Obtained in: Jungle Arena (Arena 9)

    Deploy time: 1 sec

    Range: Melee 

    Hit Speed: 1.4 sec

    Speed: Fast

    Targets: Ground 

    Lv: 1 Health: 1000  Damage: 165  DPS: 117  Rage Increase 7%

    'Lv: 2 Health: 1100  Damage: 181  DPS: 129  'Rage Increase 7%

    'Lv: 3 Health: 1210  Damage: 199  DPS: 142  'Rage Increase 7%

    'Lv: 4 Health: 1330  Damage: 219  DPS: 156  'Rage Increase 7%

    'Lv: 5 Health: 1460  Damage: 240  DPS: 171  'Rage Increase 7%

    Lv 6 Health: 1600  Damage: 264  DPS: 188  Rage Increase 7%

    Lv 7 Health: 1760  Damage: 290  DPS: 207  Rage Increase 7%

    'Lv 8 Health: 1930  Damage: 318  DPS: 227  'Rage Increase 7%

    'Special: When the Berserker loses 10% of his total health his attack speed and speed will increase by 7% meaning if the Warr…

    Read more >
  • Ray 2016

    Card of the Week 5

    May 6, 2017 by Ray 2016
    Read more >
  • SPEAR GOBLIN

    Alright from now onwards , I will be responsible for this blog because the initial guy is active.If everything is fine,I will publish this every Tuesday(in my country ). Most(not all) polls ideas will be taken from here:http://clashroyale.wikia.com/wiki/Thread:52002 Without further saying,let's go !(Btw,this is testing mode,I will really start at next week.

    Read more >
  • Larry army

    Max point:10      


    Giant : (8/10) A tank for basic players.

    Giant Skeleton : (6/10) Damage and health not enough. But the bomb is very OP.

    P.E.K.K.A. : (8/10) High damage and health. But could still be killed by swarms.

    Lava Hound : (6/10) Low damage and health, even lower than Giant. But since it was the hardest tank to counter, I put it to 6/10.

    Golem : (9/10) Highest hitpoints, and the only thing that could counter it was the Inferno Tower . This is because only the Inferno Tower could stop the Golem damage the Tower.

    Royal Giant : (8/10) This is a good one because it will do more  damage to the tower when it meets the Skeleton Army.

    Read more >
  • AssassinOnDisguise

    So.....I have a few balance change ideas that i'd like to share with you all.

    Battle Ram, Health +9%, Damage +8%, Take one less second to charge.

    • I feel the Battle Ram should be more punishing, and can become an alternative to Hog Rider

    Knight, Health +8%, Damage +8%, hitspeed to 1 sec

    • Knight is outclassed in many ways when compared to other mini tanks in defense, this change should allow Knight become more useful in defense.

    Dark Prince, bigger 360 Degree splash radius, Damage +10%, Shield +10%

    • Even if the Dark Prince deals 360 degree splash towards the skeleton army surrounding him, there are some remaining skeletons that can continue to distract the Dark Prince, bigger splash should allow him to wipe them all, damage boost will allow Dark Pri…
    Read more >
  • Eclogronio

    Some Polls(PT1)

    April 30, 2017 by Eclogronio


    THX for trying

    Read more >